Halo: Reach Forum
This topic has moved here: Subject: I can't make the spawn right on my map
  • Subject: I can't make the spawn right on my map
Subject: I can't make the spawn right on my map

I am making my first infection map and it is as hard as it used to be but now I can't have the spawns set right beacuse the zombie spawns where the humans spawn and the human spawns correctly I need help

  • 04.10.2012 5:13 PM PDT
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Set Human spawns to defender.
Set Zombie spawns to Attackers.

That should fix it.

  • 04.10.2012 5:15 PM PDT

This is reach not halo 3

  • 04.10.2012 5:16 PM PDT
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I believe humans are considered "red" team, and zombies are "blue" team. Not 100% sure though

  • 04.10.2012 5:18 PM PDT
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Well I don't forge. Good luck getting forge help here. Most people here don't waste their time in forge.

  • 04.10.2012 5:19 PM PDT
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  • Intrepid Mythic Member
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Posted by: Achronos
It isn't our shiznit anymore.

Posted by: Steak and Cheese
I believe humans are considered "red" team, and zombies are "blue" team. Not 100% sure though
Yep.

  • 04.10.2012 5:19 PM PDT

Tried it nothing I even switch the humans settings to plain infection and they still spawn neare them

  • 04.10.2012 5:23 PM PDT

Make sure you set the gametype to infection in the forge lobby. The humans are red, and the infected are blue. Make sure you have at least on initial spawn for both infected and humans.

  • 04.10.2012 7:35 PM PDT

Shoryuken!

Mythic Mode Progress on Reach:
Winter Contingency, perfection.
Other levels in progress.

Map: Any
Game Type: Infection
Initial Spawns (Red): Humans - Set to Infection
Initial Spawns (Blue): Zombies - Set to infection_spawn
Respawn Points (Blue only): Zombies
Game Type specific: Set to True only if the map is specifically for Infection.

EDIT: Don't forget to make multiple loadout cameras for each team, red camera for humans, and blue for zombies. I know a lot of people that always seem to forget this. Please have these up so people can get an idea for the layout of the map and where they want to or need to go.

[Edited on 04.11.2012 12:55 AM PDT]

  • 04.11.2012 12:52 AM PDT