- Secsual Tiger96
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Alrighty, so today I started and almost finished a remake of Firing Range from Black Ops in forge, and I was thinking about making a COD like gametype as well. My first question is what so you think of my loadouts and/or ideas? And on a side note, players will be immune to headshots, so the DMR/sniper won't be super OP, and the players will have no shields
First loadout- AR/pistol-Sprint-1 sticky (like an smg/rushing class)
Second-Shotgun/pistol-sprint-1 frag (Shotty class, maybe for playing objectives and such?)
Third-DMR/plasma pistol- no AA or maybe hologram-1 frag (Like an assault rifle class)
Fourth- Sniper/plasma pistol-hologram- 1 sticky (obviously a sniper class)
Fifth- AR/Grenade launcher (possibly rocket? Maybe too op?) - no AA- 1 frag (an explosive-based class, for clearing rooms, protecting objectives etc)
So those are my loadouts so far, and suggestions for them? I was also planning on making objective games to it as well.
Second question, do you think this would be at all possible to get a gametyoe like this, or similar to this in action sack? I think it would be a really fun gametype to have fun in, and it would be like halo, but with COD like action, and it'd be just purely for fun. So would you like to see it, or would you play this gametype if it were in action sack? Thanks for any feedback!