- the pib
- |
- Veteran Legendary Member
Always up for REACH customs!
A few months ago I posted a thread about my map Action Canyon, an insanely fun three dimensional space made for epic vehicle clashes. http://www.bungie.net/Forums/posts.aspx?postID=62389345
I've refined the map over these months based on a few dozen playtests and some invaluable feedback, I changed its name to Rolling Thunder, and I made a new narrated video. Check it out.
http://www.youtube.com/watch?v=XoLnQm_ijPY
Here's a download link, please check the map out for yourself. I'm looking forward to hearing any new feedback, and if you're interested in playing a match or two on this tomorrow night (3/23) at 10:00 pm EST leave your GT in this thread and I'll invite you.
http://www.bungie.net/Stats/Reach/FileDetails.aspx?
LIST OF CHANGES FROM BETA "ACTION CANYON" VERSION
Change: Scorpion removed.
Reason: Too devastating if it got behind the bases.
Change: Banshee spawn timer increased to 120 seconds.
Reason: Flying vehicles were too dominant, reduced advantage of High Bridges.
Change: Power weapon count greatly increased (3x Rocket, 2x FRG, 4x Grenade Launcher, 4x Concussion Rifle, 12x Plasma Grenade)
Reason: Infantry can be more effective against vehicles. Vehicle passengers can be deadly too.
Change: Ramps built at ends of Giant H.
Reason: Provides cover for more exciting battles. Weapon stashes hidden underneath. Jumping off ramps is fun.
Change: Vehicle-cannons moved and adjusted.
Reason: Jumps to High Bridges are now much easier for every vehicle, especially Wraiths.
Change: Vehicle order in bases changed.
Reason: Looks neater.
Change: Giant rocks "holding up" High Bridges.
Reason: Looks good for aesthetics, provides cover.
Change: 2-way teleporters to bring people on foot between Giant H above Banshee to center High Bridge East, and between the ends of High Bridge West to the ground level below.
Reason: Promotes faster map movement, promotes use of High Bridges, quick access to power weapons.
[Edited on 03.22.2012 8:26 PM PDT]