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  • Subject: Screen Lag issue
Subject: Screen Lag issue

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Anyone having those screen lag issue .Its like 4 lag i a row.
I got them everyday.
Anyone know how to fix this?

  • 03.18.2012 8:21 AM PDT

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4 screen freezes in a row?
Happens to a lot of people, me included. I'm not sure if there's a fix, i have the game installed aswell.
god it's annoying

  • 03.18.2012 8:22 AM PDT

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Posted by: jammyjames888
4 screen freezes in a row?
Happens to a lot of people, me included. I'm not sure if there's a fix, i have the game installed aswell.
god it's annoying

Yeah i know everyone has it ,but its like no one cares.
This is a big issue,It always happen in the worst moment in the game.
We must find a way to fix it.

  • 03.18.2012 8:26 AM PDT

I thought it was just me.

  • 03.18.2012 8:50 AM PDT

I have seen this also. I'm not sure why it happens or how to fix it. I wish that it wasn't a problem, but it does seem to happen at the worst time in the game.

  • 03.18.2012 8:55 AM PDT

look at updated stats way better than my old stats.


Posted by: disconect
Anyone having those screen lag issue .Its like 4 lag i a row.
I got them everyday.
Anyone know how to fix this?
i know people think im crazy but im having connection problems to

  • 03.18.2012 8:58 AM PDT
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*wonders how New Clan Recruitment For Shadow Pack thread gets 55 replies*

*reads "Hi I'm Ashley. . ." *

[Question Answered]

*proceeds to read on, shakes head, and gently laughs*

Yeah, I get that too, but it happens on every 360 title for me :[ I always thought it was just my Xbox 360. Good to see Im not the only one.

  • 03.18.2012 9:03 AM PDT

For me it happens only in matchmaking in reach. I wish I knew a way to fix it. It is really annoying and needs to be fix.
The only the thing I can think of is that the servers need some looking at and maybe being updated.

  • 03.18.2012 9:06 AM PDT

look at updated stats way better than my old stats.

yah i was playing double team and it was fine. But when i play anything else i will just randomly die or start having muscle spasms.

  • 03.18.2012 9:09 AM PDT
  •  | 
  • Noble Heroic Member

Hey.

I don't have any screen lag issues in any mode besides Campaign online.

  • 03.18.2012 9:53 AM PDT

Your not the only one.

  • 03.18.2012 10:04 AM PDT

-Teraz Twoka kolej "Life is like a double-edged sword, you are one [side] of them"


sh­eithings, lolol
also, fu­srodahsucks

It's because the derps who made the game went and said HERP DERP LET'S MAKE EVERYTHING HIGH POLY WHEN IT'S UNNEEDED!

Honestly you don't even see half of the polygons that the Magnum is made up of in Halo: Reach, and it's got twice the poly count than Halo 3's Marine models!

When will idiots these days stop and think "Oh, well I could just forget about gameplay for the moment and tank up on polygon use! Yeah! Let's brag about our polygons! Make flat walls with more than needed polygons! A cube instead of being made out of 12 Polygons will be made out of hundreds just because we can and everyone knows that HD is the best!1!11one"?

Framerate suffers in Halo: Reach because they thought they should show off how many polygons they could render in a single scene. Now there are too many polygons, and the rendering system craps itself when too much is going on when in Halo 3 it's smooth throughout.

  • 03.18.2012 10:11 AM PDT

its so annoying, it happens in most of the games i play.

  • 03.18.2012 10:20 AM PDT

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Posted by: Majatek
It's because the derps who made the game went and said HERP DERP LET'S MAKE EVERYTHING HIGH POLY WHEN IT'S UNNEEDED!

Honestly you don't even see half of the polygons that the Magnum is made up of in Halo: Reach, and it's got twice the poly count than Halo 3's Marine models!

When will idiots these days stop and think "Oh, well I could just forget about gameplay for the moment and tank up on polygon use! Yeah! Let's brag about our polygons! Make flat walls with more than needed polygons! A cube instead of being made out of 12 Polygons will be made out of hundreds just because we can and everyone knows that HD is the best!1!11one"?

Framerate suffers in Halo: Reach because they thought they should show off how many polygons they could render in a single scene. Now there are too many polygons, and the rendering system craps itself when too much is going on when in Halo 3 it's smooth throughout.

Why, would a cube use a total of 12 polygons? That would be stupid as a "normal" cube uses 8 only ;)

  • 03.18.2012 10:25 AM PDT

-Teraz Twoka kolej "Life is like a double-edged sword, you are one [side] of them"


sh­eithings, lolol
also, fu­srodahsucks

Posted by: FLASHDENMARK
Why, would a cube use a total of 12 polygons? That would be stupid as a "normal" cube uses 8 only ;)

Maybe a pyramid LOL. Remember those really old games where players looked nothing like humans? Instead made out of pyramids and such? Triangular looking things? XD

  • 03.18.2012 10:27 AM PDT

Are you the host? Hosting the game causes the Xbox to use extra CPU power it doesn't really have to spare.

Solution: don't be host.

When I host Heavies on Asphalt it's not pretty on my end.

Off-host it's fine.

This is just my theory of course. But it makes sense.

[Edited on 03.18.2012 10:58 AM PDT]

  • 03.18.2012 10:36 AM PDT

It happens to me all the time.

  • 03.18.2012 10:55 AM PDT

B-Boy Disconnect From Area 51 Break Dance crew
Montreal ,Qc(CANADA)
(Watta Team)
disconect , Dr Killer
Sykore , Alazd3ath
Deathuman

Maybe its because the game needs to be in is native resolution 720p and not 1080p?

  • 03.18.2012 9:02 PM PDT

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It happens in other games, and even on dashboard. It's your gpu locking up for some reason. I have it happen far more often since the latest kernel revision (read: dashboard update).


@Majatek
If that was the reason (which it isn't), you would have constant framerate issues, rather than your gpu having issues every once in a while.

[Edited on 03.18.2012 10:41 PM PDT]

  • 03.18.2012 10:39 PM PDT