- bigburgaboi
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- Noble Member
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Gauge you competition and execute with precision.
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III
Noble team exits from the building to the landing platform where their falcon has just touched down. They get aboard and the pilot takes flight.
The flagship outside the city perimeter is still in low level orbit, but dropships are continually pouring out and heading towards Manassas. The city itself is now under siege.
Explosions erupt from all directions as buildings are gouged with plasma and artillery fire. Banshees and Serpahs flitter through the sky, pursuing and pursued at the same time.
Jorge: There's bound to be more scarabs in the downtown regions.*Looks over and sees Jun clutching his rifle tightly*
Don't worry, we won't get hit this time.
Jun: That's what you said last time *Looks away*
Carter: Noble team, what's your status?
Jorge: Commander, the convoy is secure. We're on a bird heading towards your position, due north.
Carter: Roger that. Kat and I are still in the process of decrypting the database bunker, but we shouldn't be much longer. We'll rendezvous 2200 at the District Circuit. Army intelligence is in the process of setting up a counter offensive there. Over and out.
Jorge: Copy that, sir. Ten-four.
As the falcon passes a collapsed cathedral overhead, Jun looks down and sees several shade turrets positioned upon its rubble. The turrets look back, spotting the falcon.
Jun: Pilot, AA artillery groundside!
Pilot: What?! Hold on.
*Pilot banks sharply as wisps of plasma pierce the air around the falcon.*
The pilot evades, but blows his cover in the process. A trio of Banshees make a quick descent upon them and strafe the side of the falcon with a series of plasma bolts.
*The falcon shakes violently as roiling smoke pours from everywhere.*
Pilot: I have to put us down now!
As the falcon descends, the smoke clears and Jorge is nowhere to be found.
Jun: Jorge! Jorge, do you copy, over?
*static*
Jun: Commander, Jorge is down. We lost him in a brief dogfight.
Carter...*facepalms*Jun, we leave no-one behind. Get in there and find him. I'll have a squad of ODSTs drop in the meantime.
Jun: Copy that, sir.
The falcon is now flying at a low level. The banshees apparently have bugged out.
Jun: This is good here, pilot. *You and Jun exit the falcon*
Get over to the District Circuit ASAP.
Pilot: Roger that, Spartan. *Takes off into flight*
Gameplay resumes
It is now night time. Explosions, gunfire, and plasma echoes from a distant paired with the occasional howl, alien and human alike. You and Jun are positioned on 62nd and Downey, a once busy intersection in the Manassas strip district. Cars, transit buses, and commercial trucks litter the street. Civilian bodies lie scattered here and there. Manassas was put on high alert when Quezon was initially under attack, but military mobilizations to evacuate civilians were poorly executed. Only some escaped before the city was hit.
Jun: Jorge, this is Jun. Respond.
Jorge: S-hit that was a close one, Jun. I was on the ground before I even felt the shots. Any harder and I think my armor would have cracked my spine. *Coughs* It looks like I crashed into what looks like some--night club. I'm uploading my coordinates to your HUD now indicated by my NAV marker.
*A blue NAV marker appears indicating Jorge is 450 meters out from your current location*
Jun: Roger that. Looks like you're smack dab in the middle of the strip district. *Looks around*
Six and I are on 62nd and Downey. It's going to take a minute to get to you, but Carter is ordering in some drop shockers. Hold tight.
Jorge: *Sighs*...Roger that.
*Immediately following radio silence, a warthog peels around the corner of an alley on 62nd, in hot pursuit from a pair of ghosts. Suddenly, the three vehicles explode and chunks of debris go flying.
Jun: Watch yourself, Six. I saw Phantoms dropping pressure sensitive mines while we were on the catwalk. They're camouflaged, but emit a high pitch frequency that our suits can pick up within 5 meters.
You and Jun head down Downey and come to 63rd and Downey. At the far end of the street, ghosts patrol the block while a phalanx of Jackals stand nearby. Two shade turrets are occupied by Grunts.
Jun: I got you covered, Six. Go for it.
As you head in to eliminate the threats, Jun picks off the Grunts. After disposing of the ghosts and Jackals, the two of you find yourselves in front of a four story classic IMAX theater.
Jun:Classy. Let's head in. I think if I get to the rooftop I can find a good vantage point between you and Jorge's location.
*Jun catches up and the two of you head inside*
Jun: Find an emergency exit in the back. I'm heading up top.
As you make your way through the corridors, Grunt packs are scattered here and there around small carpet and wood fires. Enormous hologram screens in large screening rooms are shot out, plasma residue and corrosponding burn marks emanate corroding human flesh (which you obviously can't smell).
After finding an emergency exit you find yourself facing a series of garbage dumpsters.
Behind the dumpsters is 64th street and two Covenant platoons. Grunts waddle about, sifting through trash and fighting as Jackals lounge atop a pair of double decker buses. Elites huddle near an alley way and continually glance towards the general direction of Jorge.
Jun: See that overhead street light, Six? Once I hit that, I want you to go in guns blazing.
*Shoots rifle*
Combat ensues. Your VISR and DMR give you a steady advantage, paired with Jun's steady shooting. After you clear the area, Jun fires another shot hitting a locked chain-linked door blocking an alley. It swings open.
Jun: Open sesame.
As you head through into the alley, the crackle of gunfire spikes and echoes through the walls. It's close by.
Upon exiting the alley, you notice a courtyard directly in front of you. Several HEV pods emerge from the ground. To the right, thirty of fourty grunts parade towards the courtyard backed by a wraith. To the left are a series of Spirits and Wines stores and strip clubs. Jorge's marker reads out 50 meters directly over "Ray's" night club
Jun: Make a run for it. I have you covered.
After making a mad 50 meter dash towards Ray's you discover four ODSTs have taken refuge inside with Jorge. UNSC weapons are scattered on the floor near the entrance.
ODST1: Sir, our emergency alarm went off when Spartan-052 became listed in critical condition. We just jettisoned in. One of our men is attending to him right now.
Jorge: Don't worry, ladies. I'm on my feet. *Looks over to the ODST* Thanks for the biofoam.
Sorry for the detour, Six. We can leave now.
ODST2: I don't think we can just leave, sir. They're piling in from everywhere.
Jorge:*Looks out and sees close to 50 grunts now waddling down the street; he hefts his LMG* Right, well let's do business.
As Jun peels a few methane tanks off, the five of you spray rounds and tear into the Grunt infantry until the only unit left is the mammoth wraith at the end of the street.
ODST1: Rockets, sir!
*Points you to a rocket launcher resting near one of the HEV pod that you, or the ODSTs, didn't notice.
Following a subsequent mad dash to the rockets and defeating the wraith, the remaining ODSTs exit the building with Jorge.
Jorge: Jun, are you nearby?
Jun: *Exiting from the alleyway you came from* Right here, sir. *Walks right up* So, does anybody have a plan for getting out of here?
Jorge: If I'm correct, the District Circuit is only a click or two more north from here. *Tries the comm channel* But, I'm not getting a response. We may be in a low level service area.
ODST1: Sirs, the subways are still running! We can catch one and get to the DC in no time at all.
Jorge:*Looks at you and Jun* No time to dawdle and wait for the channels to open up. We move now.
Jun: *Reloads his rifle* Roger.