Games I like:,
Half-Minute Hero
MBU
Portal
Halo 3 is the best Halo ever
Maps I like: Turf, Avalanche, Pylon, Sandbox, Breakpoint and many more.
Posted by: Sierra 1993DJC
Posted by: Multijirachi
Posted by: Sierra 1993DJC
... out of the five Bungie developed.
If you are on this forum then you probably like all of Bungie's Halo games like I do, but I'm sure there is one that you haven't found quite as good as the others ones. Which game was the worst in your opinion, and how could it have been better?
For me it was Halo 2. The levels were too linear for my liking and almost every one of them felt like half a level. For example The Outskirts and Metropolis should have been one level and then some other full levels could have been fitted into other parts of the game. I don't usually care about graphics all that much if the gameplay is good but out of all the Halo games Halo 2 definitely needed a lot more patching up. They also could have done a bit more with the Brutes in terms of gameplay, appearance and story (before the uprising)seeing as that was their first game. The Multiplayer wasn't bad, but it has definitely been overrated.
No, just no.
For me it was Reach. The campaign only had a handful of fulfilling levels, and many of the levels were get to point A to point B. AI was alright, but they made alot of stupid mistakes.
Halo 3 was awesome, and Halo 2's campaign had a strong sense of mystery and adventure. Halo CE had a great campaign, and also featured diverse levels.
ODST was genius.From point A to B?
Chief defend this station by constantly moving forward down a single path until you find the bomb at the end of the path.
Chief follow another path to a bridge. There is only one way to get there.
Chief keep going forward until you find the Scarab. Don't worry there is only one path you can take to get there...again.
Arbiter move forward through these rooms until you find the heretic leader.
Arbiter do the same thing you did in the last mission.
ETC.
I also don't know what mystery you are talking about. Halo 1 had some mystery and I'd say the same for ODST, but definitely not Halo 2. You already know my opinion on fulfilling levels.
However, I'll give you this. The AI in Halo 2 do drive much better than the ones on Reach.
Those missions had meaning. In Reach, there's nothing to stop you from taking another path, but you have to take that EXACT path they tell you to.
In Halo 2 however, the athmosphere showed you that the covenant has attacked enforce, so you must go through these certain areas. Why do you think they made you go into space.
In Reach, nothing stops them being dropped anywhere in a Pelican. In Halo 2, there were very good reasons why you had to take those paths.
Arbiter missions: Heretic leader knows your after him, seals of parts of the facility. What do you expect, the Elites to break through Forerunner doors?
Chief Missions: You needed to take those paths because:
A. The covenant has denied you acsess to these areas (Thus the player having to around or outside the area).
B. Delta Halo has crumbled, and you can't fly over it because you need to remove Covenant ground troops.
Your argument is weak, and based only on your hatred of this brilliant game.