Halo: Reach Forum
This topic has moved here: Subject: Perfect Halo 3 Guardian remake - now finished (took several months!)
  • Subject: Perfect Halo 3 Guardian remake - now finished (took several months!)
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Subject: Perfect Halo 3 Guardian remake - now finished (took several months!)

After months of building, tweaking, redesigning and testing it is finally complete.
Note: You need to be using 125% jump height since this closely matches Halo 3's jump mechanics.
Otherwise your precious jumps will not work!
I would also recommend 120% movement speed to add to the experience, and remove sprint as it will screw with the lift mechanics (forge issue!).

http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=270222 10&player=RnR Digitised

PICTURES NOW AVAILABLE!

http://www.flickr.com//photos/16053036@N06/sets/7215762914681 8010/show/ << CLICK HERE


History
-----------

I originally made Guardian back in Novemeber 2010, it was pretty decent but it lacked some of the accurate scale and nuances which were important in the orginal map, since i made it based on halo reach jump height settings and only 1 months experience of forge.
In the year following my forge skills improved immensely and i decided to go back and rebuild this epic Halo 3 map better than anyone else ever could.


If you have played other peoples, they all suffer from the following common problems:

(*...* = indicates notes relating to known and uncontrollable issues with my map.)

-Incorrect scale which meant that structures were not in line correctly so previous angles and vision were obscured and prevented

-Terrible choices of forge peices which compromised the layout and made Guardian feel like another slap dash forge map

-Weak problem solving: Guardian has dozens of micro incline ramps which are almost completely missing from other remakes, again this throws off scale and a sense of craftmanship due to the technical challenge involved in incorporating them.

-Horrendous lag and flicker from clashing pieces, and overuse of glass surfaces which compounds the slow down issue.
*The only known lag on my version occurrs when using camo, or when there is a decent amount of grenade effects on screen.
This is so minimal that it does not hamper 99% of play.*

-Poor lifts (being able to drop down gold lift)or innacurate pathing of the lift.
*Reach lifts allow you to alter your trajectory manually so beware. Do not blame me for you falling short of a jump, bungie programmed the lifts i simply placed them the best i could*

-Scope lag: people often would be unable to snipe scoped in due to a drop in frame rate. This is mostly due to glass surfaces and overmerging of forge peices. I have managed to remove ALL scope lag from the level.
*Using camo you can snipe perfectly since the camo effect is off screen in snipe mode, however grenade and particle effects can still force the games framerate down. This is a forge issue in general and nothing i can alleviate*

-Terrible aesthetics i.e attempts to use lights which cause shocking lag, overuse of expensive and grotesue forge pieces which dont suit the layout, and often no attempt to conceal ugly details. Overall no attempt to recreate the familiar style of map Guardian was.


To make this map i comprimised as few details as possible, you will notice i have recreated every area as faithfully as possible, you may simply not believe the details and structure i have managed to recreate (only side by side would truly reveal this).

I used over 600 photographs and 30 mins of video footage to build this map to scale. There are some minor changes but none of which should in anyway remove from the experience.

My respawns are fairly accurate, intial spawns are rough and weapon placements are close substitutions for the original weapons. I would rather people tweaked these details accordingly to their own preference and make the layout work for them personally.

Thank you very much for taking the time to check out my creation. Enjoy it, share it and get it out to all fans of Halo 3 remakes. If i get a decent amount of requests i might make some more maps perfectly too!

Thanks again

-Digi

[Edited on 03.04.2012 10:41 AM PST]

  • 03.04.2012 7:47 AM PDT

Another Guardian remake yay

[Edited on 03.04.2012 7:49 AM PST]

  • 03.04.2012 7:48 AM PDT

each to their own!

  • 03.04.2012 7:54 AM PDT

Most of what I say is sarcasm, the rest is of the highest intellect.


Posted by: Destiny: 7
If I wanted to play Halo: 3 maps then I would play Halo: 3.

No need for remakes when the game is still alive.

Fix'd

  • 03.04.2012 7:54 AM PDT

100% Australian.

My Connection
My House
My Pet


Posted by: Night Groper

Posted by: Destiny: 7
If I wanted to play Halo: 3 maps then I would play Halo: 3.

No need for remakes when the game is still alive.

Fix'd


am I vision-impaired or something tonight? wtf did you 'fix'

  • 03.04.2012 8:01 AM PDT

Most of what I say is sarcasm, the rest is of the highest intellect.

Posted by: ICanHasRofl

Posted by: Night Groper

Posted by: Destiny: 7
If I wanted to play Halo: 3 maps then I would play Halo: 3.

No need for remakes when the game is still alive.

Fix'd


am I vision-impaired or something tonight? wtf did you 'fix'

His username, due to the way he typed Halo 3.

[Edited on 03.04.2012 8:17 AM PST]

  • 03.04.2012 8:16 AM PDT
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Posted by: Horse Repairman
RC RuNz the internet. Like the superintendent.

Posted by: SouthPoIe
Clone is an internet God.

Posted by: DerpRoids
RC Clone is the anti-thesis of a lurker.

Guardian is nothing compared to Lockout.

Doesn't that have massive screen lag around top mid where the circle platform is?

  • 03.04.2012 8:38 AM PDT

No i found a way of building it without it creating lag.

The lag was caused primarily by 2 things -
1. merging too many objects together
2. using forge pieces with glass

I have merged very few objects together in the map, which are visible in outdoor areas. and flipped/obscured as much glass as possible since it plays havoc with processing specular reflections.

Many people chose to merge peieces together to try and make a perfect (flickering to crap) cirlce, i merely created the illusion of a circle using 30 degree angled columns around a centre 5x5 flat with 3x1s at the edges. This mean no merging and a very neat circular feeling/looking centre.

  • 03.04.2012 8:45 AM PDT
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Posted by: Horse Repairman
RC RuNz the internet. Like the superintendent.

Posted by: SouthPoIe
Clone is an internet God.

Posted by: DerpRoids
RC Clone is the anti-thesis of a lurker.

Okay then.

Props to you and your forge work.

  • 03.04.2012 8:52 AM PDT

Main post updated with pictures!

10 images (Its a pain to get images out of game and online for sharing!) which should hopefully show a bit of what i have been able to do. Some areas you will have to see for yourselves ;-)

  • 03.04.2012 10:43 AM PDT

Looks like a really good job ,will try it out later when i can.

  • 03.04.2012 10:59 AM PDT

This is actually the stupidest thing ever posted on B.net:

Posted by: the omega man117
Why does everyone hate Halo 2? Maybe its because its the worst game ever next to mario.

That looks pretty good if you ask me.

  • 03.04.2012 11:01 AM PDT
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Posted by: Horse Repairman
RC RuNz the internet. Like the superintendent.

Posted by: SouthPoIe
Clone is an internet God.

Posted by: DerpRoids
RC Clone is the anti-thesis of a lurker.

No it isn't

I have easy access to all the pictures you just took.

Above

Gold 1

Blue spawn

Green

Blue lift

Shotgun

Corner

Blue room

Top gold

Invis lift

Snipe 3

Invis

Blue lift

Other direction blue room

  • 03.04.2012 11:03 AM PDT

>Blue room
>Has red
>What

  • 03.04.2012 11:10 AM PDT

And so God called Moses to come forth but he came fifth and was therefore disqualified.

To be honest, I was going to come in here and say something smart, like "'Oh but there aren't trees" but then I changed my mind.

Totally impressed. Nice work.

  • 03.04.2012 11:12 AM PDT

Yes it has red lighting effects.

I messed with colours for a long time (trust me) i even added lights and tried different combinations of effects.
In the end it was obvious that a real blue light caused lag, and the colours you can set on objects dont all look good in their respective areas.

So i decided on dividing the map in 2 so blue side has blue lights, red side has red lights. The middle is blue and lower middle is green. This is because there was more red areas in general and i didnt want to split the lighting in the centre.
Green looks ok with the green lights and i feel it wouldnt offend the rest of the layout.

Of course...you can change it if you hate it!

  • 03.04.2012 11:45 AM PDT

"I'll tell you right now, if you ever see someone called ll wa1do ll... leave the game immediately. My friend knows him, I've been in his party a few times, do not mess with this guy. From what I've heard, he's the real deal. I also heard someone made a guy named Wa2do (similar to his name) and then he hacked that guy and boosted off his level." -From Minou on Bungie.net

Didn't you post this on the MLG forum too?

  • 03.04.2012 12:00 PM PDT


Posted by: Destiny 7
If I wanted to play Halo: 3 maps then I would play Halo: 3.

No need for remakes when the game is still alive.


Were you born a jerk or is it a result of the people you choose to hang out with?

  • 03.04.2012 12:05 PM PDT

yes, i thought id get it out there.
Someone recommended i post there as well.

  • 03.04.2012 12:23 PM PDT

Does it have all of the hiding spots? Won't download unless it does. Things like the ghost jump from S1 to S3 and bottom to top gold better be there.

  • 03.04.2012 12:25 PM PDT
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Posted by: VexedNytemare
Posted by: Destiny 7
If I wanted to play Halo: 3 maps then I would play Halo: 3.

No need for remakes when the game is still alive.


Were you born a jerk or is it a result of the people you choose to hang out with?

  • 03.04.2012 12:47 PM PDT
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Been around this site since 03.

Look at MLG Guardian v7 map, that one is way better. It uses the rocks and the water, good effort from you on making this map but there is a better one out there.

  • 03.04.2012 12:49 PM PDT

fear me, for i am pro sauce

that looks very good, is it modded?

  • 03.04.2012 12:49 PM PDT

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