Halo 2 Forum
This topic has moved here: Subject: Why Halo 2 is better than Halo 4?
  • Subject: Why Halo 2 is better than Halo 4?
Subject: Why Halo 2 is better than Halo 4?
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Posted by: InvasionImminent
They haven't actually made a game before. I'm not saying that the people in the company haven't, but as a whole they haven't. I'm not bashing them or praising them, but we nothing to judge them by. Oh and yes, I am a Bungie fan, but why you may ask? Because they won me over. So until 343i can win me over as a company or the developer of Halo, I'm not going to think highly of them.
Saying "They haven't made a game before" is not a good argument. It's shallow to look at a development team as one entity. Just because 343i the developer hasn't released a game before doesn't mean they don't have experience as a whole. In fact, that can't be farther from the truth. They've had a chance to work with each other for around 3 years now and I can safely bet they're comfortable with each other enough right now.

Also, like I said, a game developer often has employees/contractors coming in and out on the yearly bases. Bungie in 2001 is not Bungie in 2012. It's all about the people who inhabit the developer and the people who inhabit 343 Industries have the greatest history in video gaming that I have ever seen. You can choose to wait on judging them as a whole but I'm standing by the fact they have one of, if not the, greatest collection of experience in the gaming industry.

  • 03.29.2012 1:59 PM PDT


Posted by: Dr Syx
It's shallow to look at a development team as one entity. Just because 343i the developer hasn't released a game before doesn't mean they don't have experience as a whole.

WTF?

  • 03.29.2012 2:13 PM PDT
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Posted by: InvasionImminent

Posted by: Dr Syx
It's shallow to look at a development team as one entity. Just because 343i the developer hasn't released a game before doesn't mean they don't have experience as a whole.

WTF?
I'm saying that you're looking at developers like someone would look at a cover of a book. Just because it has the name "343 Industries" you think they have little experience as a team compared to other developers. When you open the pages of that book you realize that every page has an immense amount of experience that is definitely used to working with many different teams.

I didn't mean to be offensive in saying it's "shallow" but that's what shallow is. Judging the cover instead of the pages inside. It's true that they would have to get used to working with each other but 3 years of development is plenty of time to do that.

[Edited on 03.29.2012 3:46 PM PDT]

  • 03.29.2012 3:44 PM PDT


Posted by: Dr Syx

Posted by: InvasionImminent

Posted by: Dr Syx
It's shallow to look at a development team as one entity. Just because 343i the developer hasn't released a game before doesn't mean they don't have experience as a whole.

WTF?
I'm saying that you're looking at developers like someone would look at a cover of a book. Just because it has the name "343 Industries" you think they have little experience as a team compared to other developers. When you open the pages of that book you realize that every page has an immense amount of experience that is definitely used to working with many different teams.

I didn't mean to be offensive in saying it's "shallow" but that's what shallow is. Judging the cover instead of the pages inside. It's true that they would have to get used to working with each other but 3 years of development is plenty of time to do that.

But they haven't made a book. Yes, they may have designed a pretty cover. But no book has been made.

  • 03.29.2012 3:55 PM PDT
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Lol you're not getting my analogy.

Cover - The Developer's Name

Book - The Employees

Like I said, the team who worked on Halo 2 was not the same team who worked on Halo: Combat Evolved. The team that worked on Halo 2 was not the same team that worked on Halo 3. You have employees coming and going while lead designers are mainly the ones that stay. That's how it works.

The book is filled with amazing talent that has been a part of many great development teams. Each proved themselves vital to their respective role and they're taking on that role again for Halo 4. They've been together for 3 years now so I'm sure they've adjusted to working with each other quite nicely.

  • 03.29.2012 4:22 PM PDT

Lol this has gone on for a while so I'll just say it. I don't know how you can judge 343i as a whole when they haven't put anything out.

There I'm done.

  • 03.29.2012 4:47 PM PDT
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Posted by: InvasionImminent
Lol this has gone on for a while so I'll just say it. I don't know how you can judge 343i as a whole when they haven't put anything out.
I'm not judging them in a whole. I'm judging them by the parts they're made of.

You can't judge a developer other than judging the specific team that worked on a specific project. Like I said, the team that worked on Halo 3 is not the same team that worked on Halo: Reach. It's like saying "Bungie is awful at multiplayer design and therefore I believe Halo 3 would be bad as well." after playing Reach. Sage's decisions when leading Halo: Reach's multiplayer design caused Reach to be what it is. He was not the lead for multiplayer design in Halo 3, Tyson Green was. That's why you have to judge it from team to team, not just the developer's name.

[Edited on 03.29.2012 5:00 PM PDT]

  • 03.29.2012 4:58 PM PDT

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Posted by: InvasionImminent

Posted by: Dr Syx
It's shallow to look at a development team as one entity. Just because 343i the developer hasn't released a game before doesn't mean they don't have experience as a whole.

WTF?

One of their employees worked for Treyarch and created the idea for -blam!- Zombies. Most of their team worked on other AAA titles and are some of the most talented in the industry.

  • 03.29.2012 5:35 PM PDT

This is a Reach account that I created the day they announced his name in a bnet weekly update. Any stats regarding ODST or Halo 3 are irrelevant. Also, Halo CE master race. Halo 1 > other halo games > other games.

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Posted by: Dr Syx

Posted by: InvasionImminent
Lol this has gone on for a while so I'll just say it. I don't know how you can judge 343i as a whole when they haven't put anything out.
I'm not judging them in a whole. I'm judging them by the parts they're made of.

You can't judge a developer other than judging the specific team that worked on a specific project. Like I said, the team that worked on Halo 3 is not the same team that worked on Halo: Reach. It's like saying "Bungie is awful at multiplayer design and therefore I believe Halo 3 would be bad as well." after playing Reach. Sage's decisions when leading Halo: Reach's multiplayer design caused Reach to be what it is. He was not the lead for multiplayer design in Halo 3, Tyson Green was. That's why you have to judge it from team to team, not just the developer's name.

I completely agree. Teams change game to game. Infinity Ward is an extreme case, but almost every developer has some change in key positios.

  • 03.29.2012 5:36 PM PDT

Bring Back Rocket Race!!!


Posted by: Sliding Ghost

Posted by: General Heed

Bungie did a full circle and brought back a lot of stuff from Halo 1.
Yes but they were inferior.

Sure, it brought back a megabattle (The Storm), cutscene manipulation (The Covenant), Elite berserking (Crow's Nest and others), and checkpoint hotspots (The Covenant). But none of these had the same scope or accessibility.

Anyways, the various tributes (siege of madrigal, final grunt, suicidal marine) in H3 are not bringing stuff back from H1. They're just similar.

Posted by: General Heed
They brought back all the Halo 1 and Halo 2 weapons into Halo 3 while introducing new weapons and equipment.
Yeah no. The plasma pistol does a little bit more damage but it's hardly the powerhouse it used to be. The overcharge sucks might I add.

The needler is op and not very fun to use because it's so ridiculously easy to use and because the Covies react and dive way too fast (they also do this with grenades and the overcharged bolt. Tough Luck skull is redundant). The carbine is underpowered compared to H2 carbine and hardly went through any changes. The plasma rifle hardly went through any changes.

It's pointless bringing back a weapon to a new Halo game if it's not improved or useful (I don't mean making a weapon overpowered. I mean making a weapon something worth picking up). I could say Reach was meant to be the last Halo game because it brought back plasma pistol damage and a 2x zoom pistol but I don't because it's not the same:

-pistol accuracy is impeded
-pistol clip size also contributes to it's inefficiency
-plasma pistol bolts don't have bullet drop
-overcharge is less useful in the hands of the player
-overcharge is spammed by Covies

Posted by: General Heed
Several missions, especially the last level of Halo 3, were remakes of Halo 1 missions.
The missions were far from CE quality. The last mission is an overrated piece of crap. The level just feels too confined.

Posted by: General Heed
The soundtrack of Halo 3 was a culmination of the entire Halo series featuring remakes and new tracks.
True.


You're missing my point though. I only said they brought back weapons, missions, and easter eggs to make the game nostalgic. I never said anything about quality. That was never my point.

My point is that they brought back all that stuff and remade the missions and soundtracks because Halo 3 was originally intended to be the final Halo game. It even says so on the back of the Halo 3 case.

  • 03.29.2012 5:37 PM PDT

Black Ops 2 I run two accounts warmup only at 1.97kdr...real is at 3.77. i'm in master division 4 league play. pm 4 clan inv...must have 2.5 kdr or better

Here's one fact I do expect to be true. Halo 5 will be better than Halo 4. Taking off my logic cap for a second, but a lot of the issues with the 360 levels being confined or not having enough art detail (reach is very copy paste imo) has to do with the memory on the disc. Each new game does a better job at minimizing wasted space, but I don't expect to see any revolution to the series until we see a new system. However, I think everyone is being unfair to 343i by making so many assumptions about it before we've even seen gameplay. We know so little at this point and with halo minor changes to things like physics or autoaim could yield very different results to gameplay. Also, we haven't seen anything in depth on the maps and we don't know the entire selection.

When I saw the multiplayer maps the art design reminded me of Reach, but when I saw the shots of chief with a bright desert and mountains in the background it reminded me of Halo 3. I think everyone is getting too caught up in nostalgia and needs to wait till we see some actual gameplay.

Also, personally if the game plays like Reach I won't play the multiplayer. However, I'm buying the game no matter what for the single player. I'm very interested to see where 343i can take the halo universe.

  • 03.29.2012 5:51 PM PDT

Bring Back Rocket Race!!!


Posted by: Dr Syx
Posted by: General Heed
Actually, I remember back when the first Halo 2 teaser was revealed. Everyone automatically assumed that Halo 2 would have a 2nd Halo ring involved. It was kind of obvious. The name "Halo 2" itself implies that there'd be a second Halo involved. And then with Halo 3, we all kind of guessed there'd be a 3rd Halo ring involved or at least have something to do with The Ark which was assumed to be on Earth before the game's release. However, after Halo 3, all subsequent Halo games were no longer about "Halo". Sure they introduced more backstory to the series, but it's no longer a "Halo" game anymore as we've come to know.
Because they were focused on things outside of the main story arc of the games. That's why they had names like "ODST" or "Reach". Saying that there had to be some sort of Halo in Halo 2 pre-launch is by far worse logic than assuming there would be one in Halo 4. With Halo 4 we already know there are still many out there. In fact, I remember before Halo 2 came out most the people I talked to expected it to mainly take place on Earth.

Technically a jetpack is a thrustpack. They both work the exact same way. Plus, the jetpack in the Halo 4 trailer used the Halo: Reach jetpack sound effect. And the fact that sprint exists suggests they're bringing back the full set of armor abilities which is not Halo 2 gameplay. The thing shown in the trailer and jet packs do not work in the same way. Like I said, the thing in the Halo 4 trailer works in short bursts of energy, not for actual flight. There's a vast difference in the two. Also, the Reach jet pack sound was a placeholder. That was confirmed by Frankie on the NeoGAF forums.

There is absolutely no confirmation that they're bringing back armor abilities. Even if they were, there's nothing right now suggesting they would bring them all back. In fact, Frankie poked fun at that idea by posting a gif file of Master Chief finding someone in armor lock after ripping the blast door off in the trailer.

We're already starting to know a bit about Halo 4's story. The concept art trailer does give us a good glimpse. But so far, nothing indicates Halo 4 will be about Halo. Yes the Battle Rifle is back, but Halo 3 also had a Battle Rifle too. In fact, Halo 3 is basically the culmination, the peak of the Halo series. Do you remember the nostalgic feeling people used to get playing Halo 3? It was MEANT to be the final Halo game, so Bungie did a full circle and brought back a lot of stuff from Halo 1. They brought back all the Halo 1 and Halo 2 weapons into Halo 3 while introducing new weapons and equipment. But then in Halo: Reach, they took out everything. No more dual-wielding, no more equipment, and a limited selection of weapons compared to Halo 3. In facr, some used to consider Halo 3 to be the closest thing we had to a Halo 1 remake at the time. Several missions, especially the last level of Halo 3, were remakes of Halo 1 missions. The soundtrack of Halo 3 was a culmination of the entire Halo series featuring remakes and new tracks.

It's extremely obvious that Halo 3 was always meant to be the final Halo game, regardless of what 343 says about the story. Bungie intended the Halo series to end with a bang. Halo 3 delivered that bang. I suspect Microsoft asked Bungie to leave some room for 343 to start a new series instead of making sure no loose ends were left. Anyways, we'll see how Halo 4 is when it comes out. However, my prediction is that it will end up like Halo: Reach, not being able to deliver the same kind of experience that Halo 3 and all previous games delivered. The experience that keeps Halo 3 #1 Xbox Live game for 4 years while Halo: Reach's experience only kept it #1 for 1 week.
First off, calling Halo 3 a remake of anything is absurd. Definitely of Halo: Combat Evolved. There weren't even many (I can't even think of one of the top of my head) remakes of original Halo: Combat Evolved multiplayer maps on that game except for the Chill Out one which was DLC. Halo 3 was it's own game and it was built for being the end of the original trilogy, not the end of the series in general. If it was built to be the end of the series completely they wouldn't have made the legendary ending the way it was and have Medicant Bias flat out say he's sending John to the forerunners. That's not a proper finish at all. In fact, if they finished on that, it would be worse than what they did with the ending to Halo 2. Then again, who would blame you believing this is a good way to end off the series. So obvious they weren't planning on doing anything more with it. No loose ends at all. Nope.

You're not informed enough about this to have a conclusion. In fact, a lot of your information is either speculation or completely wrong. Definitely saying it's going to be like Reach. People have been quoted as saying this is a spiritual successor to Halo 3 and they're focusing more on the style of gameplay found in the earlier Halos along with innovating on top of it.

Halo 3 wasn't the #1 Xbox Live game for 4 years. Call of Duty 4 beat it in player numbers after it launched the same year.

In the end, if you think it would have been best to leave it at Halo 3 and it had a proper ending for it, then leave it be. Pretend like it doesn't even exist. You're not being forced to buy the game so therefore you shouldn't start complaining about this sort of stuff. If you are actually looking forward to it then stop assuming such outrageous things without fully researching what you're studying. Going on things like it having all the armor abilities shows you've been listening to people who have absolutely no idea what they're talking about.


If you kept up with Major Nelson's Xbox Live Activity List, Halo 3 managed to stay on top for almost 4 years until Modern Warfare 2 came out and the two games would constantly switch between 1st and 2nd place.

For Halo 2, you have to think as someone would've thought back then. All you've known was Halo 1 and now Halo 2 is coming out. We learn that Halo 1 is called Halo 1 because it's about a super weapon called Halo. That's why Halo is called Halo. Therefore, because that's the only information anyone had before Halo 2 came out, people assumed that because the way Halo 2 was named, it would have a Halo in the game. Halo 3 kept that tradition of actually being about Halo. That's why everyone assumed Halo 2 would have a Halo in it. But now, I'm just not so sure about Halo 4 anymore. And from a story writer's perspective, having Halo 4 be primarily about Halo again would cause the story to get old. There would've really be anything new to add about the Halo rings. Which is why I suspect the majority of the story if not all of it will be like Reach and ODST where it has nothing to do with Halo.

There is confirmation that Armor Abilities are being brought back. The "thrust pack" was already enough evidence, but if you watched the first look at Halo 4 and the behind the scenes videos, they show you what multiplayer gameplay looks like and from what I can tell, I saw armor abilities and Halo: Reach style gameplay. While I can't be positive, I suspect they are still using the Halo: Reach engine for Halo 4. I'd need to see more footage first though before I can be fully positive.

I said Halo 3 was "almost" the remake of Halo 1. You can't deny that a lot of the campaign is reminiscent of Halo 1. Before Halo Anniversary, Halo 3 was the closest thing we had to a remake. I'm just talking about campaign-wise though. Multiplayer changes in every game. Halo 3 as I've already said, was meant for the Halo series to conclude. Bungie themselves even said that they were under contract with Microsoft to produce two more Halo games. They could've produced a sequel to Halo 3, but they chose not to. My guess is that it was Bungie's belief not to extend the Halo story any further.

At the end of Halo 3, Mendicant Bias DOES NOT say he's sending Master Chief to the forerunners. That's just wild speculation. He said that he wanted to redeem himself by guiding Master Chief along the path and that he'd do his best to keep it stable. While it's not crystal clear what he meant, it most likely means that he'd try his best to keep the Halo ring stable while Master Chief was trying to escape during the Warthog Run.

All of my evidence is from the previous Halo games or the multiplayer reveal for Halo 4. Cause the Halo 4 multiplayer gameplay most definitely looks like Halo: Reach.

  • 03.29.2012 5:55 PM PDT
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Posted by: General Heed
If you kept up with Major Nelson's Xbox Live Activity List, Halo 3 managed to stay on top for almost 4 years until Modern Warfare 2 came out and the two games would constantly switch between 1st and 2nd place.
Hmm, guess I was wrong on that one.

For Halo 2, you have to think as someone would've thought back then.I don't have to think as someone would have back then. I lived it. I remember what I and most people gathered from the trailers. I'm sure many people would agree with me in saying it appeared (Just as it appears right now that Halo 4 will mainly take place in a shield world) that it would mainly take place on Earth. All you've known was Halo 1 and now Halo 2 is coming out. We learn that Halo 1 is called Halo 1 because it's about a super weapon called Halo. That's why Halo is called Halo. Therefore, because that's the only information anyone had before Halo 2 came out, people assumed that because the way Halo 2 was named, it would have a Halo in the game.That's silly logic. The reason it was named "Halo 2" was because it was the sequel to the first game. It doesn't necessarily mean there would be a second Halo. Bungie kept that as a surprise until people reached that level. Halo 3 kept that tradition of actually being about Halo. That's why everyone assumed Halo 2 would have a Halo in it.Uh... People thought Halo 2 would have a Halo in it as well because Halo 3 had one? Did everyone in 2003 have time machines? I'm completely confused... But now, I'm just not so sure about Halo 4 anymore. And from a story writer's perspective, having Halo 4 be primarily about Halo again would cause the story to get old. There would've really be anything new to add about the Halo rings. Which is why I suspect the majority of the story if not all of it will be like Reach and ODST where it has nothing to do with Halo.Apparently it's going to be primarily on the story of the Chief, but that doesn't mean it's not going to be about the Halos. The way Frankie was talking in that video I linked before it awfully seems like they're planning on using that. In fact, he pretty much flat out says that we're not done with them.

There is confirmation that Armor Abilities are being brought back.Link me to where that information is coming from. If the link is to a YouTube video of Halo4Follower or someone over analyzing something on Chief's back then expect me to laugh. The "thrust pack" was already enough evidence, but if you watched the first look at Halo 4 and the behind the scenes videos, they show you what multiplayer gameplay looks like and from what I can tell, I saw armor abilities and Halo: Reach style gameplay.The thing Chief was using did not say that there were armor abilities and Frankie has repeatedly stated that it is not the jet pack from Reach. Also, the only "armor ability" shown in the gameplay is sprint. While I can't be positive, I suspect they are still using the Halo: Reach engine for Halo 4. I'd need to see more footage first though before I can be fully positive.Now you're saying you can't be positive about something that is actually officially confirmed... Where the hell are you getting your information from? They're using a heavily modified version of the Reach engine. Keep in mind that the Call of Duty games are heavily modified versions of the same engine that Quake III Arena used. You can bend an engine to do pretty much anything you want... Like let's say the size of player models. ;)

I said Halo 3 was "almost" the remake of Halo 1. You can't deny that a lot of the campaign is reminiscent of Halo 1.There are heavy winks and nudges towards it. That's not a "remake" though. Halo 3 as I've already said, was meant for the Halo series to conclude....and as I've proved countless times, it wasn't. Bungie themselves even said that they were under contract with Microsoft to produce two more Halo games. They could've produced a sequel to Halo 3, but they chose not to. My guess is that it was Bungie's belief not to extend the Halo story any further.They've already stated the reason they didn't want to expand further on Chief's story because 1, they didn't want to start something they couldn't finish and 2, they already gave 343 the perfect place to spring off from with the legendary ending of Halo 3 which was a major cliffhanger. You don't make a cliffhanger ending without planning on continuing it.

At the end of Halo 3, Mendicant Bias DOES NOT say he's sending Master Chief to the forerunners. That's just wild speculation. He said that he wanted to redeem himself by guiding Master Chief along the path and that he'd do his best to keep it stable. While it's not crystal clear what he meant, it most likely means that he'd try his best to keep the Halo ring stable while Master Chief was trying to escape during the Warthog Run.With the fact that Chief is going to the forerunners and Bungie put the forerunner shield world in the legendary ending, not 343, it's obvious they meant the forerunners with that now. It's no longer "wild speculation".

All of my evidence is from the previous Halo games or the multiplayer reveal for Halo 4. Cause the Halo 4 multiplayer gameplay most definitely looks like Halo: Reach. All your "evidence" is from speculation that goes against what people like Frankie have been stating this entire time. The only reason you think it looks like Reach is because of sprint. If sprint wasn't there I bet you anything you'd think it didn't look like it.

  • 03.29.2012 6:43 PM PDT

Bring Back Rocket Race!!!

I'm not so sure they confirmed that Halo 4 uses the Halo: Reach engine. They said it uses an "in-house engine".

I was going to link you to the gameplay videos from Halo 4, but you probably already saw it. Basically, in addition to sprint, you also see some of the spartans wearing jetpacks on their back. But I won't go any further with the armor abilities. At this point, it's pretty much wait and see.

I knew Halo 2 was going to take place on Earth as well, but I was never surprised when we saw the 2nd Halo. I figured most people would've expected the 2nd Halo. And I misworded my sentence from before. I meant to say the way people expected a Halo ring in Halo 2 was the same way people expected another Halo ring in Halo 3.

And yeah, I know game engines can be tweaked to do anything, but a lot of times, developers like to use the default settings of the engines, from what I can tell. Usually with games that share the same engines, you can tell there are similarities. For example, Stubbs The Zombie uses the Halo 1 Engine and based on the physics and death animations, you can clearly tell it's the Halo 1 Engine. And with Unreal Engine games, there tends to be a consistency of bulky characters when little modification is done.

[Edited on 03.29.2012 8:37 PM PDT]

  • 03.29.2012 8:34 PM PDT
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Posted by: General Heed
I'm not so sure they confirmed that Halo 4 uses the Halo: Reach engine. They said it uses an "in-house engine".
Again... you amaze me how you keep on saying things that are far from being confirmed, sometimes even straight shut down, are confirmed yet you're going on about how this isn't. Here's a story on it.. It was originally the Reach engine but they've modified it so heavily that there's not much that's exactly like the original left.

I was going to link you to the gameplay videos from Halo 4, but you probably already saw it. Basically, in addition to sprint, you also see some of the spartans wearing jetpacks on their back. But I won't go any further with the armor abilities. At this point, it's pretty much wait and see.Don't start claiming there are things and give lame excuses as to why you're not sending me links to the proof. Show proof. I've never seen Spartans with jetpacks on their backs throughout that footage. In fact, everyone who has been interviewed about the multiplayer say that only sprint is present. There's no real confirmation at all by 343 Industries about armor abilities being in the game. The attitude coming from people like Frankie suggests that only sprint is back. That's of course not confirmed as well though.

I knew Halo 2 was going to take place on Earth as well, but I was never surprised when we saw the 2nd Halo. I figured most people would've expected the 2nd Halo. And I misworded my sentence from before. I meant to say the way people expected a Halo ring in Halo 2 was the same way people expected another Halo ring in Halo 3.My memory is that people were expecting to face most of the campaign on Earth and there was a massive outcry against the Halo 2 campaign because we immediately went back to another Halo which was the exact same scenario we were in before. It all seemed like a pour excuse to bring us back around to doing the exact same thing again.

And yeah, I know game engines can be tweaked to do anything, but a lot of times, developers like to use the default settings of the engines, from what I can tell. Usually with games that share the same engines, you can tell there are similarities. For example, Stubbs The Zombie uses the Halo 1 Engine and based on the physics and death animations, you can clearly tell it's the Halo 1 Engine. And with Unreal Engine games, there tends to be a consistency of bulky characters when little modification is done. Like I said in the other thread, models are all developed fresh for games like Mass Effect, Gears of War, and Unreal Tournament 3. If they're bulky, they're meant to be bulky. There are characters in Mass Effect, Gears of War, and Unreal Tournament 3 that are not "bulky". Most of the people you're talking about are in heavy armored suits. You'd have to be anorexic to not look bulky in those suits. For the Mass Effect races, they're bulky because that's how it is in the fiction. It has nothing to do with the engine.

When I'm talking specifically about the engine used for Reach to the engine used for Halo 4, I'm talking about things like how the physics work. Stuff that's absolutely core into the game. Saying that a game will be like another game because it uses the same engine is absurd. People who know nothing of engines usually have this mindset.

  • 03.29.2012 9:03 PM PDT

This is a Reach account that I created the day they announced his name in a bnet weekly update. Any stats regarding ODST or Halo 3 are irrelevant. Also, Halo CE master race. Halo 1 > other halo games > other games.

Account Status: Silver :(

This engine debate is annoying. For one, it's not like the engine really constrains them to make the same game. It's about coding and they can tweak art style and physics. Also, they modified it a lot for each halo game. You see the halo 4 engine did come from the Reach engine, but actually the Reach engine came from Halo 3 which came from Halo 2 which came from Halo 1. Halo 3 -> Reach was the biggest change in the engine. Also, I've had a lot of discussion with the flood on this and they insist that engines don't mean much because they can be flexible and it all depends on what the developers do with them. I've also talked to two indie game developers about this who used to work on AAA titles. The engine debate is trivial. It sets limits and expands the horizon more than it creates change. The real limitation is not the engine, but the 360. Well it's also the engine, but they can't really improve the engine if the system can't handle it.

[Edited on 03.30.2012 2:34 AM PDT]

  • 03.30.2012 2:31 AM PDT

This is a Reach account that I created the day they announced his name in a bnet weekly update. Any stats regarding ODST or Halo 3 are irrelevant. Also, Halo CE master race. Halo 1 > other halo games > other games.

Account Status: Silver :(

Has sprint been confirmed for Halo 4 and will it work differently than in Reach?

  • 03.30.2012 2:36 AM PDT


Posted by: NOBLE SlX
Has sprint been confirmed for Halo 4 and will it work differently than in Reach?

It's been confirmed. No details yet. But by the look of it, it appears to be default to everyone.

And while it isn't "official" our good old friend Mr Jetpack is here too!

  • 03.30.2012 6:55 AM PDT
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Posted by: NOBLE SlX
Has sprint been confirmed for Halo 4 and will it work differently than in Reach?

Uh... Did you even watch the Halo 4 Multiplayer footage at all? Kind of hard to miss everyone sprinting everywhere...

Posted by: InvasionImminent
And while it isn't "official" our good old friend Mr Jetpack is here too!
Like he mentions in the video, people were getting onto him about not saying "Thruster" instead. The reason being is that, just like I said before, it's heavily rumored that it will be the same thing Master Chief was using in the trailer. By all accounts, that is not a jet pack as seen from Reach and Frankie has confirmed this many times. What it most likely will be is something that will give you short bursts of movement in each direction. Think of "Evade" without the roll, possibly a shorter distance per action, and you can possibly still aim/shoot while using it.

  • 03.30.2012 7:35 AM PDT


Posted by: Dr Syx
Posted by: NOBLE SlX
Has sprint been confirmed for Halo 4 and will it work differently than in Reach?

Uh... Did you even watch the Halo 4 Multiplayer footage at all? Kind of hard to miss everyone sprinting everywhere...

Posted by: InvasionImminent
And while it isn't "official" our good old friend Mr Jetpack is here too!
Like he mentions in the video, people were getting onto him about not saying "Thruster" instead. The reason being is that, just like I said before, it's heavily rumored that it will be the same thing Master Chief was using in the trailer. By all accounts, that is not a jet pack as seen from Reach and Frankie has confirmed this many times. What it most likely will be is something that will give you short bursts of movement in each direction. Think of "Evade" without the roll, possibly a shorter distance per action, and you can possibly still aim/shoot while using it.

My god Syx, stop posting exactly when I do! As for the thruster thing, you could be right. We have no details.

  • 03.30.2012 7:38 AM PDT
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Posted by: InvasionImminent
My god Syx, stop posting exactly when I do! As for the thruster thing, you could be right. We have no details.
Yeah xD Sorry about that.

I know we don't have enough details yet xD I'm not saying it's confirmed, though. :D The reason I think it's that is because when you watch MC use it in the trailer he uses it in short bursts, not solid use. Many people at NeoGAF (specifically community side) are on the same thought process.

  • 03.30.2012 7:43 AM PDT


Posted by: Dr Syx

Posted by: InvasionImminent
My god Syx, stop posting exactly when I do! As for the thruster thing, you could be right. We have no details.
Yeah xD Sorry about that.

I know we don't have enough details yet xD I'm not saying it's confirmed, though. :D The reason I think it's that is because when you watch MC use it in the trailer he uses it in short bursts, not solid use. Many people at NeoGAF (specifically community side) are on the same thought process.

Yeah, the thruster thing makes sense.

  • 03.30.2012 7:52 AM PDT

Bring Back Rocket Race!!!


Posted by: InvasionImminent

Posted by: Dr Syx

Posted by: InvasionImminent
My god Syx, stop posting exactly when I do! As for the thruster thing, you could be right. We have no details.
Yeah xD Sorry about that.

I know we don't have enough details yet xD I'm not saying it's confirmed, though. :D The reason I think it's that is because when you watch MC use it in the trailer he uses it in short bursts, not solid use. Many people at NeoGAF (specifically community side) are on the same thought process.

Yeah, the thruster thing makes sense.


But the reason why he used it for short bursts is because he had to dodge all the debris flying around. If he used it for one long burst, he'd fly right into a chunk of debris or overshoot the edge of the ship and get launched into space.

However, since the Mark VI armor does also function as a spacesuit, it wouldn't be too far fetched if he had some kind of thrusters in his suit. But then that brings the question of why Master Chief didn't use the thrusters back in Halo 2.

I really hope that in terms of armor ability, they don't allow anything more than Sprint. I really can't stand armor abilities. Halo 3 equipment was the farthest they should've went with this stuff (I want my indestructible bubble shield & regenerator back). I think it'd be great if they brought back all the Halo 3 equipment, especially Invincibility for campaign. Armor Lock just doesn't cut it since you can't move while using it.

  • 03.30.2012 12:25 PM PDT

Campaign Anaylsis

Nope. Halo 4 will be better than Halo 2 simply because Halo 2 will forever be the worst in the series.

  • 03.30.2012 12:36 PM PDT

Bring Back Rocket Race!!!


Posted by: HaloCampaignGuy
Nope. Halo 4 will be better than Halo 2 simply because Halo 2 will forever be the worst in the series.


And why exactly was Halo 2 the worst in the series? Is it because it didn't have Armor Lock or Sprint? Or is it because it's one of the most different games from Halo: Reach?

Based on your profile, I'd guess you've never played Halo 2 online before. In fact, you've barely even played Halo 3. It seems the only game you've spent any significant amount of time playing was Halo: Reach.

I've noticed that a lot of people who start with Halo: Reach as their first Halo game will tend to like it the best versus people who are veterans of the Halo series.

  • 03.30.2012 4:07 PM PDT