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This topic has moved here: Subject: My post on waypoint about bleedthrough
  • Subject: My post on waypoint about bleedthrough
Subject: My post on waypoint about bleedthrough
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Do you really have a problem with Melee bleedthrough?

Or perhaps its

Bullet Bleedthrough?

I think a lot of complaints about bleedthrough are simply about bullet bleedthrough. It can be quite inconsistent and is hard to judge, especially when your shields are recharging an you're 1/2 or 3/4 full and it sometimes appears that a single headshot from a DMR kills you. Along with even the tiniest sliver of shields gone from a grenade will cause you to be 4 shot. Headshot bleedthrough just wasn't done right in the TU, mainly due to because Reach was made without it, it just doesn't work correctly because of how health works.



Or could it be

Poor settings?

Now let me elaborate a bit on this but first lets look at why we (Bleedthrough supporters) like it and why we have a problem with no bleedthrough. I assure you we'll find some common ground here.

We like it because its good for gameplay, not just because its been in previous Halos or because it makes Halo "Halo" but because it makes sense. There's no logical explanation why 3 shots+beatdown does the same amount of damage as a single beatdown (trading kills because of this is so illogical and often frustrating). Bleedthrough rewards shooting in a First Person Shooter, it doesn't promote mindless, poor gameplay like the "derpdown" (going for the double melee) or even worse the sprint double melee.

Now why don't you guys like it? I seem to see only one reason, the AR rush+beatdown. You guys make it seem like such a huge problem, past and present, when it really has never been if you played "correctly" (well or smart). I'm not trying to bash but simply you guys are playing "mindlessly". Try picking up a DMR or Needle Rifle, keeping your distance, establishing map control and not trying to rush them for the beatdown yourselves. A lot more often than not you'll kill the mindless "kid" trying to AR rush beat you down before he gets close. Seriously try this and see if it helps.

Now I seem to have gotten a bit off track, it did have a point though but back to settings. We have some common ground here, poor settings. Bloom and Sprint are bad for gameplay, especially in this case. They make beatdowns way too "easy" and way too reliable, a FPS no less. Bloom hindering one from killing an opponent before they get to them because of the added randomness and inconsistency. Sprint making it way too easy to close the gap between the players, thus allowing/promoting such mindless gameplay.

Lets take a look at a playlist like MLG. The MLG playlist is no doubt the most competitive playlist within Reach, simply because of the settings it uses. Some of these settings are Zero Bloom, No Sprint and Bleedthrough. The "derp down" happens so very rarely, simply because the settings do not promote it and makes it so ineffective to try to do so. Why? Because with Zero Bloom and No Sprint its very hard for someone to try to go for a double beatdown, on top of that you have bleedthrough which allows for a 3 shot beatdown kill. If someone is trying to "derp you" they're more often than not far enough away (no sprint to close that gap easily) you can get in at least 3 shots before they reach you, thus allowing you to get the kill you deserve and not trading. Better yet, a lot of times you can 5 shot them.



Or can it really be

Melee Bleedthrough?


Now I personally really can not see why you have an actual reason for not liking melee bleedthrough for the entire "essay" typed above.

Do you really have a problem with melee bleedthrough itself or one of the other listings?

If you guys do have such a problem with melee bleedthrough itself, why don't I ever see people on this forum complaining about Plasma Rifle+beatdowns? Or two (2) Plasma Pistol shots+beatdowns? Both of these weapons are so much better and effective with shoot+beatdown than an AR and very common on all maps, with the Plasma Pistol raining supreme.



So let me ask you one more time, is it Melee Bleedthrough, Bullet Bleedthrough or simply just poor settings?



Please tell me what you think.

  • 03.02.2012 5:20 AM PDT

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Some random whose grenade did a tiny bit of damage due to crappy placement despite the blast radius equivalent to a nuclear bomb should NOT be rewarded with bleedthrough damage equivalent to a DMR shot.

Oh and the melee damage is too high to work with bleedthrough, dying to a split-second of AR spray then being pummelled should NOT be possible.

  • 03.02.2012 5:25 AM PDT
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Bringing in Fikst. Bringing back lmao.
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Trueeeeeeeee i don't like bleedthrough.

  • 03.02.2012 5:30 AM PDT
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Waypoint isn't pro-anything so much as they're just anti-intelligence.

Did either of you read the op? lol

  • 03.02.2012 5:36 AM PDT

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Think I made it pretty clear I dislike it on all levels...

  • 03.02.2012 5:47 AM PDT
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Waypoint isn't pro-anything so much as they're just anti-intelligence.


Posted by: ICanHasRofl
Think I made it pretty clear I dislike it on all levels...


You don't like bullet bleedthrough because it wasn't done correctly.


And you're either playing mindlessly and are raging at your deaths. or don't like the bad settings. Which is it? Former? Play smarter. Later? Can't help you there other than telling you to switch playlists.

[Edited on 03.02.2012 5:55 AM PST]

  • 03.02.2012 5:52 AM PDT

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Posted by: Apocalypses Alt

Play smarter.


I only have this problem when I'm playing without a headset. i.e. Can't hear team-mates calling out a retard approaching me from behind with an AR, can't hear retard jetpacking behind me.

It's not a matter of playing smarter, it's a matter of awareness which I don't have sometimes. :(

I guess you could say I feel melee damage is ridiculously overpowered, i.e. poor settings. You can only lose barely 40% of your shields before you're vulnerable to die to a single pummel.

[Edited on 03.02.2012 5:57 AM PST]

  • 03.02.2012 5:55 AM PDT

for melee bleed through to work would require changing the health system but that would require another TU ..

  • 03.02.2012 6:46 AM PDT

fear me, for i am pro sauce

bleed through needs to be in the game, it just needs tweaking to make it work properly

  • 03.02.2012 6:59 AM PDT
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Posted by: ICanHasRofl
You can only lose barely 40% of your shields before you're vulnerable to die to a single pummel.


Can you explain?

Posted by: con_extreme
for melee bleed through to work would require changing the health system but that would require another TU ..


You too, elaborate please.

Anyway I'm going to bed, I stayed up all night posting on waypoint. Jolly fun.

[Edited on 03.02.2012 8:33 AM PST]

  • 03.02.2012 8:33 AM PDT
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Bringing in Fikst. Bringing back lmao.
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Nope i didn't read it. i dislike bleed through.

  • 03.02.2012 8:54 AM PDT

Call me Stu

Meh

  • 03.02.2012 8:58 AM PDT

Welcome to the internet. Joy dies here.

They could have fixed bleedthrough by adjusting damage resistance a little bit and removing the health packs. Might suck having to run around with half health until you die, but at least it would be consistent. Hell, they could have put a DS pick-up on each map in place of the health packs. I'd even settle for using elite character models as long as the weapons were the same if elite health regen was the only workaround.

  • 03.02.2012 9:07 AM PDT
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Not much 343 can really do, this was a huge flaw in the original design as damage numbers from different weapons simply do not match up to values that work correctly.

I don't know why people even both with this game, it's not fun to play, only fun to use the forums to waste time at the J O B

  • 03.02.2012 9:09 AM PDT

When I first played the game with bleed-through, it just felt natural to me. More importantly it felt predictable.

The complaints about it I have not experienced and those complaints are sound very minor.

I rarely question how exactly I died. Just as rarely as I would question how I died in Halo 3.

I don't see what the big whoop is about I guess.

Bleed-through is ultimately the lesser of the two evils.
3-shots + melee = melee. That doesn't make sense. It's not logical at all.

@ROFL: It sounds like you're lagging if a split second spray of the AR and a beatdown is killing you. There may be in reality many more bullets fired. I've never had this happen.

Plasma Rifle beatdown and Plasma Repeater are a lot faster though, like they were in Halo 3. (If the Repeater was in Halo 3, of course.) But it's a risk-reward type deal. If they get out of melee range and you're using those weapons you're probably going to die.

What you're describing is most definitely lag though if it's an AR-beatdown killing you that fast.






[Edited on 03.02.2012 9:30 AM PST]

  • 03.02.2012 9:14 AM PDT
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i love how the sarcasm and arrogance drips from his keyboard. "Did either of you read the op? lol" plus... this guy apparently never even played reach. He's a recruit with no stats whatsoever.

  • 03.02.2012 9:41 AM PDT


Posted by: d58ed
i love how the sarcasm and arrogance drips from his keyboard. "Did either of you read the op? lol" plus... this guy apparently never even played reach. He's a recruit with no stats whatsoever.

SMH

  • 03.02.2012 9:42 AM PDT
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H: CE - Amazing.
Halo 2 - Revolutionary.
Halo 3 - Decent.
Halo Reach- An epic fail of monumental proportions.
░█▀▀ ░█▀█ ░█ ░█▀▀ ░░█▀▀ ░█▀█ ░█ ░█ ░░░
░█▀▀ ░█▀▀ ░█ ░█ ░░░░█▀▀ ░█▀█ ░█ ░█ ░░░
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halo ce and 2 ftw

  • 03.02.2012 10:15 AM PDT
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Posted by: d58ed
i love how the sarcasm and arrogance drips from his keyboard. "Did either of you read the op? lol" plus... this guy apparently never even played reach. He's a recruit with no stats whatsoever.


Sigh...

  • 03.02.2012 3:58 PM PDT


Posted by: Apocalypse
Posted by: d58ed
i love how the sarcasm and arrogance drips from his keyboard. "Did either of you read the op? lol" plus... this guy apparently never even played reach. He's a recruit with no stats whatsoever.


Sigh...

It's okay. WE understand what you're trying to say.

If only it were we that we had to convince.

[Edited on 03.02.2012 4:00 PM PST]

  • 03.02.2012 4:00 PM PDT

I <3 Halo:Reach - amazingly fun and best campaign + amazing Soundtrack
I <3 Halo 3:ODST - best soundtrack + Firefight + Coastal Highway and Mombassa Streets, amazingly unique campaign.
I <3 Halo 3 - best multiplayer levels + Forge + best Custom Games + soundtrack
I <3 Halo 2 - amazing huge fun campaign + soundtrack + Fun multiplayer
I <3 Halo: CE - started it all

I actually will like the TU because bleedthrough is gone. It was such a bad implant they did.

  • 03.02.2012 4:14 PM PDT

Posted by: NoWise10
implant

  • 03.02.2012 4:16 PM PDT
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Hello! I'm a male!


Posted by: ICanHasRofl

Posted by: Apocalypses Alt

Play smarter.


I only have this problem when I'm playing without a headset. i.e. Can't hear team-mates calling out a retard approaching me from behind with an AR, can't hear retard jetpacking behind me.

It's not a matter of playing smarter, it's a matter of awareness which I don't have sometimes. :(

I guess you could say I feel melee damage is ridiculously overpowered, i.e. poor settings. You can only lose barely 40% of your shields before you're vulnerable to die to a single pummel.
Uh having awareness is playing smarter? ....

  • 03.02.2012 4:18 PM PDT
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Waypoint isn't pro-anything so much as they're just anti-intelligence.


Posted by: ThreeSixXero
It's okay. WE understand what you're trying to say.

If only it were we that we had to convince.


Yes it would be so much easier if it were us, we were trying to convince.

We wouldn't have to explain absolutely everything....

  • 03.02.2012 5:57 PM PDT