Link or it didn't happen.
Posted by: GLO Is Back
Posted by: i can has drugz
You just proved you are lying. Aim bots don't exist on consoles. The few people who can get online with hacked xbox's modify the in-game aim-assist values. No bots involved. Try again when you know what you're talking about.
Ok, first up, NOT talking about reach - cause that would be against the rules ... but [nudge, nudge] lets take a theoretical game.
In this game we;
- fire a shot, throw a nade - any selected action;
- capture that outbound packet;
- without modding that packet, which may even be encrypted (in theory),
- we resend that exact same packet, to the same address
(yes, we spoof the ip/mac from the pc running out capture software - buts that unencrypted udp territory, so no biggie)
- and we resend it a few more times
What would the host see?
Would it know that the packet order was out?
--- nope UDP by nature is not delivery order guarenteed.
Would it see a checksum error in the packet load?
--- nope, we didnt change the data segment. Even the UDP itself is the same.
(as remember, in theory, we are spoofing the seder details).
Think of this as the reverse of packets loss. Instead of the shot being lost throw a non-deliverd udp message ... we are now sending a rapid fire hail of bullets. Each counted by the host as a hit OR miss (but hopefully hit).
But your right, could never happen ;)
Often wondered though what that repeated enemy jump forward/back action meant. The most obvious case of this was in Halo 3's Epitaph central raise platform, with those repeatedly falling elites.That would just be a client side view of what happened. The bullets being fired is received and sent by each client and the host. The network is programmed on the basis of packet loss rate, and if duplicate packets are sent, then the packets that would be there otherwise would be lost and the lost packets would be enough to switch host. I've been in engineering and networking for years now...