Halo: Reach Forum
This topic has moved here: Subject: A few solutions to the Quit Ban's glaring flaws
  • Subject: A few solutions to the Quit Ban's glaring flaws
Subject: A few solutions to the Quit Ban's glaring flaws

1) have the quit ban reset at the start of each day. You could lower the games needed to be subject to it from 5 to 3 or 4, but having the quit ban hanging over your head and being one idiot self betraying teammate or quitting teammate in firefight away from being quit banned is ludicrous and whoever came up with that idea should be fired.

2) change the boot option from random to every betrayal starting with a player's 2nd of the game

3) have seperate quit and boot bans

4) take firefight out of the quit ban system entirely. Why it matters if someone quits in a game where you have infinite lives is beyond me. Also, a teammate quitting in firefight doubles should not get you disconnected from the postgame stat lobby and add towards a quit ban. You never quit, your teammate did. Punish the quitter, not the person who was quit on.

Of course, what they should really do is get rid of the quit ban entirely. It is completely ineffective, and quitting is actually more of a problem in the quit-ban laden Reach than it ever was in the quit ban lacking Halo 3.

  • 03.12.2012 1:59 PM PDT

Posted by: HBKevin91581
2) change the boot option from random to every betrayal starting with a player's 2nd of the game

Boot option isn't random. But you can on keep telling yourself that.

[Edited on 03.12.2012 2:01 PM PDT]

  • 03.12.2012 2:00 PM PDT

Welcome to the internet. Joy dies here.

Probably want to post that here...

  • 03.12.2012 2:00 PM PDT

~ Videogames are my favorite videogames ~


Posted by: boomdeyadah
Posted by: HBKevin91581
2) change the boot option from random to every betrayal starting with a player's 2nd of the game

Boot option isn't random. But you can on keep telling yourself that.


Isn't it the same as Halo 3's now? I know before it was Halo 2's version of measuring how much damage you do to teammates.

  • 03.12.2012 2:02 PM PDT

Oh really? Pray tell how it is not random? Prove it, bunky.

Another thing they need to do is quit having that damn "you have left too many games" message pop up in the middle of a game, multiple times. Bungie did that just to prove what dou(hebags they are.

The boot option is completely random. Sometimes you get booted if you betray a guy at the start of a game, sometimes he can betray you twice deliberately and you don't get to boot. It has nothing to do with how much damage you've done to teammates in a game. It should have nothing to do with previous games.

How you fix the boot option is this: You cannot boot someone for their first betrayal of the game. However, every subsequent betrayal by that person gives the betrayee the option to boot. It's the most fair, simple, and equitable system you could have. It doesn't punish one for prior games or for idiot teammates, or for defending oneself from a teamkilling teammate. It gives you the option to get the guy back who betrayed you if you so choose.

Yes, the boot system is the same as Halo 3's: completely random and completely a$$inine. They say there is a formula for determining bootability, but given how they phoned in the effort on other aspects of the game, I highly doubt that. They throw that out there just to defend against charges of randomness, secure in the knowledge that you'll never be able to prove that there is no formula. They need to make things completely transparent and obvious. Bootability is determined SOLELY ON THE GAME BEING PLAYED, AND THE FIRST BOOT NEVER RESULTS IN A BOOT OPTION, BUT EVERY BETRAYAL AFTER THAT IN THE SAME GAME DOES. It is simple, it is fair, and it is effective. Everyone knows the exact parameters of how they can get booted and there is no mythical formula which may or may not actually exist randomly determining who can get booted and who can't.

[Edited on 03.12.2012 2:10 PM PDT]

  • 03.12.2012 2:02 PM PDT

Posted by: WolfSpirit
Posted by: boomdeyadah
Posted by: HBKevin91581
2) change the boot option from random to every betrayal starting with a player's 2nd of the game

Boot option isn't random. But you can on keep telling yourself that.


Isn't it the same as Halo 3's now? I know before it was Halo 2's version of measuring how much damage you do to teammates.
It's been the exact same as Halo 3's system for quite a while.

  • 03.12.2012 2:03 PM PDT

~ Videogames are my favorite videogames ~


Posted by: HBKevin91581
Oh really? Pray tell how it is not random? Prove it, bunky.

Another thing they need to do is quit having that damn "you have left too many games" message pop up in the middle of a game, multiple times. Bungie did that just to prove what dou(hebags they are.

The boot option is completely random. Sometimes you get booted if you betray a guy at the start of a game, sometimes he can betray you twice deliberately and you don't get to boot. It has nothing to do with how much damage you've done to teammates in a game. It should have nothing to do with previous games.

How you fix the boot option is this: You cannot boot someone for their first betrayal of the game. However, every subsequent betrayal by that person gives the betrayee the option to boot. It's the most fair, simple, and equitable system you could have. It doesn't punish one for prior games or for idiot teammates, or for defending oneself from a teamkilling teammate. It gives you the option to get the guy back who betrayed you if you so choose.

Yes, the boot system is the same as Halo 3's: completely random and completely a$$inine.


If you're getting booted on the first try, I think the system may have you flagged.
I could be wrong. but if I remember right, the system eventually focuses down people who like to get betrayal happy fairly often.
That way instead of taking 3 strikes normally to make them gone, it goes down to 2 strikes, or even just one.

I'm only assuming this since I have a friend who likes to betray at least every game, and get booted too.
Eventually, he betrayed someone with a sniper rifle and got booted on the first try.

[Edited on 03.12.2012 2:11 PM PDT]

  • 03.12.2012 2:10 PM PDT

They need to make things completely transparent and obvious. Bootability is determined SOLELY ON THE GAME BEING PLAYED, AND THE FIRST BETRAYAL NEVER RESULTS IN A BOOT OPTION, BUT EVERY BETRAYAL AFTER THAT IN THE SAME GAME DOES. It is simple, it is fair, and it is effective. Everyone knows the exact parameters of how they can get booted and there is no mythical formula which may or may not actually exist randomly determining who can get booted and who can't. I should not be punished for an idiot teammate who runs into my attack on an enemy and takes the bullet for said enemy. That's on my teammate, not on me.

[Edited on 03.12.2012 2:12 PM PDT]

  • 03.12.2012 2:10 PM PDT

~ Videogames are my favorite videogames ~


Posted by: HBKevin91581
They need to make things completely transparent and obvious. Bootability is determined SOLELY ON THE GAME BEING PLAYED, AND THE FIRST BETRAYAL NEVER RESULTS IN A BOOT OPTION, BUT EVERY BETRAYAL AFTER THAT IN THE SAME GAME DOES. It is simple, it is fair, and it is effective. Everyone knows the exact parameters of how they can get booted and there is no mythical formula which may or may not actually exist randomly determining who can get booted and who can't


And what about those who abuse the 3 strikes rule, knowing the first two betrayals are always free? That's why it can go down.
Being able to be booted on the second try for everybody wouldn't be as favorable to the other way.

[Edited on 03.12.2012 2:15 PM PDT]

  • 03.12.2012 2:13 PM PDT
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  • Veteran Legendary Member

Always up for REACH customs!

OP is a habitual quitter in Multiplayer as well and deserves every quitter ban he gets.

  • 03.12.2012 2:14 PM PDT