- ClearOrangeZero
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- Noble Heroic Member
This EOS must have a lot of common sense if you guys kweep comparing me to him, he's so smart in fact.
I'm going to keep insisting I'm not him, he's obviously capable of mature conversation and not afraid to admit the truth.lol, okay. It's just a coincidence that your account is only 2 days old, you hate everything competitive, and that you make 10+ 2 sentence paragraphs in any one post.
The AR-.... Let me show someone as dumb you.
Words alone can't explain how idiotic Battle Rifle gamers are.
Battle Rifle lovers, prepare to stare defeat in the face, for the last time the Battle Rifle has no niche
The Battle Rifle is over powered in Halo 3, no doubt about it, it's niche is pointless, because it doesn't exist.The BR's niche is mid range combat. Your video proves that the BR is better than the AR at mid range. The AR is a close range weapon. The hell do you expect to happen?
I could easily beat a BR with an AR at close range. I could just as easily beat a BR with a needler if I caught them in the open unawares. I could easily beat a BR with a brute shot at relatively close range. This is because I am using the weapons in ways that fit their niche. Obviously a mid range weapon is going to be seen as more effective because mid range is the most common form of combat in Halo, but that doesn't mean it's overpowered.
So I put the important parts in bold, changes make you "uncompetitive" and they also cater to "casual players" =, so proving my point, Halo 2/3 want Halo 2.7/3.5? No matter what Reach was, you would have hated it if it was a Halo 3 map pack? More options make you suck at gamesI should have made myself clearer. Changes like forge, theater mode, online coop campaign, are good things, and benefit gamers of every caliber. Changes such as customizable loadouts, random weapon spawns, bloom, and AAs (everything except sprint and hologram) are bad things for a number of reasons.
1. Of course, competitive players do not like them. This isn't as much of a problem when you can remove these elements in customs, but when you have to make too many changes from default just to make the game competitive you separate the population and make it difficult for casual players to get their foot in the competitive door. Likewise, it also becomes difficult for competitive players to enjoy casual gameplay.
2. The game plays more like other shooters. That wasn't much of a problem with Reach necessarily, but H4 seems to be taking a lot of inspiration from its competitors. Halo isn't the best example, so I'll use Battlefield instead. The kill times have decreased to the same speed as CoD in the time since I first played Bad Company all the way up to Battlefield 3. The only real difference is that Battlefield has bigger maps, more players, vehicle combat, and a lack of CTF and other similar objective gametypes (which are CoD's least played gametypes). Thus Battlefield sales are rising; after all, why would I want to buy the same game with less features? As Halo becomes closer to these games, it will also face these problems.
3. Once it's in one game, it's hard to take it out of the next. That means if the majority of people don't like loadouts, too bad. Taking them out would be going backwards.
If we were adding something like AAs to CoD then this would be different. Adding more customization where there has always been customization is fine, but it's such a radical change for something like Halo that you're going to alienate most of the original fanbase if you add it.
According to you, slow-paced means unskilled, chess, checkers, Battleship, Real Time Strategy games, Fire Emblem, Eve Online, Demon/Dark Souls, Smash Bros 1 & 3.
All take no skill because they are about thought rather than Call of Duty quickscopes?
I wish I had known that sooner.Please stop putting words in my mouth. No where in that post did I say anything of the sort. I fully recognize the competitive merit of game like Chess, RTSs like Starcraft, Fire Emblem (I love FE btw), Smash Bros (another fast paced game that you labelled as slow), and many other games of that sort.
Damn Halo 2/3 kids, looks like your logic is all washed up, maybe you should get Halo 4 to remove every other gun, I think you all will be devastated when that "@R scU3!" kills you when you wield your all mighty Battle Rifle.And finally, never did I advocate the removal of other weapons. I support the AR, just not its 10 useless brothers that all do the same thing. I love the needler, the plasma pistol, the brute shot (even its bastard child the concussion rifle), any unique weapon that isn't a blatant copy of a better weapon.
Try again.