- gamertag: MR E0S
- user homepage:
Halo: Reach is the beginning of a new age for gaming.
It proves that developers can get away with punishing their players instead of fixing their game....and yet the fanboys will still sing praises to them.
-blam!- all of you fanboys!
The community isn't the problem.
Think about it for a second, about what you said.
We -blam!- about something, get our way, and we -blam!- about that.
Why is that?
Because matchmaking forces everyone to feed from a limited selection of playlists.
Typically, in order to add something, they have to remove something first.
WHY IS THAT?
BECAUSE MATCHMAKING SUCKS!
We shouldn't even be here.
There is no good reason why anyone should have to sign up to a forum to beg the developer to update the playlists.
There is no good reason to funnel everyone down to only a handleful of playlist all in the name of avoiding "Spreading the population to thin"
Basically, because you're so concerned with trying to push 100k people into a single playlist...you get the current situation with so many matches turning to -blam!-. And the lack of join-in-progress just multiplies the issue.
At what point are you people satisified with the population ina playlists?
Do you want quantity matches?
Or do you want Quality matches?
THEN THIN THE POPULATION!
I'm sure some of you are going to misinterpret that. So let me be more specific.
One playlists per map/gametype.
IE. I shouldn't have to wade through 100 games of team slayer just to get 1 game of CTF when I pick BTB.
The reason I picked that playlist is because I was looking for a CTF game. Why is CTF buried?
And thus we're back to your excuse of trying to keep the population from spreading out.
And thus we're back to people quitting out of matches left and right.
I'd gladly wait an extra few minutes searching for a match if it meant:
1: It's exactly what I wanted to play
2: Most likely everyon else in the room also wanted to play it...which means.
3: The likely hood of someone quitting the match due to not liking the map/gametype just went to 0%.
I would go so far as to say that someone not liking the map/gametype they are in accounts for 90% of the reason most people quit.
Or rather
People are more likely to quit out of a losing match when they hate the map/gametype.
People are LESS likely to quit out of losing matches if they ENJOY the map/gametype that was chosen.
It's common -blam!- sense.
And if you need proof.
Just pay attention to how many matches end up with DNF's and compare that to what happened during the vote in the lobby.
Stop forcing people to play stupid -blam!-. There should be no voting process. Voting is necessary in life, because peoples lives are at stake. This is the virtual world where Anarchy is the supreme form of government.
What's the point of having Halo focus on a non-join-in-progress, start to finish only matchmaking style. When you know damn well someone is going to end up disconnecting from that match?
The way I see it, you have a choice.
You can have "Competitive Halo" (Start to finish, locks you in a lobby) and play your 4v3 or worse matches all day. (Because someone WILL quit)
Or
You can have Casual Halo in which your almost gauranteed to have an actual match that could be considered competitive, because the people will actually care...(except for the douchbags who think that you have to be there for the first 10 seconds or it's a waste of time)
Casual Halo = Join-in-Progress = Even teams = More choice on exact map/gametype = People actually giving a damn about the match.
If you ask me, If all the losers who cry and let their win/loss ratio decide how a game should handle it's community suddenly leave.... all the better.
TL:DR
Your insistance on making Halo revolve around your Win/Loss Ratio, is what drags it down.
[Edited on 04.20.2012 6:00 PM PDT]