- ninjakenzen
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- Exalted Mythic Member
If you're passionate about the thing you're talking about, I'll always lend an ear.
It'll be weird playing through campaign slaughtering hundreds of humans when you know the Covenant threat is not so far off. But that's what they did in canon and what the Spartans were made for. Kinda similar to the Gears Universe and their Pendulum Wars. Paraphrasing from memory Marcus's thoughts after the pendulum war in the fight for humanity's survival against the locust.
"A lot of good men died in the pendulum wars, sure could use them now".
Which, in terms of Halo would be understandable before the covenant threat, but not really during. When mere survival is the key emphasis behind any series. Having inner conflicts seems so far off.
Which is why I always thought it was stupid that the insurrectionist were still a main indirect theme behind Halo:Reach. [Source and some in-game nods, 1st mission, Emile's report, Halsey's journel etc]
As in the novels they actually had a purpose. To break off from the UNSC and function as a seperate entity. However it was made out this time round that they just essentially played a kinda Cerberus [Mass Effect universe] role in the story as an aid to humanity's extinction by killing millions of innocents and being a pain in the ass when in large, humanity's best bet lies with the UNSC. It just made them portrayed as narrow, short-sighted and largly stupid. Where in other sources you can kind of sympathise with their goals to some extent.
Which is why, if they do do [lol dodo] a insurectionist game it should be pre-covenant era. It would therefore in some sense play more like COD/ODST. No energy sheilds, lack of alien weaponry etc.
[Edited on 04.17.2012 2:21 PM PDT]