- Myth iZ
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Posted by: Plunderfuq
Posted by: Myth iZ
Posted by: Plunderfuq
Posted by: Myth iZ
This OP just kills me over on Waypoint.
A -blam!- Halo player acting like he's knowledgable enough about this game to have an opinion someone should listen to.
Which is probably akin to NASA listening to pygmies on how to build their next lunar vehicle.
LOL, and what do you know .... 343 removes bleedthrough, Squad Slayer, and literally leaves us worse off since before the TU ever became.
I'm terrified for H4. Thanks to the introduction of AAs, Reach flopped hard, couldn't even hold a portion of H3's populace as a result. H4 may actually be worse. And then we may not even see an H5.Let me guess, you were 12 years old when CE was released and I was grinding away with friends on system link games all night. You are going to tell me all about what Halo is, was and should be, *sigh* sometimes I wonder if Bungie is aware of the arrogance displayed on this site by people, no matter, I would feel bad, but my self worth is not based on other peoples opinions.
As one of the few that was old enough to play host because I had my own place, I was around 20 when pooping on kids in CE via LAN parties that I put together.
And please, spare me the bull-blam!- lines.
About the only thing this game has going for it is MLG, where players can actually move, retarded -blam!- like AL/JP/Evade are pick ups at best, and bloom (aka, that -blam!- that gives retards like yourself, who can't aim for beans, an actual chance to win a DMR battle) is non-existent.
As MLG shifted settings, the whole of this game should have. Maybe then it'd be able to compete with past Halo titles as far as players online went.
Speaking of which, why should I have to tell you what Halo should be, when the lack of players that participate in this mess says it all?
It's hilarious that you think AA's are good for Halo when in fact they are the main reason a fraction of the people that used to play Halo, even bother with this game.For someone who is approximately thirty, you seem to have an oddly juvenile perspective of market trends and what Halo has going for it, MLG could disappear tomorrow and most players would not notice the drop in population.
Reach has maintained a position on the top ten most played games on one of the best selling consoles in the world coming up on two years after release, not to shabby.
While you think I am out of my mind for enjoying AA, I should remind you, Bungie thought it was a pretty good idea too, so I find myself in good company.
If by now, at thirty, you dont understand the dynamics that made the previous two titles as populated as they were, it would be a waste of my time to try and explain, even confronted with solid logic, I doubt you have the capacity to believe other then what you have heard regurgitated on this site.
On this the final day of Bungies involvement with Halo, I came to give thanks on their site and if you read through this thread, frankly a lot of "fans" should be ashamed, and you should count yourself among them.
Good day sir.
This mess hardly even warrants a response. Most of the idiocy speaks for itself.
The dynamics of why Reach can't hold a populace comparable to other Halo titles has everything to do with the fact that it blows, thanks to AA loadouts. If the -blam!- game didn't suck, thousands of more would be playing it instead of all the CoD or BF games.
And LOL @ you being in good company with Bungie, when they're the ones who blew this game up on their way out. That's not good company bro. That's as bad as it gets.
AAs failed, and ruined the game. And now take a look at MLG, who more or less requested features that shifted Reach game play right back to real Halo. That's what happens when game developers listen to folks that have a clue. Good -blam!- occurs.
And what happens when game developers listen to retards like you? Bleedthrough gone, populations fall, etc.