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Mathematically speaking, you will have the same amount of people with KDs above 1.00 as below 1.00. For those interested, I've detailed my argument below.
Logic dictates that as many people have K/Ds below 1 as do people who have K/D's greater than 1. Look at it the following way:
TOTAL HALO KILLS / TOTAL HALO DEATHS = 1, if you add up every player.
Mathematically, in order to balance out, as many people will have to have lower K/D's as higher K/D's. Another way to think about it is that if you're killing someone, your KD goes up as his/hers goes down. It balances out.
What this means is that no matter how good a person may be, if they are in the bottom 50% of Reach's player pool, they will have a KD less than 1.
Now this is idealistic, of course. The formula doesn't take into account betrayals and suicides. However, those are relatively rare compared to kills/deaths so all that will give is a small variation. It can be said that GUESTS SKEW THE CURVE because they add kills (you can kill guests) but do not add deaths (no records) to the overall KD ratio.
If you suppose there's 1 guest in a 10-player game (for argument's sake) then this means that there is a 10/9 multiplier you need to take into account, assuming that you give the guest the benefit of the doubt and assume he is the average player (thus indicating that it is only the number of guests, not their individual skills, that we will take into account for simplification). Then you put this multiplier on the kill part of the ratio but not on the death part, increasing the kills while keeping the deaths the same. You can introduce a similar multiplier for betrayals and suicides into the death ratio to increase the deaths while keeping kills unaffected.
[ ( "Guest Multiplier") x (Total Reach Kills) ] / [ ("Betrayal Multiplier") x (Total Reach Deaths) ] = R,
Where R will be your ultimate Halo Reach overall K/D ratio. Mathematics/logic would dictate that 50% of players would be above this and 50% of players would be below this. Depending on whether you believe the guests or betrayals/suicides have more influence, R will be greater than or less than 1, respectively. In a perfect system (no guests and betrayals/suicides), R=1.
Side note, your overall KD is about 1.7, not 2. By your threshold would you suck? Lol w/e.
[Edited on 03.01.2012 11:25 PM PST]