- Sliding Ghost
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Posted by: Mark V guy
I dont know the tricks for Legendary ;)I didn't say anything about tricks. ;)
Though I did do 2 of the boss fights with all skulls on (not like MisterMonopoli though. I'm not that skilled).
For the Heretic Leader, I'm unable to long distance sword cancel (like those speedrunners) off of him and 90% of the time, if you try to sword him or run to a hiding spot, you're going to get shot down by his hologram buddies. There is one hiding spot that can work but you won't have much time to attack the leader before getting shot down. I found that the best way is to sword cancel off of him and hide under a ramp. That is when I noticed the Heretic leader had boss type #1 traits. I cloaked, stuck out, killed the holograms then I got on the Seraph, lowered the Heretic boss's shield, and shot his head with a Carbine repeatedly until he teleported.
For Regret, I blocked his minions using scenery making it much more easier to get to him. The only hard part was avoiding the Grunts. Then I returned to my blockade where I used sword Elites for overshields. Or I noob comboed them if I didn't have Black Eye on. Then I just cloaked, made my way to Regret, easy battle.
For Tartarus, you don't have to use a vehicle to know what he is. Get yourself an army of beam rifle wielders and let them hit Tartarus. He won't die so easily...
Posted by: Mark V guy
And I think it is stupid that it takes so much hits to kill Regret when he doesn't even have shields. A grunt is more durable than a frail weak prophet. If they wanted to make the Regret battle more believable, they should have had loads of honours guards (not infinitely spawning, thats stupid) and once you kill them all, you get a clear one shot kill at regret with whatever weapon you are holding. Or maybe two shots.Glad you see it better now.
The infinitely spawning enemies should be replaced with set spawns. And there should be at least 1 infinitely spawning Engineer providing Regret with a shield so it isn't necessary to kill all the infantry (because that would be a pain).
The honor guard Elites should be distinct and tougher from other Elites, because they're basically reskinned Elite majors. Remember the CE Spec Ops Elites? Yeah, that's what they should have been. Better shields, player-equal, take cover when shield is damaged 1/3. Or even better: CE Goldies. They fired their rifles so fast they frequently overheated and they could leap!
[Edited on 05.23.2012 6:20 PM PDT]