- Tookurdignity
- |
- Noble Member
"The Moving Finger writes; and, having writ,
Moves on: nor all thy Piety nor Wit,
Shall lure it back to cancel half a Line,
Nor all thy Tears wash out a Word of it."
-Omar Khayyám-
Posted by: Jujubes
I don't understand how Bungie can use their agile-based methodology for different stages of making games (discussed in their production articles and by employees in GDC talks) while having any effective production staff with boots on the ground. It seems that production staff would just be measuring progress, putting out fires, and scheduling tasks using custom metrics. This seems to hinder progress and put developers in a box/bottleneck rather than supporting the team.
Can anyone clarify?
I think it comes down to "Another person's trash is another person's treasure" in that BUNGiE might develop a certain way that leaves people wondering why in the world they would develop that way but for BUNGiE it works. Really I have faith in BUNGiE and when they put out quality games its because who they have works well with what they do and every team conglomerates into massive being that makes cool -blam!-. So really if you think about your post you are doubting BUNGiE's process which you may view as flawed but they view as perfect.