Think of me, as the brother to caboose, i may sound like him, but i was able to pass kindergarten before quitting school
HALO 3
ah the good old days
Posted by: oaklandp8ntbalr
We all gripe and complain about armor abilities, how they're unbalanced, how they ruin Halo, ect.
Take a trip back to Halo 3. Remember powerups and equipment? They were scattered across the maps rather than being a starting equipment, and they were generally well-liked.
What if Armor Abilites were pick-ups rather than starting equipment? I think it would be a more balanced game; it would throw in another aspect of Map and Weapon control. Not to mention, once the user of the pickup dies, it's gone and won't be back for another 1-2 minutes.
I believe MLG does this with the jet pack; in your opinion, how would this work out with other armor abilities such as Armor Lock?