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Posted by: Zealot Tony
Posted by: chickenlittle
Posted by: nesteggfailure
Bungie got the idea that in an FPS, you were looking at the enemy 75% of the time...something most games have still to learn. Non-combat animations. Even Gears barely touched on it. Varying levels of alert... You can actually stealth a lot of CE...it's in there... The sleeping/strolling/searching Grunt... Man, that's gaming... The important thing about the stealth areas is that you're not forced to do it that way. You can go in guns blazing, sneak through, or spend the time to assassinate everything for several rooms, which is something I can't remember any other game doing. Halo 2 & 3 tried but didn't do it too well.
I think the primary reason for this was because in the final two parts of the trilogy, you had a lot more help in terms of AI; which completely butted out the stealth perspective of the game which would have been great in many of the levels. That, and stealth areas were few and far between (there were some nice ones on Halo 2, however; like Delta Halo). Most of the Halo's, however, implemented a number of different ways and paths to handle an encounter, which gave a variety of permutations to get the objective completed.I hate when they sacrifice gameplay for story.
Although allies can be important, they need to be the right kind of help. Pelicans that senselessly (they don't regard you at all yet they sometimes regard allied AI) use their weapons (and miraculously shoot from odd angles) only add absurdity to gameplay.
Damn H3's Sierra 117. That Pelican is such a kill stealer! I wish there was a way to delete it. I wouldn't mind being unable to finish the level in exchange for fighting off the army of Covies that can be gathered. Even on Legendary, this would be pretty entertaining. 2 Regenerators, Invincibility, 2 Beam rifles, multiple Carbines, plasma pistols, and needlers, and a sniper. How could one not take advantage of those?
LNoS's Pelicans are also annoying. They come in and kill the Elite that I wasted my ammo on or I was targeting for an assassination (off topic: I played Sniper Elite 2's demo a while ago and I liked how I could choose targets and set a waypoint over their head). I have to stop either the Covies or marines using nearly all of the scenery items on the level to ensure the Pelican does not arrive (the Pelican arrives once most of the marines have died).
Reach's Wraith pilots were also absurd. I have yet to see the enemy Wraiths fire at enemies (me) behind them but I have seen Noble Team fire the Wraith's mortar from an impossible angle.
[Edited on 04.23.2012 6:30 AM PDT]