- Swagbag101
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Reach is a good game, these guys just trolling. And yes the BR was pretty overpowered, it won over any weapon it fought in a match. DMR isn't the best rifle, I prefer it since I can long shot across the map no scoping in SWAT. Plus forge is way better. People who say its boring need to go play something else then, Bungie/343 ain't doing -blam!- to change it since H4 is coming, nothings wrong with the game, just the players.
Usually this is how I play:
Matchmaking:
In order of what I prefer
W/FRIENDS:
SWAT
Snipers
Rumble Pit
Invasion
Living Dead
Grifball
BTB
W/O FRIENDS:
Rumble Pit
Living Dead
SWAT
Anniversary FFA
Customs:
W/ FRIENDS:
Forge
Customs Maps/Gametypes
W/O FRIENDS:
Forging
As you can see I have a variety when a play, not one specific area. I have played every halo, and reach to me has more replay value, but I do miss h2.
The only issues I have in reach:
Armor lock repetition/spam
Armor lockers going in and out of AL like in less than half a sec. Really stupid because they can survive a rocket/shotgun/sword/melee/headshot/etc. That's the real problem with AL, not just using it.
( Note, I rarely use AL, main AA is sprint/evade. )
Vanilla DMR Bloom
This is already fixed but only in title update, but I prefer Vanilla over TU. Wish you could have options in custom games so you can have like a enable/disabled option for TU settings.
Sword Bulltrue BS
Any one that plays Infection/Grifball, knows about this.
Pretty Much you get a bulltrue as you die. WTF? That's not what a bulltrue is for.
Grifball Carrier "Ghosting" / Invulnerability
This goes with the Sword again. Pretty much your facing the Ball Carrier and right before he goes to the score plate, you lunge at him with your sword, you get the kill, but the bomb still goes off. WTF? Also, when facing the ball carrier with the sword, you pull it out ready to lunge, you do, he kills you and he has no health and shields. He's still in that state when another guy lunges, same scenario, that guy dies, ball carrier keeps going. That's really a WTF? solution.
Solutions [Probably the best]
Armor Lock repetition:
Easy, add a 1/2 second to a second delay when you can use it again. I mean armorlock, is a good AA, just still has some flaws, TU settings made it less OP'ed.
Sword Bulltrue BS:
Not so easy fix, It has to deal with lag, but it might be the sword block, not sure, but I think it involves really timing, maybe just adding a delay in the sword lunge when the "kill" arrives.
Grifball Carrier "Ghosting" / Invulnerability
That is for sure just sword blocking whether on the ball or the sword, maybe both. Grifball needs TU settings.
Any way as I said, Reach isn't boring or bad, just the a lot of the players. I have more fun on reach then any other game, and I have BF3 and MW3.