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  • Subject: Why Halo 2 is better than Halo 4?
Subject: Why Halo 2 is better than Halo 4?
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Posted by: HaloCampaignGuy
Nope. Halo 4 will be better than Halo 2 simply because Halo 2 will forever be the worst in the series.
How is H3's campaign better than H2's?

Also, why haven't you played ODST?

It would seem that you have no regard for the lore... every Halo after H2 was less exciting. ODST was the one exception, although it wasn't as thrilling as H3, it wasn't just an excuse for action gameplay.

  • 03.30.2012 4:42 PM PDT
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Posted by: General Heed
But the reason why he used it for short bursts is because he had to dodge all the debris flying around. If he used it for one long burst, he'd fly right into a chunk of debris or overshoot the edge of the ship and get launched into space.
At the same time that I can kinda see your point, you're still ignoring the fact that Frankie has said in the past that calling it a jet pack wouldn't be exactly accurate.

However, since the Mark VI armor does also function as a spacesuit, it wouldn't be too far fetched if he had some kind of thrusters in his suit. But then that brings the question of why Master Chief didn't use the thrusters back in Halo 2.They have said they're going to explain all armor changes in game or pre-launch. It's obvious that's not the same exact armor as before and they've confirmed it's not exactly the same. Also, like I said before, game comes before canon. The reason the thrusters were added are for gameplay purposes.

I really hope that in terms of armor ability, they don't allow anything more than Sprint. I really can't stand armor abilities. Halo 3 equipment was the farthest they should've went with this stuff (I want my indestructible bubble shield & regenerator back). I think it'd be great if they brought back all the Halo 3 equipment, especially Invincibility for campaign.I actually disliked a lot of the equipment stuff as well. The health generator and bubble shield seems too much. They slowed gameplay down a lot and I feel that's always a bad thing for the experience. Nothing worse than turtle items. :P I would like to see a return of the trip mine, portable gravity lift, and possibly the power drain.

Armor Lock just doesn't cut it since you can't move while using it.I might be confused by this but... are you saying that armor lock is under powered in Halo: Reach? That it would be better if you could move in it? If you are, that's an absolutely terrible idea... Armor lock over powered as is, the last thing we need is for it to be buffed.

  • 03.30.2012 5:25 PM PDT

This is a Reach account that I created the day they announced his name in a bnet weekly update. Any stats regarding ODST or Halo 3 are irrelevant. Also, Halo CE master race. Halo 1 > other halo games > other games.

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Instead of power drain how about an emp grenade that lowers shields and maybe even blinds radar for a few seconds.

  • 03.30.2012 6:03 PM PDT
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Posted by: NOBLE SlX
Instead of power drain how about an emp grenade that lowers shields and maybe even blinds radar for a few seconds.
Or a stun grenade. You know how Grunts hold their heads when panicking (or in H2, when hit by a fuel rod)? Now imagine Elites and Brutes doing something like that.

  • 03.30.2012 7:02 PM PDT


Posted by: Sliding Ghost

Posted by: NOBLE SlX
Instead of power drain how about an emp grenade that lowers shields and maybe even blinds radar for a few seconds.
Or a stun grenade. You know how Grunts hold their heads when panicking (or in H2, when hit by a fuel rod)? Now imagine Elites and Brutes doing something like that.

We have animations for when Reach elites lose their shields and rages, and when brutes lose their armor they berserk.

  • 03.30.2012 7:13 PM PDT
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Posted by: InvasionImminent

Posted by: Sliding Ghost

Posted by: NOBLE SlX
Instead of power drain how about an emp grenade that lowers shields and maybe even blinds radar for a few seconds.
Or a stun grenade. You know how Grunts hold their heads when panicking (or in H2, when hit by a fuel rod)? Now imagine Elites and Brutes doing something like that.

We have animations for when Reach elites lose their shields and rages, and when brutes lose their armor they berserk.
That's a bad mistake they make. A good mistake is berserking when taking a lot of damage after losing their shields. The first thing an AI should do after losing their shield is taking cover. That's what CE Elites did. That's what H2 Elites did. Then again, it is Tough Luck that causes them to berserk like that. Tough Luck is, after all, a false AI modifying skull, just like Catch. Both skulls don't really improve the AI. Just make them even more stupid and ridiculous.

[Edited on 03.30.2012 7:29 PM PDT]

  • 03.30.2012 7:28 PM PDT
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Oh God, not stun grenades. Causing a player to go slower, blind, and inaccurate is not good for gameplay. I hate it in every game it's used in. (Yes, even Counter-Strike.)

  • 03.30.2012 7:55 PM PDT
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Posted by: Dr Syx
Oh God, not stun grenades.
You know I was talking about campaign. The stun wouldn't affect the player as much as it would affect the AI. Perhaps it would only damage the player... do they necessarily have to include blinding and disorientation? That's not what I had in mind at all.

I was tired of AI having things (Flare, Radar Jammer) that cannot be used as effectively by the player against them which is why I suggested the grenade. A taste of their own medicine.

At least in Reach, other than AI doing more damage, what they had (Armor lock, Hologram) could be used as effectively by the player.

And from what I've heard, Counter Strike seems like something that wouldn't appeal to me. This game seems more appealing (despite the cp system. So vulgar these systems are!!). What do you think?

[Edited on 03.30.2012 8:55 PM PDT]

  • 03.30.2012 8:21 PM PDT

Bring Back Rocket Race!!!


Posted by: Dr Syx

Posted by: General Heed
But the reason why he used it for short bursts is because he had to dodge all the debris flying around. If he used it for one long burst, he'd fly right into a chunk of debris or overshoot the edge of the ship and get launched into space.
At the same time that I can kinda see your point, you're still ignoring the fact that Frankie has said in the past that calling it a jet pack wouldn't be exactly accurate.

However, since the Mark VI armor does also function as a spacesuit, it wouldn't be too far fetched if he had some kind of thrusters in his suit. But then that brings the question of why Master Chief didn't use the thrusters back in Halo 2.They have said they're going to explain all armor changes in game or pre-launch. It's obvious that's not the same exact armor as before and they've confirmed it's not exactly the same. Also, like I said before, game comes before canon. The reason the thrusters were added are for gameplay purposes.

I really hope that in terms of armor ability, they don't allow anything more than Sprint. I really can't stand armor abilities. Halo 3 equipment was the farthest they should've went with this stuff (I want my indestructible bubble shield & regenerator back). I think it'd be great if they brought back all the Halo 3 equipment, especially Invincibility for campaign.I actually disliked a lot of the equipment stuff as well. The health generator and bubble shield seems too much. They slowed gameplay down a lot and I feel that's always a bad thing for the experience. Nothing worse than turtle items. :P I would like to see a return of the trip mine, portable gravity lift, and possibly the power drain.

Armor Lock just doesn't cut it since you can't move while using it.I might be confused by this but... are you saying that armor lock is under powered in Halo: Reach? That it would be better if you could move in it? If you are, that's an absolutely terrible idea... Armor lock over powered as is, the last thing we need is for it to be buffed.


I'm mainly talking about the campaign. Obviously I would never want Invincibility to be used in multiplayer, even if it was in Halo 3. However, it's a great thing to have in campaign and Armor Lock just doesn't cut. So yes, it's under powered. Invincibility was great to have in Halo 3's campaign.

I much prefer Power Drains rather than a stun or emp grenade. We already have way too many grenade options (frag, plasma, spike, firebomb). Well, at least in Halo 3. I believe in Halo: Reach, they stripped us of the large of amount of choice we had in Halo 3.

  • 03.30.2012 8:59 PM PDT
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Posted by: Sliding Ghost
And from what I've heard, Counter Strike seems like something that wouldn't appeal to me. This game seems more appealing (despite the cp system. So vulgar these systems are!!). What do you think?
The last place you want to hear opinions on Counter-Strike is 343's forums. That place is infested with ignorance far greater than any other place I've ever seen on the Internet... Also, anyone willing to even talk about Halo 4 taking on more Counter-Strike like aspects doesn't know what they're talking about. Two completely different types of FPS games. Team SWAT Assault is the closest you'll get to that... Which is actually kind of fun to me.

Anyways, in my opinion, Counter-Strike is a much better game for competitive play hands down. It's the best for that style of FPS by far.

[Edited on 03.30.2012 9:16 PM PDT]

  • 03.30.2012 9:14 PM PDT


Posted by: Mark V guy

Posted by: Dr Syx
"Why is Halo 2 better than a game that most people know little about as of right now."

All this shows is fanatic devotion towards Bungie as though no other studio could ever create something worthwhile. As for what I've seen from 343, they've got the best line up I've ever seen. Better than any Bungie team in the past that's worked on it in terms of experience.
Posted by: SquadalaMan94
Maps, gameplay, campain.
Oh! You've played through Halo 4's campaign, know all the multiplayer maps by heart, and have extensive knowledge about its gameplay? Please tell me more. The Halo community would be extremely gracious for some details.


Lol. I agree you guys should give 343 a chance we havent even seen what they are capable of yet. Perhaps Halo 4 will make all other Halos look like a sh1t stain on a wall, but perhaps Halo 4 may BE the sh1t stain on the wall. We cant judge until we see it

agreed people are saying that 343 is bad before they have done nearly anything

  • 03.30.2012 9:41 PM PDT

This is a Reach account that I created the day they announced his name in a bnet weekly update. Any stats regarding ODST or Halo 3 are irrelevant. Also, Halo CE master race. Halo 1 > other halo games > other games.

Account Status: Silver :(

....

[Edited on 03.30.2012 10:43 PM PDT]

  • 03.30.2012 10:07 PM PDT
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halo 2 still the best game in the series. long live halo 2.

Dam, I miss the old days playing halo 2 with my old brothers in arms. Thank you my old friends for giving me this account, I shall continue our legacy.

...Why not have this discussion after Halo 4 comes out, its only a few months away. Only after we try it out can we have a good intelligent discussion on which is better and the pros/cons of both.

  • 03.31.2012 1:07 AM PDT

Jemma and Sam visited drug and alcohol rehab program in illinois and thought it was a great experience, so also decided to visit drug and alcohol treatment centers in maine and Drug Abuse Program In Wisconsin.

good job

  • 03.31.2012 3:23 AM PDT
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Posted by: Dr Syx

Posted by: Sliding Ghost
And from what I've heard, Counter Strike seems like something that wouldn't appeal to me. This game seems more appealing (despite the cp system. So vulgar these systems are!!). What do you think?
The last place you want to hear opinions on Counter-Strike is 343's forums. That place is infested with ignorance far greater than any other place I've ever seen on the Internet... Also, anyone willing to even talk about Halo 4 taking on more Counter-Strike like aspects doesn't know what they're talking about. Two completely different types of FPS games. Team SWAT Assault is the closest you'll get to that... Which is actually kind of fun to me.

Anyways, in my opinion, Counter-Strike is a much better game for competitive play hands down. It's the best for that style of FPS by far.
My fears were confirmed a while ago but I wasn't sure what to do. Do you think I should refrain from posting there? Where else can I discuss H4 (or at least read them without seeing extremely biased posts)?

I never was good at choosing games. Anyways, I'll take a look at it then.

[Edited on 03.31.2012 3:54 AM PDT]

  • 03.31.2012 3:30 AM PDT
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Posted by: Sliding Ghost
My fears were confirmed a while ago but I wasn't sure what to do. Do you think I should refrain from posting there? Where else can I discuss H4 (or at least read them without seeing extremely biased posts)?

I never was good at choosing games. Anyways, I'll take a look at it then.
I know how you feel xD I was still posting on those forums after I realized it... I was just too bored and needed another place to post along side Bungie.net... Sadly enough, I don't think there is a place where you can get opinions on Halo 4 without a lot of bias xD

Counter-Strike is a really good game if you want that type of shooter. There's a reason it's still the top played game on Steam's player charts after 11 years have passed by. Team Fortress 2 was beating it for a while when it was free to play but even now it's still below it.

Edit: GASPS! Our Halo emblems are missing right now due to the transition! *Panic ensues across the forums* I really hope this is a temporary mistake, though.

[Edited on 03.31.2012 10:21 AM PDT]

  • 03.31.2012 10:19 AM PDT
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Posted by: Dr Syx

Posted by: Sliding Ghost
My fears were confirmed a while ago but I wasn't sure what to do. Do you think I should refrain from posting there? Where else can I discuss H4 (or at least read them without seeing extremely biased posts)?

I never was good at choosing games. Anyways, I'll take a look at it then.
I know how you feel xD I was still posting on those forums after I realized it... I was just too bored and needed another place to post along side Bungie.net... Sadly enough, I don't think there is a place where you can get opinions on Halo 4 without a lot of bias xD

Counter-Strike is a really good game if you want that type of shooter. There's a reason it's still the top played game on Steam's player charts after 11 years have passed by. Team Fortress 2 was beating it for a while when it was free to play but even now it's still below it.
I go there for the same reason. And you have a point there.

I'm concerned about the controversies about that game though (read it on the wiki page). Not that I'm worried I might become a killer (H3's campaign already makes me like that)... but I'm not fond of human targets in general (with the exception of the stupid ones. Those I just have to put out of their misery *looking at H3 marines*).

Btw, I'm getting CEA this week (or next week). It may not be a perfect remake but after spending centuries with H3 (I haven't asked for another game for 4-5 years!! Of course, there were a few requests...), I think it's time I start playing something else. I'm mainly getting it for the skulls and Firefight map.

Posted by: Dr Syx
Edit: GASPS! Our Halo emblems are missing right now due to the transition! *Panic ensues across the forums* I really hope this is a temporary mistake, though.
By the rings! *amused*

I'm glad I changed my avatar just in time. :P It's kinda funny when you see that emblem community thread now filled with default avatars.

[Edited on 03.31.2012 12:25 PM PDT]

  • 03.31.2012 12:24 PM PDT


Posted by: Sliding Ghost
I'm glad I changed my avatar just in time. :P It's kinda funny when you see that emblem community thread now filled with default avatars.

Not any more.

  • 03.31.2012 2:19 PM PDT

Bring Back Rocket Race!!!


Posted by: EvilIguana343

Posted by: Mark V guy

Posted by: Dr Syx
"Why is Halo 2 better than a game that most people know little about as of right now."

All this shows is fanatic devotion towards Bungie as though no other studio could ever create something worthwhile. As for what I've seen from 343, they've got the best line up I've ever seen. Better than any Bungie team in the past that's worked on it in terms of experience.
Posted by: SquadalaMan94
Maps, gameplay, campain.
Oh! You've played through Halo 4's campaign, know all the multiplayer maps by heart, and have extensive knowledge about its gameplay? Please tell me more. The Halo community would be extremely gracious for some details.


Lol. I agree you guys should give 343 a chance we havent even seen what they are capable of yet. Perhaps Halo 4 will make all other Halos look like a sh1t stain on a wall, but perhaps Halo 4 may BE the sh1t stain on the wall. We cant judge until we see it

agreed people are saying that 343 is bad before they have done nearly anything


It's because people are either Bungie fanboys or they blame Microsoft for what happened with Halo: Reach. Since 343 is directly owned and controlled by Microsoft, bungie fanboys don't think anybody can do a better job at making Halo, thus they hate on 343 and expect that they'll ruin the Halo series even more than Halo: Reach did.

In fact, I think Halo: Reach left a lot of people with a sour taste of Halo. If Halo 4 were to come out right after Halo 3 with 343 making it, people might be more optimistic like they were with Halo Wars. There was quite a bit of optimision surrounding Halo Wars before its release, especially before people found out it was an RTS game.

  • 04.01.2012 2:35 PM PDT
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Posted by: General Heed

In fact, I think Halo: Reach left a lot of people with a sour taste of Halo.
It's hard not to hate Reach after suffering bs like this. 30 minutes of setup time, thwarted by:

-10 second countdown (I hate the waiting time for the seconds to go back to 10. The lack of cover from dropship turrets is also annoying)
-an Elite boarding the Wraith (they're basically unchanged from H3: fast melees, only this time, they are impossible to deal with since shooting the wall will damage your Wraith and likely severely damage or destroy it)

I only had to revert (or get forcibly reverted) twice to turn off the game after deciding to give it another chance this morning.

And in other attempts:

-blowing up the Wraith with own mortar due to blast radius (and it's difficult to tell how badly damaged it is despite the signs)
-getting stuck by a grenade while on foot
-getting killed by allied Wraith mortar or rocket launcher

Also, every single minute spent in the Wraith is a heart attack inducing one. I have never felt more insecure. Never. Constant enemy threat makes even 1 second of no enemy presence crucial and comforting.

It's hard to mold a game into my personal game when it makes everything way too difficult to do (and the video was only on Normal difficulty). Reach is extremely linear and confined. Who the hell would love it more than CE and H2?

[Edited on 04.01.2012 6:06 PM PDT]

  • 04.01.2012 5:57 PM PDT


Posted by: Sliding Ghost

Also, every single minute spent in the Wraith is a heart attack inducing one. I have never felt more insecure. Never. Constant enemy threat makes even 1 second of no enemy presence crucial and comforting.

1,000 kills in a wraith. How is it not overpowered?
It's hard to mold a game into my personal game when it makes everything way too difficult to do (and the video was only on Normal difficulty). Reach is extremely linear and confined. Who the hell would love it more than CE and H2?
There are only 4 levels that are linear. And you played...one. You hardly have the basis to critique Reach. I also love how you dislike a game if you can't have a perfect set up that was never intended, or even thought of, by the designers.

[Edited on 04.01.2012 6:19 PM PDT]

  • 04.01.2012 6:19 PM PDT

Bring Back Rocket Race!!!


Posted by: InvasionImminent

Posted by: Sliding Ghost

Also, every single minute spent in the Wraith is a heart attack inducing one. I have never felt more insecure. Never. Constant enemy threat makes even 1 second of no enemy presence crucial and comforting.

1,000 kills in a wraith. How is it not overpowered?
It's hard to mold a game into my personal game when it makes everything way too difficult to do (and the video was only on Normal difficulty). Reach is extremely linear and confined. Who the hell would love it more than CE and H2?
There are only 4 levels that are linear. And you played...one. You hardly have the basis to critique Reach. I also love how you dislike a game if you can't have a perfect set up that was never intended, or even thought of, by the designers.


Wraith overpowered in Reach? I think you should go play Halo 3 again. As long as you are alive, your Wraith is indestructible. In Halo 3, there was no vehicle health as long as you're alive. Plus, the Wraith in Halo 3 had a slightly faster rate of fire and it's main gun had larger splash damage against enemies but not against you.

Technically, all the Halo games are very linear. ODST kind of walked the fine line, but in the end, it was still pretty linear compared to other games out there.

I don't know if people ever noticed, but there's always been something up with Halo: Reach's graphics. Have you guys ever noticed that during fast motion or even any motion at all there'll be some kind of phantom blur effect. I've debated about it with my friends before and we can't decide whether it's because the game has too much motion blur or if the framerate of the game is really bad during scenes with a lot of motion.

  • 04.01.2012 9:54 PM PDT


Posted by: General Heed
I think you should go play Halo 3 again. As long as you are alive, your Wraith is indestructible. In Halo 3, there was no vehicle health as long as you're alive. Plus, the Wraith in Halo 3 had a slightly faster rate of fire and it's main gun had larger splash damage against enemies but not against you.

I did use it. Actually today on The Storm with a friend. The reticule didn't always shoot where I wanted at certain arks.

Technically, all the Halo games are very linear. ODST kind of walked the fine line, but in the end, it was still pretty linear compared to other games out there.
Silent Cartographer had a non-linear map design, while you could skip the door closing. That's about it for non-linearity in Halo CE. You could also skip the start of Outskirts in Halo 2, and it had a non-linear map design. In Reach you could skip the beginning of Winter Contingency, and it had a non-linear design. In ONI:Swordbase you could chose which station to go to first and had a somewhat non-linear design. New Alexandria has the most non-linear map design but sadly it had random objectives that were sadly necessary to use the majority of the map. Reach has the most non linear campaign, bar ODST.

I don't know if people ever noticed, but there's always been something up with Halo: Reach's graphics. Have you guys ever noticed that during fast motion or even any motion at all there'll be some kind of phantom blur effect.
It just appears at certain locations. Doesn't matter what I'm doing.

  • 04.01.2012 11:00 PM PDT
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Posted by: InvasionImminent

Posted by: Sliding Ghost

Also, every single minute spent in the Wraith is a heart attack inducing one. I have never felt more insecure. Never. Constant enemy threat makes even 1 second of no enemy presence crucial and comforting.

1,000 kills in a wraith. How is it not overpowered?
The problem with the Reach Wraith is that they sacrifice durability, rof, and turning speed for power. Also, it has massive autoaim compared to the H3 Wraith but even the H3 Wraith had a noticeable autoaim and slow turning speed. But it was durable, and it had a faster rof.

Posted by: InvasionImminent
There are only 4 levels that are linear. And you played...one. You hardly have the basis to critique Reach. I also love how you dislike a game if you can't have a perfect set up that was never intended, or even thought of, by the designers.
I've... watched videos. Glitches, tricks, launches, everything.

It seems you have a strong bias towards Reach haters, automatically assuming they haven't taken the time to look at what it has to offer. Well I have. I know about the flying Hunter glitch on Waterfront, the Pelican launch that you and others have been working on, the cloaked Hunter, the "friendly" Elites, the 2 Emiles glitch, the 3 invincible Grunts, etc. I have even stated that I am considering purchasing Reach.

This (the Wraith and LNoS mission start) is just one aspect of Reach that I dislike. It doesn't mean that I'm not willing to give other levels a chance. I've had an interest in PoA for quite some time. I took off hours to watch SLASO runs and gameplay footage so I could prepare for it. I've seen AI behavior like Elite Rangers bouncing all over the place and camo sword Elites pwning troopers.

Anyways, I hate how developers never have this kind of thing in mind. Look at CE. You could practically do anything you set your mind on. Likewise, H2, although it was more limited due to the cp system (delaying is greatly limited and difficult to sustain, if you get caught with enemies nearby, even if you kill them, you won't get the cp in some cases) and inconsistent AI and vehicles (they disappear even more now). Then came H3 and bs happens a lot of times.

H3 and Reach are just like the other games. Very limited, very objective orientated. My first basis for Reach being linear was H3!! The outrageous Elite boarding melee speed was from H3, the inability to get out of the death trap was from H3, the decision to ruin the Wraith's traction and weight was from H3.

I have every right to dislike a game for being uncooperative. If normal gameplay is the only option, what's the point of playing the game again? Achievements? Credits? Challenges? Easter eggs? Co-op? Phooey. Those don't last forever. None of that has appealed to me as much as how many projects I can initiate and succeed.

The game will lose it's appeal eventually if there's nothing out of the ordinary.

In fact, when I was playing LNoS, when I had actually succeeded in getting the blockade setup, I felt empowered. Want to know why? I could control which Covies to keep. I could control which Covies should bypass it. I could finally keep a leash on the troopers.

My goal is not to make gameplay more harder by limiting myself or seek out things that may as well turn out to be limited or just aesthetic. My goal is to enhance gameplay so there is a seamlessness that adheres all these things.

Bobs are one game breaking mechanic. There's no explanation at all for their sudden disappearance. It's just like Arbiter on The Ark. Even if you get him out of the Banshee, he disappears. The only difference is that he fades out into non-existence. Bobs just disappear. I find it unfair when I miss my chance and have to start over again. Why not make them fade out first as a sign that they're leaving?

Another game breaking mechanic is the AI's limited ability to notice their dead. I would have expected Noble Team to notice the dead camo Elite on WC yet they don't. His apparent canonical status becomes obsolete at that point (unless Noble Team in canon are a bunch of incompetents). There's many times where I have landed right in front of Jackals and they never saw me. Jackals have always been known for their sight. That's why they're used as snipers and marksmen. In CE-H3, you can see their heads move quite fast and they were pretty good at blowing your cover. So how come in Reach they're just moving shields and rarely responsive? I admit, Reach fixed the absurd diving velocity of H3 but still, it made them less responsive to grenades and rockets and needler shots. Plus, they never panic.

Ever since H2-H3, there's been less responses from the AI. Both games might have added a little but what did Reach add? All I see Elites do is berserking. All I see Grunts do is panicking. I really would like to know if they possess other animations.

[Edited on 04.02.2012 5:11 AM PDT]

  • 04.02.2012 4:53 AM PDT