- Jujubes
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I don't understand how Bungie can use their agile-based methodology for different stages of making games (discussed in their production articles and by employees in GDC talks) while having any effective production staff with boots on the ground. It seems that production staff would just be measuring progress, putting out fires, and scheduling tasks using custom metrics. This seems to hinder progress and put developers in a box/bottleneck rather than supporting the team.
Can anyone clarify?
(direct quote from an associated thread)