- gamertag: nuchey
- user homepage:
Posted by: GINJNINJA2K10
Posted by: nuchy
Story:
1. Reach felt incredibly weak, for a planet that was supposedly as strong as earth, it could even defend itself from one super carrier. Wasn't it suppose to have dozens of orbital defense cannons that could wipe out super carriers? Furthermore didnt it have nuke silos on the ground all over the planet? When you go up into space half the planet is already glassed, and that was before the armada showed up.
So you didn't catch the fact that Reach was taken by suprise by an overwhelming force of the covenant. Not to mention that comms were destroyed to slow down the defense.
Remember, this was when The covenant were at their fullest. Loads of soldiers and vehicles. There is so much a video game can show and there are many reasons why Reach fell. If you aren't pleased then either piss off or read "The fall of Reach" book.
Thats the thing, Bungie skipped all the cool parts. The actual defense of Reach. It would have been much funner flying a sabre in a huge covenant vs UNSC space battle. Im tired of all these isolated battles crap. I wanted a war. But nope.
And sure the covenant was strong in force, but Reach is suppose to have huge fleets guarding it and huge mac canon stations. We never see any of it.
Its BS and no I'm not going to "piss off and read the books" if I want to see more. I shouldnt have to, it should be in the game.