- xDarkaZabxx
- |
- Honorable Member
Hello there fans of Bungie/Halo.
I came to settle something once and for all. As you can see all of the Halo games has come to an extraordinary success. Billions of fans are out there devasting the world, due to their lack of endurance, abide new games created by the o'mighty Bungie, or how they now name it, 343 Industries.
Before, but also after the release of Halo Reach, there have been several fans complaining about the distinctness of the previousy released Halo games.If I am highly correct, the Halo games are ''Pegi 17'' which infer that players must be mature enought to play that game.. I am most aware of how there will be kids and children complaining against what I have to say but give me a chance to hear me out..
Not only me, but also according to my friends via Xbox Live and reality, thought the Halo games were completed by easiness. The game (Not only Halo Reach) is too far distinct which means that, even a child would be able to complete the game. This doesn't certainly concern Multi Player, but also the mare Campaign. The missions are obviously clear, shoot the evil bastards and continue your journey throuhout the map. Simple as that.. As I previousley mentioned, even a kid who doesn't understand a crap of the game would be able to finish the game in notime. Not only Campaign but also MultiPlayer! And this is what drags the game down, the distinctness of the game! This game is made for 17 or elder people, it is not supposed to be suitable for children, we are ment to use our own brains to be able to get through the game! Now any kid really do have this game and keep derping and herping all over the place..
Question is... how will this be changed in the mere Campaign in Halo 4? How do we decrease the distinctness? Everyone's expecting a colossal game, but if the missions are going to continue to look the same, I believe the elder fans would dramatically lose their expectations (and possibly their interest).
For an example: Master Chief is stuck in a room and apparently no escaping possibilities. Find your own way out, check the roof, check the floor, just let us USE our own brains. This might've been a weird example, but you really do see my point.
Apart from the Campaign, could MultiPlayer - Matchmaking get a similiar change? In that case how? Leave your thoughts and ideas below! And thanks for reading.
[Edited on 04.16.2012 3:11 PM PDT]