Think of me, as the brother to caboose, i may sound like him, but i was able to pass kindergarten before quitting school
Posted by: MR E0S
Posted by: SOUL_EDGE989
to make things clear, i am not saying that halo reach is a better or more fun game to play than mw3 for those reasons, im talking about it being better developed, meaning, graphics, special effects, and details.
im not talking about whether or not the game is better (to play), just why it was developed better. developed meaning what they have put in the game, not how they made the game play. (EXCEPT the separation of the opposing spawn zones). Sure the CoD game has a more realistic modern day gameplay to it, but thats not what im focused on, i am focused on what the details of the game are.
For a better comparison, CoD MW3 has a better development to it than Black ops, because in black ops the special effects and details were sub-par compared to MW3. im not saying i like playing mw3 better than BO, im just saying that the detail work and special effects that were developed in the game are better.
To me (my opinion) is that a games quality is based on how it is developed not just on what the game play is like.
I think I speak for everyone when I say.
Shutup.
A games quality coincides with how it plays.
Dumbass.
Ugly game that runs great = GREAT GAME
Beautiful game that runs like -blam!- = -blam!- GAME!
Ugly game that runs like -blam!- but has a great story = -blam!- GAME!
Beautiful game, good controls, bad story = GREAT GAME!
Story and graphics are overrated.
You know why Halo was so succesful?
Because of how it CONTROLS! They have MS to thank for part of that success for creating that controller with the offset thumbsticks.
Don't beleive me? Compare what it was like to play an FPS on consoles before Halo came along.
IT was clunky as -blam!-. Most of em were still using that legacy control scheme where you have 1 thumbstick that moves forward and back and turns.... Because the N64 only had 1 thumbstick. And I don't think or remember the PS1 ever having any kind of FPS on it worth playing. Back in that day is was all about FF7 and Twisted Metal.
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Let me give you an example of what I mean when I say CONTROLS! is what makes a great game.
Look at Halo Wars. You know why Halo wars sucked? Because the controls sucked.
No matter what you did, the selection indicator (that little dot in the middle of the screen) always stayed right in the center of the screen. You used 1 thumbstick to scan the battlefield and select units.
Now imagine if they had given you these options instead.
1 thumbstick controls panning the battlefield
the other thumbstick controls the selection cursor.
That one little difference, would have made ALL THE DIFFERENCE!
And it's funny that to this day most RTS's that are developed for consoles keep making this same mistake. Which is why RTS's still havn't gotten a foothold in the console market.
So...screw your special effects.well if you screw them then thats fine. Its rather sad that you all take special effects for granted, i wonder, if 343 did just say "-blam!- it" and went with the general approach of making a game with zero special effects and just made a game for the game play, wonder what it would look like. Well first off im sure the enviroment would look very much like total miner Z, and then lets see the other teams would look like 2d pixels. oh lets not forget the fact that there would be no other armors, because hey that would require changing the visual effects and all that garbage. Also any action that requires reloading, ah well since we dont need any special effects then lets just have the gun drop out of picture and pretend its been reloaded. oh not forgetting the sound effects, definently need to have all the guns sound the same otherwise it would require special effects. oh damn i forgot about movement, well the crouching will needed to be taken out, because when you crouch that makes your character have to look different and require more special effects for everything. oh yeah no shadows from anything, oh and lets make sure that no shields can be shown when your being hit by fire, otherwise the visual effects would be needed. Ah hell i forgot that when on a snowy map its bound to snow. well i guess its a good thing special effects are unneeded so no snow, no footprints in the snow. Am i forgetting anything else, oh wait, no footsteps either cant have any sound effects, footsteps and having an echo effect that actually make a realistic position of where a person is should be taken out as well, no special effects remember. Okay if i forgotten anything we can now focus on how the game play should be like, we can have 1 assault rifle, 1 pistol, 1 alien assault rifle, 1 alien pistol, and 1 grenade. If we have anything else then special effects and changing the details of the weapons would be needed, and we cant have that. Lastly the game types should stay only to slayer or team slayer, because if we have a CTF or assault game, then more special effects would be needed for the flag to have a color and wind blowing it, and then all the detail would be needed for the bombs as well. so we now have a game that has a great game play to it, because special effects are just -blam!- that needs to go in the garbage when developing a game. I believe by your standards we have just made the best game ever, don't you agree.