- last post: 01.01.0001 12:00 AM PDT
Hill 4000
A covie owned base atop a big hill or mountain that has an open area that gets bombed every 5 minutes. you know, like Hill 400 in WWII
Beaver Creak
Keep how is
Turf
Keep how is, add a way to access the roofs somehow
Coagulation
Big hole in back of Blue Base(too small for vehicles), bomb pits,left ramp to top of red base is blown to smitheriens and debris is scattered about
Terminal
Keep how is
Headlong
Hole in hanging portion of bidge
The Isle
Two bases seperated by a deep, wide river w/ island in middle. (power weapon in middle) River can be crossed by automoving raft thing or new hovercraft vehicle (bullfrog or salamander)
Twin Towers.
World Trade center is rebuilt w narrow bridge at top. Play uptop. Get to other side by bridge, Banshee, or new human vehicle (Vulture etc)
Low Charity
Covie holy city after invaded by flood. Dark, close combat in halls of holy city. Flood invasion is very appearent. capsules walk around only, but don't harm players. Each dead body is a host for flood. No shields, nor weapons for flood. Player must use light to see
Backwash
Keep how is, but much darker. must use light to see. Floodized humans+elites attack every now and then. No shield, nor gun for flood.
New New Mombasa
1st and second parts of second mission of H2. Everything as is. Decaying covie hear and there
The Library
Index library of H1. Bottom floor of course. Sentinels attack every so often
New Boston
Use teleporters, banshees, new human air vehicle and ramps (warthog and ghost) to traverse these five towers. one air vehicle and one lightened light vehicle per tower.
Good for sniping and aerial battles. (light vehicles are stripped of all unessential parts making them lighter and weaker. only map where vehicle life is not measured by player's life
Well, that's it for my ideas
[Edited on 5/23/2006]