- enu87
- |
- Exalted Legendary Member
Tool is definately not a worm or a pirate. If you downloaded it (HEK) from a reputable source, then there should be no problem. If you want to redownload it you can go to halomaps.org or download it from wpimap.com.
To make tool work you will need to creat a batch file (*.bat) to run the program. To do this, navigate to the directory "Halo Custom Edition" on your computer, right click and hit New -> Text Document. You should now have 'New Text Document.txt', open it up and below are the lines of code you need to add to make it work.
This line of code is to compile the bitmaps for all your textures. It takes the tifs from your tifs directory and converts them into .bitmap files.
tool bitmaps levels\test\yourmap\bitmaps
This line of code takes in your .jms file from 3ds Max and compiles it
tool structure levels\test\yourmap yourjms
This line of code is used to compile custom made scenery objects and makes them into .scenery files. This is a bit more complicated, you shouldn't have to worry about it as sapien comes with all the scenery you'll need
tool model levels\test\yourmap\scenery
This line of code is used to render the lightmaps. The lightmaps decide how bright the textures on the bsp will be at speciffic locations. If you did not use this line of code, you would be unable to see any part of the bsp, you would just see all of your scenery objects and weapons floating in the air
tool lightmaps levels\test\yourmap\yourmap yourmap 0 0.999999
This line of code takes in all the compiled information from the other lines of code as well as the .scenairo file and all the scenery objects and combines them into a playable *.map file.
tool build-cache-file levels\test\yourmap\yourmap
When you paste in those five lines of code, you will need to replace 'yourmap' with the name of your map and 'yourjms' with the name of your .jms file with the .jms removed. Since you have not done a compile of the map yet, it is unlikely that you have a name for it yet. The answer on how to do this can be found it the Hek_tutorial folder in your Halo CE folder. You now need to click save as in Notepad and select save as type 'all files' and then save it as compile.bat. When you need to compile, you can simply click on this file and it will do the rest for you.