- Sliding Ghost
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- Intrepid Legendary Member
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My campaign ranking:
Halo CE >= Halo 2 >> ODST>>> Halo 3 >>>>>>>> Reach
CE - Perfect and balanced and fun.
H2 - Fun and as engaging as CE.
ODST - This one was in the right direction, even if the silenced weapons were just aesthetic and the enemies still Brutes. Weapons were accurate and returning weapons were buffed and recoil was used but controllable unlike Bloom. Combat was pretty hectic but survivable. Even more balanced Jackal snipers. Banshee with hover!!
H3 - Call it a Reach prototype. All the bs things in Reach were spawned from H3. However, it is better than Reach since it is far more similar to CE. H3 brought back multiple things from CE, like cutscene manipulations with AI, a large megabattle, checkpoint hotspots.
Reach - I've only played the demo but that's all I needed to see to know that:
-friendly AI are terrible
-enemy AI is cheap (Jackals) and op and overrated (they are NOT smart). I can land in front of an Elite and sometimes he doesn't even see me. Just because they are faster and fire aggressively and more accurately and crouch when their shields are down and react quickly to needle rifle shots and fire from longer range doesn't mean they are smart. All of that could have been implemented in CE.
-damage is absurd, fall damage heavy landing stun kills fast gameplay, slow reload times, slow movement speed, slow melees and grenade throw delays
-most weapons are useless because of Bloom, lack of shield breakthrough, and freaking enemy fire making it impossible to sustain fire without losing your shield
-combat is repetitive
-dropships are kill stealers, party crashers, absurdly op (they have absurd accuracy)
-no point in taking cover in combat because all enemies swarm over you, not just the Grunts and Jackals. I have to stay back and DMR everything that's not an Elite
-dead bodies and dropped weapons get deleted fast showing that graphics got more emphasis than gameplay
-bs gameplay: mission crucial Falcons being destroyed, dying during a scripted ride, being splattered by scenery items from the sky
-Microsoft only cares about the money. The Reach Demo was severely limited and it is the #1 reason why I hate Reach. With a demo like this, who the hell would buy the full version? No save and quit, no customization (yet you get the prompt but you can only access emblem and armor color), no Theater, etc.
Basically, LNoS is excessively scripted, features a pathetic mission start that can be easily skipped and/or completed by Noble Team, space battle is overrated, and in-game cinematics are ridiculously long and cannot be skipped.
Anyone who says they like Reach, try playing it differently and tell me that you can make something spectacular out of it. I can't. I've tried. I dedicated hours to it (had all sorts of videos and no one noticed). Whether it was allies in a Wraith targeting me when I was out of the map or the stupid 10 second countdown appearing under the dock or a team of rocket launcher troopers blowing themselves up or the blockades I spent hours setting up being moved by the Covenant dropship and rocket launcher troopers or the plasma rifle bolts from Elites being unavoidable while my plasma rifle bolts graze their shields, there was nothing worth doing in Reach compared to H3.
[Edited on 03.22.2012 2:12 PM PDT]