Posted by: Dark Hunter21
MM: Bloom, Armor Lock, AR Starts, Super Slayer, Team Slayer, Grifball, Heavies (needs better maps at least. At least it was better than Halo 3."We get an extra chopper, HOLD THE PRESSES!"), Grenade Spam, Sword Base, Sword Block, Armor Lock (did I say this already?), Jetpack (on Objective Zealot? No.), no party restrictions (because every 12 year old needs laggy guests, right?!), the betrayal system, only 1/4 of the default maps being any good at all...
Sorry if I missed anything, MM is just so filled with......features.
AR Starts has been in every Halo, so has Team Slayer. Grenade Spam? Really? What should we do, get rid of grenades? LOL!!! Sword Block I really did not mind even though I could never seem to block but get blocked all the damn time, I felt it evened out the Sword/Sprint combo. Heavies? Do not play it if you do not like it. That would like me saying this game sucks because of Multi-Team, or SWAT, or any other playlist I do not like. I pretty much agree about the maps, I wish Bungie would have created more competitive based maps instead of relying on Forge (which they did a terrible job with anyway. Asylum is a joke of a remake. How about the jump ups? Every time I get stuck trying to get into Ring 2 I want to destroy my controller.)
I understand what you are getting at but half of your points are all things that were in every other Halo or things that can be fixed very easily i.e. Bloom (just make it ZB across the board), Armor Lock (just take it out period), I think Jetpack adds a very cool third dimension to the game. IMO AA's should be pickups not something you start with kind of like H3. It promotes map movement and map control. Starting with AA's promotes the exact opposite. Thank you for your reply though, I love to hear other people's opinions and I respect yours though I disagree with some of it.