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Subject: Jetpack

I Retired Gears of War 2, Sold it to buy Halo 3. And I have not had this much fun playing Video Games in a long time :)
Now that Halo Reach is out. My life has never been better.
Thanks Bungie.

Hi Bungie community. So, you might have heard about this blog I do about Halo: Reach, and the thoughts that I and the Halo community have about a specific topic. In this weeks post, I am going to take the ideas people have about the jetpack in general, and what people think of the Armor Ability.

So, what are your thoughts? What do you like? What do you dislike? What would you change?

  • 02.28.2012 5:40 AM PDT

I dislike everything about it. I would change it by completely removing it.

  • 02.28.2012 5:48 AM PDT
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AAs are dirty booty holes

  • 02.28.2012 6:17 AM PDT

"You build on failure. You use it as a stepping stone. Close the door on the past. You don't try to forget the mistakes, but you don't dwell on it. You don't let it have any of your energy, or any of your time, or any of your space." -Johnny Cash

I like how the Jet Pack is fun to use, but I dislike how it's usually used to get to places that are impossible to get to without a Jet Pack. I wouldn't change anything about the Jet Pack since I don't think that it can be modified in any way to prevent what I dislike about it from happening.

[Edited on 02.28.2012 6:32 AM PST]

  • 02.28.2012 6:31 AM PDT

I like to play Reach for fun. I hate MLG, campers, armor lock, and team killers because they ruin that fun. Deal with it.

I don't have a problem with it. It gives me easy headshots with my DMR when kids start to fly.

  • 02.28.2012 6:49 AM PDT

Why even bother, really?
I rage.


Posted by: ODSTworrior94
I don't have a problem with it. It gives me easy headshots with my DMR when kids start to fly.

You've probably been playing retards that fly straight up in the air.
A decent player that jetpacks almost always has an advantage(and would win a dmr battle) over a similarly skilled player with sprint. Getting a headshot while jetpacking is too easy even with full bloom.
One could argue that the player with sprint has the ability to strafe and as such an advantage but with reachs' default movement speed very few strafes will affect a good players dmr.

  • 02.28.2012 8:20 AM PDT

Halo 2 > Halo 3 > Halo 3 ODST > Halo Reach > Halo CE

Based on campaigns.

I think it is only good on some maps. It ruins Powerhouse

  • 02.28.2012 8:22 AM PDT

I use jetpack everygame. I enjoy it and I think it can be easily countered.

  • 02.28.2012 8:23 AM PDT

☆☆☆Does anyone even read this?☆☆☆

||DeviantArt || File Share||

Posted by: snip3r dud33
Honestly, this is a good cover up for all the idiots who won't know its a cover up .

Jet Pack is horrendously bad. Pretty much like putting a giant target on your face.

Evade > Armor Lock > Sprint > Active Camo > Jetpack > Drop Shield > Hologram

  • 02.28.2012 8:41 AM PDT

The Internet is an empowerment tool that's agnostic; it doesn't care about race, gender, or age.

They should remove it.

  • 02.28.2012 8:50 AM PDT
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Posted by: Horse Repairman
RC RuNz the internet. Like the superintendent.

Posted by: SouthPoIe
Clone is an internet God.

Posted by: DerpRoids
RC Clone is the anti-thesis of a lurker.


Jetpack

This ability was intended by the developers to be used as a stand in for the Gravity Lift Equipment of Halo 3 and therefore only used to get a player to higher level on the map and only that.

In practice this ability is used to fly above the entire map and use the height advantage found there to rain death on players that have stayed at ground level.

The ability can also be used to get to high points that are not ground accessible which can then be used to wait and regenerate shields because ground level players can not attack you or be used as a high vantage point from which to shoot players on the ground accessible level of the map.

To stop these uses maps have a return area that can be placed on maps and will kill players when they stay out of bounds to long. This solves the problem of Jetpackers using high areas as vantage points for long periods, but this does not stop them from hiding in these areas for a short while to recover shields or stop them from flying over the map and firing on those on the ground.

Being able to fly over the maps and shoot at those on the ground allows the Jetpackers to completely ignore the flow that a map was designed to have because a Jetpacker can fly over all the structures that make up the map. This also highlights another problem with the maps. The cover on Reach maps was not designed with this evolved use of the Jetpack in mind.

Jetpacks and Cover

Cover on a map comes in two common forms. Obstructions meant to block players from shooting you while at the same elevation as you. Rocks, walls, and other small Forge objects or map scenery are examples of this type of cover.

Rooms are the second common form of cover in most Reach maps. Rooms usually block off the player the area from attack of any direction.

Jetpacks easily get a player over obstructions, which were made as ground level cover. The problem with this is that a player most often uses obstructions as cover to keep themselves safe from ground level enemy fire while they wait for their shield to regenerate. A Jetpacker can just fly up into the air and just for this reason alone can probably catch at least one player unaware who has a low shield and was waiting for it to regenerate.

There are two way to avoid being caught off guard by Jetpackers and neither is a good option. The first is to constantly be looking in the air. This will let you see players that are jetpacking, but now you are no longer focusing on your own level and that leaves you vulnerable to the jepackers teammates.

The second option is to only take cover in rooms, but this cuts you off from being able to help your team and rooms are extremely prone to grenade spam giving the other team an easy solution if they feel the need to kill you or flush you out.

Both of these types of cover interact badly with Jetpack. When you go behind an obstruction you can be shot from above and when you run in a room you are safe, but cut off from your team and risking grenade spam.

Countering Jetpackers

So what is the way to counter players using these advantages Jetpack has over staying on the ground?

It is simple really. The most effective counter to players making the map geometry, cover layout, and map based strategy irrelevant is to join them and also use the Jetpack. At this point the game will devolve into the frustrating gameplay of players on each side Jetpacking as high as they can go and shooting any other Jetpackers they see. They do this because, as I have already said, sticking to the ground while the other team is using Jetpack in a manner that exploits the problems with the maps puts the team on the ground at a severe disadvantage.

Basically Jetpack ruins skill based team strategy and forces gameplay to devolve into uncontrolled and uncoordinated jetpacking.

  • 02.28.2012 8:55 AM PDT
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I play games for gameplay, not silly gimmicks

H3 MM warrior

Reach S7, 8 and 9 arena warrior.

H4 MM legend


Posted by: Hi GunKoMa
They should remove it.

  • 02.28.2012 8:55 AM PDT

I see no problem with jetpack. I mean 1) If you have a headset you know exactly where he is. Treat him like a snipe get 2-3 people to look at him and kill him.
2) Get someone on your team to jetpack to counteract that person jetpacking. It's really not that hard to beat a good jetpacker. You just need to learn how to aim up not just left to right.

  • 02.28.2012 8:58 AM PDT
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Posted by: meagsIZbeast

Posted by: Hi GunKoMa
They should remove it.

  • 02.28.2012 8:58 AM PDT
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Posted by: Horse Repairman
RC RuNz the internet. Like the superintendent.

Posted by: SouthPoIe
Clone is an internet God.

Posted by: DerpRoids
RC Clone is the anti-thesis of a lurker.


Posted by: AK FROST
I see no problem with jetpack. I mean 1) If you have a headset you know exactly where he is. Treat him like a snipe get 2-3 people to look at him and kill him.
2) Get someone on your team to jetpack to counteract that person jetpacking. It's really not that hard to beat a good jetpacker. You just need to learn how to aim up not just left to right.

Now imagine an entire enemy team jetpacking.

Just look up no longer applies.

And using the same ability is not countering it.

  • 02.28.2012 9:01 AM PDT


Posted by: RC Clone

Posted by: AK FROST
I see no problem with jetpack. I mean 1) If you have a headset you know exactly where he is. Treat him like a snipe get 2-3 people to look at him and kill him.
2) Get someone on your team to jetpack to counteract that person jetpacking. It's really not that hard to beat a good jetpacker. You just need to learn how to aim up not just left to right.

Now imagine an entire enemy team jetpacking.

Just look up no longer applies.

And using the same ability is not countering it.


Sure it is. A good player/team always adapts to the situation at hand. Your team would have to adapt and use the things given to them. It's like someone complaing about someone crouching getting a frenzy with the shotgun. Do something about it just complainging about it isn't going to fix the issue. If you are a good team jetpackers are not even and issue. And all I do is play squad all day.
So if your team does not adapt and loses because of it you can't really blame the other team for you/your team choosing not to counteract or teamshot the jetpackers. Like I said you can hear them from a mile away(with a headset)there is no excuse that you can't win the game. Uncaged is a perfect example of this.

  • 02.28.2012 9:06 AM PDT

Breaking barriers.

jetpack is really out of place in a game like this. No cover is viable, no position one of power, no explosive useful. Jetpack is an abusive AA.

  • 02.28.2012 11:15 AM PDT

The Jetpack is fine. Most people that hate it are stuck in their old nostalgia of previous Halo games or just plain suck at killing Jetpack users.

People need to realize that, for Reach's sandbox, it works. It doesn't matter if the other Halos don't have it, they all have different sandboxes. Sure, sometimes it can be annoying, but everyone (I hate to say it) simply needs to adapt and get over it.

  • 02.28.2012 11:52 AM PDT
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Posted by: Horse Repairman
RC RuNz the internet. Like the superintendent.

Posted by: SouthPoIe
Clone is an internet God.

Posted by: DerpRoids
RC Clone is the anti-thesis of a lurker.


Posted by: Loser n00b
The Jetpack is fine. Most people that hate it are stuck in their old nostalgia of previous Halo games or just plain suck at killing Jetpack users.

People need to realize that, for Reach's sandbox, it works. It doesn't matter if the other Halos don't have it, they all have different sandboxes. Sure, sometimes it can be annoying, but everyone (I hate to say it) simply needs to adapt and get over it.

Yep.

Absolutely nothing wrong with hiding in areas only accessible to Jetpack. I mean you could just use Jetpack too. That means everything is balanced.

  • 02.28.2012 11:54 AM PDT

Jetpack should only be in the game for campaign, firefight and customs lol.

  • 02.28.2012 11:56 AM PDT
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Posted by: Horse Repairman
RC RuNz the internet. Like the superintendent.

Posted by: SouthPoIe
Clone is an internet God.

Posted by: DerpRoids
RC Clone is the anti-thesis of a lurker.


Posted by: Penguin Egg
Jetpack should only be in the game for campaign, firefight and customs lol.

Let's examine this for a second.

Does that make sense?

Yes

Would that drastically improve the multiplayer experience?

Yes

Okay it obviously makes too much sense. It's not happening.

  • 02.28.2012 11:59 AM PDT

Two makes there more than speakers.

It ruins maps.

  • 02.28.2012 11:59 AM PDT

Mediocre Backpacker
56% W\L
2.86 k\d
3.18 DMR
7.29 God Magnum
7.79 Sniper
5.34 Needle Rifle


Posted by: Siffera13
It ruins maps.

Posted by: Siffera13
It ruins maps.

Posted by: Siffera13
It ruins maps.

  • 02.28.2012 12:03 PM PDT
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jerbles are cul

At the very least, take it back to H3-style equipment. Removing it all together would be great, but at least equipment was one-shot usage and more balanced.

  • 02.28.2012 12:07 PM PDT

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