- con_extreme
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- Intrepid Legendary Member
Posted by: iNinjaVVen
Because an MLG map is more complex than you could imagine. I doubt you understand how to design a map that has:
-spawn manipulation via kills, deaths and enemy locations
-setups that will enable a good team to hold a hill or run a flag through
-weapon timing and locations that allow for pushes to be made to align with objective running or spawn manipulation.
I highly doubt you understand what makes Nexus the most team oriented map ever built.
good thing i understand it and know how to set a map up to support it the, just because you don't know me doesn't mean i don't understand it ..