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Posted by: Achronos
It isn't our shiznit anymore.
Posted by: Terry 369
burst fire because you have to control your shots and make sure every -blam!- hitsShameless rip from MLG forums:
Posted by: -NaStY-
The absolute most skillful weapon of this sort would be some kind of hybrid gun that has a secondary fire, sort of like most weapons in UT.
Consider:
1. Burst fire weapons (like the BR) or continuous fire weapons (Lightning gun in Quake, Pulse Rifle in UT) take more skill to track the enemy, since you have to follow their every little movement over an extended period of time, rather than just catch them at 1 instant.
2. The more continuous the stream of fire, the easier it is to get your stream of bullets momentarily over their head. So headshots are easier with the BR or any continuous fire weapon.
If you had a gun that had lightning-gun style continuous stream as primary, and then a single-shot mode that didn't do much damage but killed on unshielded headshots, you have the best of both worlds. Now you force players to perfectly track over 1 or 2 seconds, but then they still have to switch modes and hit the headshot perfectly, as you would with a pistol.
But that's just within the world of hitscan weapons. You could make something with yet greater skill requirements by using slow-moving projectiles that require leading and prediction. Even better, you could introduce projectiles that bend their trajectory based on how the player is moving their reticle, allowing you to "put some english" on your shots. If you made weapons with this level of depth, a basic firefight would become an artform. Every player would have a different style and feel to their engagements.
...I really need to go become a game developer.
TL; DR: Pistol.Though we'd probably need dedicated servers for the not-hitscan part, still good ideas.