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Halo: Reach is the beginning of a new age for gaming.
It proves that developers can get away with punishing their players instead of fixing their game....and yet the fanboys will still sing praises to them.
-blam!- all of you fanboys!
Casual Halo:
Jetpacks
Armor Lock
Bloom
Sprint
New stuff
More variety
Competitive Halo:
No Jetpack
No AA's
No Bloom
No Sprint
No New Stuff
No Variety
"Competitive games can be played casually, but casual games can't be played competitively"
Competitive games are the same damn thing as casual games, except stuff is removed, more rules are put in place, and variety is scraped in favor of..."Starting equal"
So. the saying should be exactly opposite of what you dumbasses keep -blam!- out of your mouths.
Because you can't play a competitive game casually, if your being forced to play it competitively.
On the other hand. All it takes to play the casual game competitively, is to have options to customize the rules of the match.
So if you will..please.. SHUT THE -blam!- UP!
Competitive players left Halo because of stupid reasons.
Casual players left Halo because of.. MATCHMAKING!
Casual players left Halo because of.. QUIT BANS!
Casual players left Halo because of.. STUPID PLAYLISTS!
Why did Competitive players leave?
Because the matchmaking system they so dearly love, was forcing them to play with AA's they didn't like
Why did Casual players leave?
Because the matchmaking system we've always despised was just plain forcing us to play stupid -blam!- all day every day.
Everything else you people whine about is a worthless waste of time. Don't nitpick the small -blam!- and focus on the root of all the problems; Matchmaking.
If you left Halo for any other reason other than the way Matchmaking was handling it's community and funneling everyone casual and comeptitives alike to feed from the same limited selection of playlists... You're an idiot.
[Edited on 04.18.2012 3:27 PM PDT]