Halo: Reach Forum
This topic has moved here: Subject: Map Making Help
  • Subject: Map Making Help
Subject: Map Making Help

Hey everyone I am an avid map maker and have made a few. Nothing really spectacular but still original. What I am asking today are some map making tips two maps I am working on are a cannon map and an indoor battle map woth booby traps and hidden rooms. First things first the wall I encountered while building the cannon is that the ammo (aka a golf ball or soccer ball) takes too long to reload. I set the respawn time to 1 second and it still takes 5-10 min to reload. Any one know how to correct this? Next the only thing I am unsure about in the indoor battle map is how to make the hidden passage ways. I have played a few maps online where they use teleporter nodes (I think they were but they weren't active but there were other teleporters that were; confused me)to conceal the passage so a person could walk right through a wall and have no idea what happened. That I would love to know how to do any tips out there?

[Edited on 03.23.2012 6:26 AM PDT]

  • 03.23.2012 6:24 AM PDT

Immortality: A toy which people cry for, And on their knees apply for, Dispute, contend and lie for, And if allowed Would be right proud Eternally to die for.

This should help.

  • 03.23.2012 6:48 AM PDT

PSR = (((K+A)/D)*Win%)*120
The average player's PSR = 100


BigTeamBattle.net

Try adjust the run time max for the golf balls, if you haven't already. That should fix your reload problem.

  • 03.23.2012 9:42 AM PDT

Awesome thanks I was planning on using halo ball any way as the game type but I was unaware of that feature thanks!!!
Also still clueless on the walk through walls one with the teleporter nodes any other tips out there.
PS the map im talking about is a cops and robbers map variant it has a couple different names out there but youll know it when you see the jail doors have fusion coils on them. You can walk through the wall in the left hand corner in the bathroom and above the stove in the cafeteria

  • 03.29.2012 7:03 AM PDT