- last post: 01.01.0001 12:00 AM PDT
The problem is that coding takes huge resources, they do not have time to code for every single senario out there. It would be awsome if somehow the levels had varying enemy spawns. For example, every time you play a level you know where the your enemys are going to be just becase you played it and know their positions. If they could have random tactics/placement that would be cool. However, in Halo 2 they have limited options as to where the hostile forces are to go/come from so major consideration would have to be taken in level design in order to implement such a feature.
As for smarter AI, we saw the redesigned Flood AI in Halo 2 (at least that is what bungie claimed). We most likely will see greater intelligence in both the Humans and Covanent.