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This topic has moved here: Subject: Damn, Bungie's Interview Process Looks Extremely Hard....
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Subject: Damn, Bungie's Interview Process Looks Extremely Hard....

-HisRoyalFreshness

Bungie is the best developer in the business and this is not debatable.

  • 04.09.2012 10:46 PM PDT

Indie video game designer and relatively good photoshopper.

Two wrongs do not make a right, however three wrongs do make a
delicious bedtime snack if served with warm milk.

TR011-F3ll-4ITL0L-10101-12345
1FY0U-B31IE-V3TIS-URADU-MB455

Well... it's safe to say, I'll be settling for a UK company.

  • 04.09.2012 11:08 PM PDT

Sounds like a typical Technical Interview. I've seen dozens of presentations about them in college as a Computer Science Major. They want to make sure you know your stuff, and not just the coding, but your problem solving process as well.

It's fun, because they ask you all sorts of questions, like "How would you move Mount Fuji?" or "Walk me through debugging this Stapler" or "How many cars are there in the US?".

The answer doesn't matter so much as how you go about getting it. Asking lots of questions is naturally a very good idea.

  • 04.09.2012 11:13 PM PDT

#1 Legendary ODST Firefight Highscore

[UNINTELLIGIBLE > INSUBORDINATION(?)]

Probably the toughest thing you would do if employed.

  • 04.09.2012 11:37 PM PDT

ooga booga boooh

I suppose when you want to work for a company that demands the best, you must showcase accordingly. I mean, when potential millions of dollars are on the line, I'd want to make sure my employees could perform to their top potential.

  • 04.09.2012 11:41 PM PDT

Jeebus.

  • 04.09.2012 11:43 PM PDT

>Implying I have a signature

Sounds pretty awesome. It's like the equivalent of running a gauntlet or completing the Vid challenges for recon armor only in this case you get a job working for bungie.

  • 04.09.2012 11:48 PM PDT
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  • Elder Mythic Member

anyone who's played more than you has no life

anyone who's played less than you is a noob

pretty standard for a stellar company.

  • 04.10.2012 3:59 AM PDT

"That's about all that can be said for plots, which anyway are just one thing after another, a what and a what and a what.

Now try how and why."

I wonder if Deej had to submit to a 11 hour period of being sent nonstop ban appeals.

  • 04.10.2012 5:59 AM PDT

My spoon isn't the only thing that's too big

I had a 10-hour interview/test session for my graduate teaching assistantship, and that's only valued at around $30K-$40K/year. A job at Bungie would probably bring in twice that (with astounding benefits, I'm sure), so obviously it's gonna be thorough.

  • 04.10.2012 6:04 AM PDT

Known by some, but not by all.
Soffish: Do not eat!
TWP Assistant Director.

The best of the best of the best, with honors sir!

~Delta

  • 04.10.2012 6:18 AM PDT
  • gamertag: [none]
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Positive vibes.

Wow, that would be quite the drag if after 11 hours, they did not even get the job.

:D

  • 04.10.2012 6:22 AM PDT

How would you not crack under the pressure of an 11 hour interview? Maybe the interview goes on for so long so they can test how you behave under pressure, or maybe they think if they interview you for that long then the real you will come out rather than just a fake attitude put on for the interview.

  • 04.10.2012 7:16 AM PDT

They aren't allowed to mention the 7 hours of wet noodles.

  • 04.10.2012 7:19 AM PDT

Hello! I'm Bunie.net's resident medical student (hell i'm sure there are more but I'm the only one who openly declares it!) I love my emblem, and I am periodically active.
I have a Twitter

My medical school interview only lasted 3 hours!

  • 04.10.2012 7:27 AM PDT

I wonder how many people stop interviewing when they hear it's 11 hours.

  • 04.10.2012 7:31 AM PDT


Posted by: Hylebos
Sounds like a typical Technical Interview. I've seen dozens of presentations about them in college as a Computer Science Major. They want to make sure you know your stuff, and not just the coding, but your problem solving process as well.

It's fun, because they ask you all sorts of questions, like "How would you move Mount Fuji?" or "Walk me through debugging this Stapler" or "How many cars are there in the US?".

The answer doesn't matter so much as how you go about getting it. Asking lots of questions is naturally a very good idea.


If you're interviewing with a tech company that still asks questions like that, you may want to consider applying at a different company. Those kinds of "tech" questions don't get asked anymore, because they turn into nothing more than riddles and brain teasers.

Here are some better tech interview practice questions:

1. Implement in-order traversal of a binary tree without using recursion.
2. Write an algorithm that flattens a BST into a sorted doubly linked list, in place. (Use the tree nodes' left/right child pointers as the list nodes' prev/next pointers.)
3. What data structures would you use to implement a spreadsheet in an Excel-like program? Keeping in mind all of the possible use cases of an Excel spreadsheet, what are the tradeoffs to consider for each data structure?

[Edited on 04.10.2012 9:18 AM PDT]

  • 04.10.2012 7:51 AM PDT

My main xbox gamertag is Jrman16753
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My name is Jordan, I like video games, books, films, history, science, politics, geography and religion.
Never stop learning and always question.
For me, it is far better to grasp the Universe as it really is than to persist in delusion, however satisfying and reassuring.
Sapere aude


Posted by: MasterSin
I think it's worth it. Get a job in one of the best video game studios can't be easy, that's for sure.

I think so too.

  • 04.10.2012 8:10 AM PDT

damn, thats insane.

  • 04.10.2012 8:18 AM PDT

i c u thar c' ing my signiture

Yours in _Kai_


Posted by: spartain ken 15
11 hours, oh wow.

Tell me about it. I give up on a poop after a couple minutes...

On a serious note though, if they want to get a good job with a good company then they need to be put through the ropes. I wouldn't have expected any less from Bungie.

  • 04.10.2012 10:13 AM PDT
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  • Fabled Mythic Member

“Strange,” mused the Director, as they turned away, “strange to think that even in Our Ford’s day most games were played without more apparatus than a ball or two and a few sticks and perhaps a bit of netting. imagine the folly of allowing people to play elaborate games which do nothing whatever to increase consumption.”

The Black Chapter!

Posted by: oliverplov
maybe they think if they interview you for that long then the real you will come out rather than just a fake attitude put on for the interview.
I've had a 4 day long interview. People dropped their barriers about halfway through day 3.

But seriously guys, what are you expecting? These people are industry leaders in a rapidly expanding market. They don't need you, and they sure as hell aren't going to grab some randomer off the street.

[Edited on 04.10.2012 10:29 AM PDT]

  • 04.10.2012 10:28 AM PDT

Halo: CE Anniversary Achievement Idea
C-C-C-CANNON BREAKER!
Let Sgt. Johnson die on Halo.

Honestly, I would easily suffer through the 11 hours if I had a fraction of the chance to join Bungie's ranks.

As a computer science major in college who's about to finish his first year, Daniel Hanson has given me a shred of hope!

  • 04.10.2012 10:31 AM PDT

Completely reasonable considering Bungie's caliber as a company.

  • 04.10.2012 10:32 AM PDT

Кланяються мені!

Bungies interview means they truly accept only the best of the best. This definitely heightens my expectations for Destiny.

  • 04.10.2012 10:45 AM PDT

“Oh, it’s a little bit of everything, it’s the mountains, it’s the fog, it’s the news at six o’clock, it’s the death of my first dog, it’s the angels up above me, it’s the song that they don’t sing, It’s a little bit of everything.”
- Dawes, A little bit of everything

Damn right!

  • 04.10.2012 10:53 AM PDT

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