Halo: Reach Forum
This topic has moved here: Subject: Halo Forge: Past, Present, and Future
  • Subject: Halo Forge: Past, Present, and Future
Subject: Halo Forge: Past, Present, and Future

<3

Hey guys (and girls)so today i want to bring up things that should be changed in Halo forge or added in Halo 4 given that add forge. I know bungie cant do anything about it but it would still be cool to spread our ideas about forge.

Destructabel items: the first thing i see Forge lacking is destructable items (vehicles dont really count). i understand the building materials are designed to withstand huge amounts of strenth but even there version of concrete has limits. If nothing else, the ground should be able to explode. Dont forget breakable glass.

Scenery: Recently, the update maps yeild items such as dumpsters, road barriers, and wooden plates. i think we should be able to add such things to our maps as well as computer screens, monitors, tv's and other house hold objects including beds, tables and chairs to give our structures a whold new meaning.

Color: I think a world with color is a better world. you should be able change more than just the outline of objects, you should be able to make a whole abject whatever you want.

Funds, not object quantities: Lst but not least, i would like to adress bject quantities. the one thing i cant stand while building large structures is the object quahtities. for example, some object like explosives and vehicles need limited quantities in order to void serious lag,but you should be able to place as many of an object as your budget allows.

These are my ideas, please add on to them to better shape Forges future.

  • 03.24.2012 1:37 PM PDT

Destructible items are in need, as well as color changing abilities (or just different colored objects). But the budget has to stay the recommended due to frame rate.

  • 03.24.2012 1:41 PM PDT

<3


Posted by: InvasionImminent
Destructible items are in need, as well as color changing abilities (or just different colored objects). But the budget has to stay the recommended due to frame rate.

i like the budget, just give us open ended quantities

  • 03.24.2012 1:43 PM PDT

Ohai, I'm Loscocco (pronounced Loss-cocoa). I'm a college student (computer science major), 3D animator, and long-time Halo player.

We don't need blocks with a million tiny details like dim lights and whatnot because those generate massive framerate problems eventually. The option to incorporate both elaborate and simplistic objects is pretty necessary.

Destructible and varied objects are pretty necessary so that maps can look different and have unique qualities.

  • 03.24.2012 1:54 PM PDT