- prometheus25
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- Exalted Mythic Member
Old school Bungie, born and raised,
In the Septagon is where I spend most of my days.
Relaxin', maxin', posting all cool,
Talking about Halo, life and some school.
Got in one little argument, and the mods got scared,
they said "You're gonna get banned and your member title'll be bare!"
Competitive behavior is a good thing, absolutely. And there are times when getting aggressive is entirely acceptable. There are limits, however. Under all the layers of competitive attitudes, there is a foundation of having a good time while playing. If competitive attitudes get to a point where it completely overshadows all other aspects, then it's a problem.
Of course, this cannot be prevented. You can't enforce good, fair behavior in real time. That's just unrealistic. What you can do, however, is reward good behavior and punish bad. For example, this child in the giantbomb.com article speaks only for himself, and not for the entirety of the fighting game community. He has no basis for making claims as to what the fighting game is or prefers. Thus, it is the job of the community, and the developers, to trim out the fat and be rid of him if they see him as being hostile component to their community. The only barriers that exist are those that are self-induced, when individuals fail to act as they should.
When the Bungie Day celebration a few years back was detailed as being entirely about alcohol and binge drinking, a public apology was made to the community. It wasn't floundered over or defended; they just did what was right. No one made a fuss over the issue afterwards, and so few people probably even remember it happening. Groups get so caught up in the moment and fear standing out against an aggressor, that they forget that, whether things go good or bad, no one is probably going to remember your actions in a few years anyways.