Halo 3 Forum
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  • Subject: Idea on Preventing Halo 3 Modders...
Subject: Idea on Preventing Halo 3 Modders...
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Hello. As everyone can agree, when modifiers or some people call modders modified Halo 2, it was not as fun as it used to be because of being killed right when you spawn AKA spawn killed in almost every match. If there is no downloadable content in Halo 3, we should not have the problem with modifiers. I know lots of people probably want downloadable content so they can download new released Halo 3 maps straight from their Xbox 360. Maybe if Bungie some how encrypted all the maps, it would be MUCH harder for modifiers to modify the maps... If any map designers from Bungie reads this, please tell me if this is possible. Thanks!

- Jason

Moderator Notice: Locked, as the thread starts going into modified content. That's against forum rules. Still.
-- Steve


[Edited on 6/6/2006 by Anton P Nym]

  • 06.01.2006 1:37 PM PDT
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Host the game on servers like Electronic Arts. Problem solved.

  • 06.01.2006 1:42 PM PDT
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The 360 has not been modded yet.

  • 06.01.2006 1:43 PM PDT
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Posted by: ROFLmyWAFFLE
The 360 has not been modded yet.


O RLY

An action Replay for it has come out, so soft modding on the 360 is possible. And that's how modders can mod the old maps, using diffrent hardware to bypass the update thing.

  • 06.01.2006 1:44 PM PDT
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Posted by: HaloFighter92
An action Replay for it has come out, so soft modding on the 360 is possible.


Hahaha...

Oh, Your serious

  • 06.01.2006 1:47 PM PDT
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Posted by: HaloFighter92
Posted by: ROFLmyWAFFLE
The 360 has not been modded yet.


O RLY

An action Replay for it has come out, so soft modding on the 360 is possible. And that's how modders can mod the old maps, using diffrent hardware to bypass the update thing.


hmm...There is a chip in the 360 that is GLUED down and nobody has been able to pry it up without breaking it.

[Edited on 6/1/2006]

  • 06.01.2006 1:49 PM PDT

The way to stop modding I think is to let it go, haha. I've heard select games can detect modified content in games, what XBL should do is not bann them but just make it so that all the modders constantly play eachother. Just an idea, and could you imagine watching those games lmao.

  • 06.01.2006 2:10 PM PDT

If Bungie really wants the message of stop modding online to get to modders, all they have to do is, Fine every modder caught a good amount of money.

  • 06.01.2006 2:15 PM PDT
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Posted by: Phantom Fodder
Host the game on servers like Electronic Arts. Problem solved.
I lol'd.

  • 06.01.2006 2:16 PM PDT
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There will be modders/cheaters in Halo 3. I'm sure people have modded/hacked there 360 by now. You can't possibly fathom how easy it is for people to hack into Electronics. If someone can hack into mega-corporations, then i'm sure they can hack a game console.

  • 06.01.2006 2:19 PM PDT
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The 360 has been modded. The firmware on the dvd player is hackable and when hacked, it can play backup disk(just put disk with evox, uxe, alalanch, or anyother modding program on it and run it)

  • 06.01.2006 2:21 PM PDT

I like to knit sweaters.....and by knit I mean PUNCH....and by sweaters I mean babies.

Macgyver can build an airplane out of gum and paper clips, but Evil One can kill him and take it.

they should ban their ISP address forever for modding them eventually there would be no more

  • 06.01.2006 2:25 PM PDT
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Read about my gaming here.

From what I've heard, resently, the 360 hasn't been modded, it is said so but every video have been proved fake. Maybe maybe not. Every game for the 360 has it's own code and something and when it gets modded bla bla bla the code goes away rendering the game useless untill mod is gone. For modding to stop on live, well, shut down live. Anyway, a program that is deep in Halo 3, if it is somehow altered or removed Halo 3 won't work, this program would check every action, from moving to dying, compares whit real game physics and decides wheter its cheating or not, for example spawn kill, program examines how the player died, player died with out any enemy close by, no shots being fired against him, no grenades or melee. If they make a spawn kill that shots sniper bullets in the head directly, then the program determs from where the bullet came and who was there. problem solved

  • 06.01.2006 2:30 PM PDT
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The Xbox 360 hard drive was accessed so people may modify content. There has been no modified dashboard or BIOS created so far I'm pretty sure.

  • 06.06.2006 6:25 PM PDT
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i think they have a modbuster type a thing where they update it every i dont know lets say month for new mods and ways to get into the program and mod

  • 06.06.2006 6:32 PM PDT

Posted by: bayareaboss510
One game I'm not joking a little like 7 year old said and I quote " tell me what your dick looks like so I can imagine it in my head and beat off to it"


Posted by: TheColdWolf
If Team Swat became ranked, would there still be no shields?


Amazing!

Posted by: Phantom Fodder
Host the game on servers like Electronic Arts. Problem solved.

Yeah, let's have the servers crash every so often and kick you out if its overloaded.

NOT!

  • 06.06.2006 6:37 PM PDT

Down, down to hell and say that I sent you there...

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"I had no father I am like my father...I had no brother I am like my brother...And this word, "love" which old farts call divine be resident in men like you -blam!-. But not in me, I am my mother-blam!- self, alone."

You Are an Idiot

You don't need host to mod. I've played games where I've had host and have been modded. Having dedicated servers would only stop the network manipulation. But Battlefield 2 has its fair share of cheaters at the higher levels. And there has been an Action Replay made for the Xbox 360. The only thing Bungie could do to stop modding is one of two things. One...they don't release any maps as DLC. Or two...they release a seperate multiplayer disc with the new maps later and you play the multiplayer off that disc. Neither way sounds too appealing.

  • 06.06.2006 6:44 PM PDT
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The problem with computer systems is that no matter how many layers of security you have, a determined individual or group will eventually break through it. Any code can be cracked, any firewall can be shut down, and any monitoring program can be duped. The only real way is (like somebody said here) is to fine the modders so they have incentive to stop. Each Xbox Live account is attached to a credit card (I'm sure everybody knows that) so once a player is found to be cheating in some way or abusing the service, Xbox Live could charge the cost of one year of Live to the credit card and then ban the account. Two month free cards would no longer be an option for cheaters as, once they cheated, they would be fined for an entire year's worth Live.

That is really the only option for controlling people who abuse the Xbox Live service. No security measures, no matter how strong, will keep people out forever. No encryption technique is really applicable for this, since a highly encrypted connection with the Live servers would result in severely crippled game-play, and a weak encryption is child's play to crack. An anti-mod chip? Don't make me laugh, with a little knowledge of computer components and their construction you can remove those or bypass them.

  • 06.06.2006 6:47 PM PDT
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Posted by: Phantom Fodder
Host the game on servers like Electronic Arts. Problem solved.


Have you any idea how expensive that would be? And then the servers would be down sometimes (more than often).

  • 06.06.2006 7:13 PM PDT
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Have servers? Do you know how fast you would overload them the first day halo 3 is out? everyone would go to the store pick up their prepaid copy come home and go on live. whats that about half a million games in the first day alone. not only that but the amount of games that would be hosted over the first week would fry all the CPUs in the whole server, DO YOU HAVE ANY IDEA HOW MUCH DATA THAT IS TO PROCESS? IT'S ALL IN HIGH DEF!!!!!!!!!!(sheesh.)

  • 06.06.2006 7:31 PM PDT
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ive been a modder all my life

  • 06.06.2006 7:34 PM PDT
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ok people one the 360 is not technicaly hacked because it can not play homebrew aka softwere not signed by microsofts code the thing with the firmwere is that u basicaly copy a game no modding and what just a straight pirated copy and the firmwere hack allows the game to be read without the ms code or something of the same nature but thats all the firmwere hack allows you to do is to play pirated games

  • 06.06.2006 7:41 PM PDT
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Posted by: Frostradamus
Have servers? Do you know how fast you would overload them the first day halo 3 is out? everyone would go to the store pick up their prepaid copy come home and go on live. whats that about half a million games in the first day alone. not only that but the amount of games that would be hosted over the first week would fry all the CPUs in the whole server, DO YOU HAVE ANY IDEA HOW MUCH DATA THAT IS TO PROCESS? IT'S ALL IN HIGH DEF!!!!!!!!!!(sheesh.)


No, they send game data between the players (i.e. who shot who, where, with what, when) it is your Xbox or 360 that decides how to display the data on your screen. I'm also supremely confident the 360 can handle it, it has a triple core CPU, each core is clocked at 3.2 GHz, that's about 10 GHz of processing power, along with the high-end GPU. I think the question is, Do you have any idea what you are talking about?

[Edited on 6/6/2006]

  • 06.06.2006 7:43 PM PDT