I will be a legend some day. So, befriend me before it's too late.
Okay, before we get to the plot, I need to state a few things.
1) I do not have ALL the necessary equipment for this, so you MIGHT need to have it.
2) Unlike normal machinimas with preset names, you get to pick your characters name and codename, though both have to be approved by me.
3) I don't have a mic, so I can't do any voice acting.
4) I've already picked the armor, so if you want a spot you must have the rank to get the armor pieces.
5) Also, if you think a set of armor should look different tell me and explain your choice and I might change it.
Now, we can get to the plot.
Your happy. You didn't die, it was successful.
Your part of ONI's Spartan Alpha team, and you just arrived at base after hijacking a Phantom, avoided a covenant army, and making it onto a super carrier to disable it and to take the fleet commander as hostage. You made it, but just barely. As you walk down the hall to the ONI research level, you have to wonder why they want him here, after all, they know the anatomy already. When you set foot in the lab you are greeted by a small scientist in light protective clothing asking you to "restrain the specimen on the surgery table". After you watch the scientist put the elite under you decide to leave. As soon as you turn to walk out of the complex, there's an ONI agent barring your way asking for you to go to the Sector manager to finalize the decommissioning papers. You start thinking, "Did we fail?" but you soon see that ONI wants you gone, and they leave no loose ends.
Now, of course we can't do all of that, but the plot is that ONI is preforming biomolecular tests on elites and they don't want you talking about it. So they now are calling you traitors and criminals, and you have to make a run for it. Theres a more sinister plot behind ONI's tests and you have to stop it before its too late, and not get captured. And there's that Covenant armada comming to get it Fleet Commander too......
Heres the open spots:
Technician- Talkative, they're valuable to the team and helps them "get" their weapons and vehicles.
Stealth- Quiet, they're always on the lookout and staying out of the open.
Commander- Brave, they're strong and willing to help their team.
Medic- Smart, they're always trying to help, especially when your wounded.
Pilot- Fast, they're there to help with the vehicles and to drive.
Heavy Weapons/Hazop- Big, they're there to help with the bigger stuff and when there's dangerous chemicals, they're there.
and there's my character who is kinda like Noble Six in he's not good at any one thing, but is okay at what the rest of the team does, a jack of all trades.