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This topic has moved here: Poll [7 votes]: Bad Idea Or good Idea?
  • Poll [7 votes]: Bad Idea Or good Idea?
Subject: Bad Idea Or good Idea?

Austin Williams

Poll: Bad Idea Or good Idea?  [closed]
Bad:  57%
(4 Votes)
Good:  43%
(3 Votes)
Total Votes: 7

they should make a gametype called space port where you float in space with a helmet on and you kill people basicly like dead space but cooler and you are in space forever you float on air and you have infinite jetpack with dmr and assault rifle they should have sabers and banshees and you should be able to fly pelicans and spirits it should be a space ground war spartans vs. Elites and they should start out in a port where you get to pick your vehicles you should also get to start out with no helmet you have to grab your helmet and put it on and your jetpack also is compatible with capture the flag and slayer who thinks that this is a good idea any suggestions or comments

[Edited on 03.03.2012 11:33 AM PST]

  • 03.03.2012 11:32 AM PDT
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  • Exalted Legendary Member

Please learn to use punctuation.

OT the actual gametype sounds ok, but is impossible to create in Reach.

  • 03.03.2012 11:35 AM PDT

The structure of your post and the idea of having to grab your helmet is off putting.

  • 03.03.2012 11:36 AM PDT
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*wonders how New Clan Recruitment For Shadow Pack thread gets 55 replies*

*reads "Hi I'm Ashley. . ." *

[Question Answered]

*proceeds to read on, shakes head, and gently laughs*

Low gravity, Banshees & Falcons, unlimited jetpack, and color effects already exist. Now go make your game type/map!

  • 03.03.2012 11:38 AM PDT
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Don't do anything you wouldn't want to have to explain to paramedics. Trust me, I'm a pilot.

The exact gametype you're describing, in my opinion, doesn't sound all that great, for the specific idea that you have to acquire a helmet you already should have to fight in a space/ground battle. It just sounds too big to work. If you want low gravity and infinite jetpack, you can put it in a custom game. Combine it with a map of your choosing/design, and you'll have something similar, but more workable for Reach.

[Edited on 03.03.2012 11:43 AM PST]

  • 03.03.2012 11:43 AM PDT