- gamertag: MR E0S
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Halo: Reach is the beginning of a new age for gaming.
It proves that developers can get away with punishing their players instead of fixing their game....and yet the fanboys will still sing praises to them.
-blam!- all of you fanboys!
Why do I care about if a system can tell an AFK player.
I can tell better than any system EVER could.
I don't need some behind the scenes math trying to handle a situation such as an AFK player for me.
Cause you know what I do when my team is full of AFK players? nothing. Unless it's working against me, then I quit.
You know what most other REAL FPS games do about AFK players?
Boot them after a certain amount of inactivity?
You know how many other REAL FPS games have people rubberbanding their controllers to avoid looking AFK?
NONE!...why is that?
For the same reason most people choose to play MM over customs. Because of stupid ass credit system.
Tell you what. If you would just let these people boost themselves to max credits, they'd finish up with their -blam!-ness and would no longer be affecting the rest of the population.
But instead you create these systems to insure that the losers spend as much time with us as possible.
No really, if these AFK boosters were to hit max credits. What then? A few things, they either move on to a new game. or actually start playing the game for once. Cause who the -blam!- is going to AFK for credits when there are no more credits to gain?
But no, lets go with the system that resets them, which in turn makes them spend a longer amount of time in the game.
Then, all you need to avoid looking AFK is to get 1 kill.
How long till they increase the filter to 1 kill?
How long till you get people coming into forums complaining about being banned because they only managed 1 kill?
[Edited on 02.29.2012 10:45 AM PST]