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This topic has moved here: Subject: Team captain in multiplayer
  • Subject: Team captain in multiplayer
Subject: Team captain in multiplayer
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I was reading FOR and all the team work are very much intergrated part of how Spartans work around the enemy, so I thought it would be very interesting if one player (highest level or chosen ) could issue "Markers" around the map in order to indicate to the other players where he want them to attack, defened or move to. It would be a great asset to organized teams while the disorganized get pumbled immediately, it's another way to determine skill.


[Edited on 5/23/2006]

  • 05.23.2006 1:29 PM PDT
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eeeeeagle

Sounds alright the NAV markers work very well on GRAW it means that rather than wasting tims explaining where an enemy is you can drop a NAV marker.

  • 05.23.2006 1:32 PM PDT
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Posted by: flabbergoose
Sounds alright the NAV markers work very well on GRAW it means that rather than wasting tims explaining where an enemy is you can drop a NAV marker.


Exactly

  • 05.23.2006 1:33 PM PDT
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yeah i like that idea.. but then before you can go play your hours fighting over who's going to be captain... but the idea is good... the you'll listen to one person who gives orders... not a whole crowd

  • 05.23.2006 1:34 PM PDT

Let's get it own!

Sounds cool to me, if the non-teamplayers just try to do thier own thing during the battle and keep losing they will either quit.....or just realize you would have to work together and take orders from the highest ranking member

I like it!!!

Do it BUNGIE DO IT
DO IT
DO IT

DO IT
(please)

  • 05.23.2006 1:38 PM PDT
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It doesn't even have to be just one player issuing orders, everybody can drop a marker indicating where the action is located. The thing with multiplayer is that I never had any really good co-op experiance because most people are rather stoic and does not talk (except trash throwers). By adding this feature, the game would embody a whole new "team" feel, and it is a team game after all.

  • 05.23.2006 1:46 PM PDT

but what if the wrong type of person becomes captain e.g. deleveler

  • 05.23.2006 1:48 PM PDT
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Yes, that WOULD work well, not to mention that it could warn the bomb dudette to not go rush into the base because it LOOKS clear. yes, I support this idea.

  • 05.23.2006 1:50 PM PDT
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Posted by: BredBLACK HOLE
but what if the wrong type of person becomes captain e.g. deleveler


If a really bad player (bad attitude, skill in planning, ect) do become the captain, his/her team looses and maybe there can be a "Commander Level" so people can tell if this guy is good or not at what he does.

  • 05.23.2006 1:53 PM PDT
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I don't like the idea of a team leader so much, but the NAV point idea is good. For anyone who has ver played Perfect Dark, you can do that in that game and it works out alright. I think it would be better if anyone can drop a NAV

[Edited on 5/23/2006]

  • 05.23.2006 1:56 PM PDT
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I, for one, don't like this idea. This is not a strategic military shooter, its an action FPS. While it still takes strategy to play it is a different kind. I love Halo for what it is and I've seen too many threads about turning Halo 3 into GRAW, or some other military shooter. Sorry to be a party pooper.

  • 05.23.2006 1:58 PM PDT
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Posted by: St Chello
I, for one, don't like this idea. This is not a strategic military shooter, its an action FPS. While it still takes strategy to play it is a different kind. I love Halo for what it is and I've seen too many threads about turning Halo 3 into GRAW, or some other military shooter. Sorry to be a party pooper.


Halo is an action shooter but it still requires cooperation, think about Capture the Flag or Team Slayer. Winners are mostly the more organized team who can corner the enemy or overwhelm them not through numbers but through stratigic placing of teammates (e.g. warlock BR platforms). But good cooperation in Halo 2 often require constant teams that played a certain map many many times and planned the game out beforehand, in MM (even predetermined teams who doesn't plann everyhing on papere), you can't do that, and it's awefuly hard to say, "there's enemy on my right side, um... by right side i mean the side where teh warthog parks at the red base." By adding Nav Point, all the player have to do is point and press, and his team mate know where to go. So I think adding a Nav point doesn't demote the Halo feel, it only improves it by making things more coherent and teams more efficent.

  • 05.23.2006 2:10 PM PDT
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it would be cool i guess but i wouldnt mind one way or another...

  • 05.23.2006 5:18 PM PDT
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good idea

  • 05.23.2006 5:18 PM PDT
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what if u get a jackass as a commander i would just be like -blam!- u

  • 05.23.2006 5:19 PM PDT