Halo: Reach Forum
This topic has moved here: Subject: Gravity Hammer
  • Subject: Gravity Hammer
Subject: Gravity Hammer

I personaly think the gravity hammers hit timing has slowed down in reach and was made more realistic like the spartan cant even carry it. I think in Halo 4 The gravity hammer should have the same speed of hit as halo 3, it made things alot more fun so i wouldnt have to die after my one hit. Like seriously Bungie Im just asking for that one small tweek. When i play grifball in halo reach i always kill one guy and by the time my hammers back up to where it is after i hit someone im dead flying through the air. I personally think that if i could Hit someone fast enough with enough reflex i could never fly through the air again. Bascically the Point: Faster hitting and faster getting your hammer to where it was. I know some others will have different opinions But this is just my perspective.

  • 03.06.2012 1:07 PM PDT

It still has a very short range.

  • 03.06.2012 1:12 PM PDT

DMR + Sniper Rifle + Sprint= total demolish

In Reach, you are playing as a spartan model III so you are physically slower, shorter, and weaker than Master Chief (a spartan II). Spartan III's aren't as augmented because of all the spartan II's that died, or became crippled from the augmentation progress.

EDIT- this is only if you want to be technical

[Edited on 03.06.2012 1:22 PM PST]

  • 03.06.2012 1:14 PM PDT
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Actually, the timing between swings of the GH in Reach are much faster than Halo 3s, but the animation of you bringing it down is much faster in Halo 3.

  • 03.06.2012 1:36 PM PDT

I like to play Reach for fun. I hate MLG, campers, armor lock, and team killers because they ruin that fun. Deal with it.

I call it the grabatitty hammer.

  • 03.06.2012 1:37 PM PDT

Good point

  • 03.06.2012 7:40 PM PDT