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Posted by: Sentox6
Posted by: Pissesinthewind
Posted by: Guns n Stuff
The average K/D is around 0.95-0.99 (for every person to go massively positive, there's one who goes massively negative, which will level out to 1. Factor in betrayals and suicides and you're looking at slightly less than 1).
Roughly 50% of the population will fall below this, while 50% of the population will fall above this.
Someone correct me if my math is off, I may have oversimplified things.
Actually you are correct. I had forgotten about about those 2 factors.
Sigh. Would either of you care to consider the effect of guests?
I forgot about that. There goes my analysis.
In the grand scheme of things, everything would still balance out to slightly less than 1. The problem is their stats aren't tracked, so if you were to consider the average K/D of all GTs excluding guests, you'd have to assume that more guests are bad than good, which would make the average K/D rise. I have no idea by how much and this is entirely speculation.
[Edited on 03.01.2012 8:48 PM PST]