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I can understand where you're coming from. Being a casual gamer back in Halo 3 myself, I had a friend who was pro and I always felt outclassed. I understand it's just a game, but it's fun, and it's satisfying to feel like a very solid player. That said, having been in a similar situation as you, I'd like to take the time to give a longer answer. Building on what many have mentioned, DMR-ing is really based on 3 things - (1) strafing, (2) aim, and (3) map knowledge. Out of these, (3) is the easiest to master - be the first one to shoot or know the quickest way to escape and that'll help K/D's a lot. Strafing is just moving back and forth (left/right) and will come with practice. The easiest way to practice would be to DMR each other in a narrow hallway where you can't circle around and are forced to move back and forth lest you get stuck against the wall and get shot while standing still and die. Use the top of red on Sword Base for practice or create something in Forge.
Aiming in Reach will depend on the settings you're using. Without TU, it's all about pacing the shots, though a trick is that strafing sideways, while increasing reticule size, does NOT actually hurt bloom (if you strafe sideways and shoot without changing aim you'll still hit the same spot even though the reticule gets bigger).
If you DO have TU (title update - play Super Slayer)then ask her to pick up a Needle Rifle and fire it on "auto" (hold down the trigger). The aiming reticule will not expand at all and bullets will come out hella fast. This may automatically improve her aiming and reduce stress as she doesn't have to press the trigger repeatedly; she can hold it down and just focus on aiming and moving. Hope that helps.
Most of it boils down to practice. In Reach though, map control/knowledge is the easiest way to improve K/Ds IMO. Just saying.