- Sliding Ghost
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Posted by: WildGIXER DAVE
Posted by: Sliding Ghost
I hope when we use their guns, it will be just as effective. It would be a terrible inconsistency to see Elites getting raped by the new enemies but the dropped weapons from the new enemies being underpowered against Elites when used by us.
Nonetheless, I'm looking forward to potential 2 way battles.I agree , if used ,targeted correctly , they need to be as effective , but with weapons that good the enemy will need to be clever , i wonder how , or what will be the difference between difficulties , i wont , i need a legendary campaign that is difficult , that will take days , hopefully weeks to complete .
I finished reach first run threw legendary in 2 night's , that's to quick ,i was gutted .Yeah, there should be things like weak spots and headshot bonuses.
Indeed. Raw power and brute force would be good enough but we don't want good enough. We want godly, as in they outsmart us.
Reach Legendary was only difficult because the enemies were cheating bastards and allies were nothing (they had 0% distraction potential). Noble Team was only useful (barely might I add) because they were invincible. Also, Noble Six was -blam!-. Really weak health and shields, really weak gun damage (in comparison to the Covenant). Melee damage was ok but cqc was either too easy (Elites berserked way too much, retard turning melees made it easy to go around Hunters, H2 esque lunge) or freaking impossible (Elites can kill you with 1 melee if your shield was slightly damaged).
The AI really must suck at cqc to require so much bs.
This is fail:
11) Cover Up Weaknesses with Design
Also, the AI isn't very good at dealing with close targets moving quickly, so the design was extended to give them powerful melee attacks.And this was after improving their tracking. In the end, cqc was ruined. Really lame when I get easy kills because of a flaw. Even in CE, I had to be careful when exploiting those flaws.
The increased tracking means I can't do any fancy movements to get under their skin. Not that I would need to since their melees open them up to attack.
I sometimes wish it was like this:
-big melee ranges
-no lunge
-slower tracking
-no homing fuel rods
But H4 may be enough to change my mind and convince me that lunge is ok.
[Edited on 06.05.2012 10:46 PM PDT]