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Subject: Competitives and Casuals

What defines what?

Do you have to be good to be a competitive? What if you are good but you only play team slayer & rumble pit?

Do you have to play 'casual' playlists to be a casual? What if you play MLG and you try to win and do not mess around, but still obtain a 0.50 k/d?

Cuss dis

  • 04.25.2012 12:37 AM PDT

Actually, what defines 'good' or 'bad'?

  • 04.25.2012 12:37 AM PDT
  • gamertag: Meagss
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I play games for gameplay, not silly gimmicks

H3 MM warrior

Reach S7, 8 and 9 arena warrior.

H4 MM legend

its all about the attitude of the player.

If you want to win and you actually do everything you can to win, your a competitive person. Its more about wanting to win, and doing your best to get better, rather than just being good. Though most competitive players will be good just due to their nature.

Casuals can be good, though almost none of them are. They have more of a laid back attitude, and usually dont care about winning.

  • 04.25.2012 12:48 AM PDT

I see. But doesn't 99% of people wanna <win>? I always try my best if I am against people equal to my skill or better, and always try to win (except in hostball but I've played like 10 games of that), does that make me 'competitive'?

  • 04.25.2012 1:33 AM PDT
  • gamertag: Meagss
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I play games for gameplay, not silly gimmicks

H3 MM warrior

Reach S7, 8 and 9 arena warrior.

H4 MM legend


Posted by: Ghostie117
I see. But doesn't 99% of people wanna <win>? I always try my best if I am against people equal to my skill or better, and always try to win (except in hostball but I've played like 10 games of that), does that make me 'competitive'?


Competitive players will gravitate torwards the things that will make them better.

If you attempt to be the best grifball player out there, then yeah, you could be competitive. You have to have the drive to be as good as you can possibly be, and do what you can to improve yourself.

And if you have to question whether or not you are competitive, the answer is probably no.

  • 04.25.2012 1:41 AM PDT

I agree with Meags, it all depends on the mindset. Competitive players are people who play to win (and thus care more about winning than a "casual" player) and play to get better. Casual players are people that play to have fun and don't care too much if they win or lose or if they get any better.

Skill has nothing to do with the mindset. You could be "competitive" and still lack skill (like your example of a player with 0.5 K/D in MLG) or you could be a casual player with a 3.0 K/D in social (read: easy) playlists. Typically, however, the "best" or most skilled casuals dominating playlists like BTB, Team Slayer, etc., would do pretty poorly against even mediocre competitive players in MLG. Competitive players playing competitive playlists are always getting better, whereas decent players dominating bad playlists are not.

  • 04.25.2012 4:09 AM PDT


Posted by: meagsIZbeast
its all about the attitude of the player.

If you want to win and you actually do everything you can to win, your a competitive person. Its more about wanting to win, and doing your best to get better, rather than just being good. Though most competitive players will be good just due to their nature.

Casuals can be good, though almost none of them are. They have more of a laid back attitude, and usually dont care about winning.


Definition wise, at least following this, I fall under the casual definition. Skill and ability wise, I suppose I follow the competitive definition.

I am good at this game - better than average - but not enough where this game acts as a career for me. I don't care about winning or losing and mostly play to kill time rather than to satisfy my massive ego.

  • 04.25.2012 4:34 AM PDT

@meagslzbeast: Nobody seems to have a clear idea of what a 'competitive' or 'casual' player is. Yet this forum just dishes those words out without care.

I most often note that anyone that is 'bad' is branded a casual, and anyone that is 'good' must be competitive, just like the dude. Even when you explained yourself casuals can be good, competitives can be bad, (I'm assuming) you assumed I was not competitive because of my k/d or w/l and whatnot.

You are right; I'm not overly competitive, I do play casual games and often with friends. But lately I've tried transitioning into the MLG playlist and I do want to get better.

  • 04.25.2012 5:30 AM PDT
  • gamertag: MR E0S
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Halo: Reach is the beginning of a new age for gaming.
It proves that developers can get away with punishing their players instead of fixing their game....and yet the fanboys will still sing praises to them.

-blam!- all of you fanboys!

Here's a definition for you.

Competitive players..

Are stupid
Blind
Retards.

Example:

I hate AA's because their crutches for noobs.

In reality.

"I hate AA's because they eliminate the advantage I have simply by being in a right spot on a map with a power weapon"

Which in reality means.

AA's require you to have a larger and wider set of skills.
You can no longer simply rely on the advantage of the high ground, etc. You actually have to have SKILLS! beyond that.

But they don't see it that way.


Here's another way to determine who's casual and who's competitive.

Competitive players think everyone should play the game their way.

Competitive players actually think Matchmaking is a superior method of matching players together.

Competitive players come up with stuff like quit bans, and deny join-in-progress to the rest of us.

Competitive players say stupid -blam!- like "Custom matchmaking is unneccesary, it would thin out the population for regular random -blam!- matchmaking"

Competitive players are what ruined Halo.

Competitive players think that custom matchmaking is fine being limited to a friends only list.



I could go on and on.


Oh and the best way to determine who a competitive player is.
They'll -blam!- about bloom.

Even though in the grand context of things. Bloom helps them. Because it's EASY for a competitive player to get a teammate to back them up. Casual players...usually don't have the teamwork needed to overcome the handicap that bloom presents. If you could even call it a handicap.


You know what. Just thinking about how much competitive players cried about bloom. I just wish you'd all kill yourselves for being such a huge bunch of -blam!-'s.

[Edited on 04.25.2012 6:55 AM PDT]

  • 04.25.2012 6:49 AM PDT


Posted by: MR E0S


You seem familiar..

  • 04.25.2012 7:01 AM PDT

The shadow on the wall.

Silent

I am dfinitley competitive. While my K/d ratio, average, but not bad, says other wise, i actually do a lot better than that thing implies.

My problem is that the first time i played MLG (A couple of weeks ago) i did badly as not being used to the play style. I had become used to bloom, and generally destroyed people becasue most people dont facto bloom in.

The message i got when i finished my first match is what makes me resent many "Competitive" players. I did badly, which i expected due to it being my first MLG match, but it didnt do as bad as some people i have played.

  • 04.25.2012 7:14 AM PDT


Posted by: MR E0S
Example:

I hate AA's because their crutches for noobs.

In reality.

"I hate AA's because they eliminate the advantage I have simply by being in a right spot on a map with a power weapon"

Which in reality means.

AA's require you to have a larger and wider set of skills.
You can no longer simply rely on the advantage of the high ground, etc. You actually have to have SKILLS! beyond that.



Simply pushing a button for Armor Lock or whatever is not a skill. Anyone can do it. There aren't various degrees of it. It's not a skill. It's this sort of mindset that ruined Arena. Season 1 was filled with nonstop Armor Locking. In order to obtain the biggest advantage, players chose the most advantageous armor ability, and thus everyone was forced to use it to be on equal footing off-spawn. Likewise in later seasons, everyone chose jetpack (and used the "skill" of abusing soft kill zones to avoid dying) because it provided the biggest advantage. In competitive play, it doesn't require more "skill" or different kinds of "skill", it forces everyone to use the same loadout so that they could have the same inherent advantage. This kind of play devolves quickly into boring, repetitive play. It takes away from gameplay based on actual skill, such as your ability to aim (skill) or your ability to work with a team to take control of a map (another skill).

Didn't read the rest of your nonsensical post since you're clearly trolling by posting something so obviously retarded.

[Edited on 04.25.2012 7:23 AM PDT]

  • 04.25.2012 7:18 AM PDT
  • gamertag: MR E0S
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Halo: Reach is the beginning of a new age for gaming.
It proves that developers can get away with punishing their players instead of fixing their game....and yet the fanboys will still sing praises to them.

-blam!- all of you fanboys!

Typical response from a loser.

You only look at Armor Lock through one point of view.

Yeah...BIG -blam!- DEAL.

So he can press a button, What kind of skill does it take to press a button?

It's not how much skill it takes for them to press that button and go into Armor Lock... It's what YOU DO to get around it.

This is why competitive players are -blam!- retarded.

It's not about how easy it is to press the button and jetpack up to the highground. It's what "YOU DO TO DEAL WITH IT AND STILL MAINTAIN AN ADVANTAGE"

Get it?

AA's actually require you to expand your skillset morons.

But you -blam!- and whine and call them crutches for bad players.
In reality, its just stuff you refuse to adapt too.

Oh and your best excuse yet...it slows down gameplay.
It doesn't slow it down that much.

[Edited on 04.25.2012 7:30 AM PDT]

  • 04.25.2012 7:26 AM PDT

I'm about as slightly above average as you can get.


Posted by: MR E0S
Typical response from a loser.

You only look at Armor Lock through one point of view.

Yeah...BIG -blam!- DEAL.

So he can press a button, What kind of skill does it take to press a button?

It's not how much skill it takes for them to press that button and go into Armor Lock... It's what YOU DO to get around it.

This is why competitive players are -blam!- retarded.

It's not about how easy it is to press the button and jetpack up to the highground. It's what "YOU DO TO DEAL WITH IT AND STILL MAINTAIN AN ADVANTAGE"

Get it?

AA's actually require you to expand your skillset morons.

But you -blam!- and whine and call them crutches for bad players.
In reality, its just stuff you refuse to adapt too.

Oh and your best excuse yet...it slows down gameplay.
It doesn't slow it down that much.


Just because we've adapted doesn't mean that it isn't bad for competitive play.

  • 04.25.2012 7:32 AM PDT

Posted by: ღMidnight Hawk2ღ
Everyone is entitled to their own wrong opinion.


I'm part of the Bungie.net Minecraft group/server called SeptaCrafters
We're a Bungie.net group that goes to our very own Bungie server. Most players are from the Halo community either off Bungie itself or through word to Halo friends.

I use to be competitive but now I'm more of a casual. I guess for me its defined by how hard you try or how hard you want to try.

  • 04.25.2012 7:33 AM PDT
  • gamertag: MR E0S
  • user homepage:

Halo: Reach is the beginning of a new age for gaming.
It proves that developers can get away with punishing their players instead of fixing their game....and yet the fanboys will still sing praises to them.

-blam!- all of you fanboys!

Tell me something.

Why is it ok... to have EVERYONE start with DMR's pretty much forcing everyone to play with DMR's to compete.

But when it comes to jetpacks.. or AL it's just wrong.


I mean...how does that make any -blam!- sense?


"OK, I can't compete unless I pick jetpack like everyone else."

THEN PICK THE -blam!- JETPACK! If it makes that big of a difference on the outcome of the session....wtf?

Why are you picking sprint, if the map calls for jetpacks?

It's the same concept of why you guys -blam!- about AR starts vs DMR starts.


You're all -blam!- hypocrites.
And just nitpicking the -blam!- out of what you personally think is comeptitive or not.

I think maybe the problem is. They should have just forced everyone to pick from a single AA for that match.

That way you'll have no reason to -blam!- about the jetpackers killing the sprinters. Just take your damn choices away.. would that work for you?

I'm sure it would, because competitive players are all about limiting choices.

[Edited on 04.25.2012 7:41 AM PDT]

  • 04.25.2012 7:33 AM PDT

I'm about as slightly above average as you can get.


Posted by: MR E0S
Tell me something.

Why is it ok... to have EVERYONE start with DMR's pretty much forcing everyone to play with DMR's to compete.

But when it comes to jetpacks.. or AL it's just wrong.


I mean...how does that make any -blam!- sense?


"OK, I can't compete unless I pick jetpack like everyone else."

THEN PICK THE -blam!- JETPACK! If it makes that big of a difference on the outcome of the session....wtf?

Why are you picking sprint, if the map calls for jetpacks?

It's the same concept of why you guys -blam!- about AR starts vs DMR starts.


You're all -blam!- hypocrites.
And just nitpicking the -blam!- out of what you personally think is comeptitive or not.

I think maybe the problem is. They should have just forced everyone to pick from a single AA for that match.

That way you'll have no reason to -blam!- about the jetpackers killing the sprinters. Just take your damn choices away.. would that work for you?



S1-10 arena.
Everyone uses jetpack.
Still not good for competitive play. Breaks map control.

  • 04.25.2012 7:41 AM PDT
  • gamertag: MR E0S
  • user homepage:

Halo: Reach is the beginning of a new age for gaming.
It proves that developers can get away with punishing their players instead of fixing their game....and yet the fanboys will still sing praises to them.

-blam!- all of you fanboys!

Map control = Cruise control

So if something breaks the concept of map control.

THAT'S GOOD!

Because at no point, should a game such as this enter cruise control for anyone involved.
(CoD is the ultimate offender with their damn kills streaks)

[Edited on 04.25.2012 7:44 AM PDT]

  • 04.25.2012 7:42 AM PDT
  • gamertag: [none]
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Reach has ended my 5 year addiction to Halo. Thanks Bungie!
GOML Noob
6/1/07


Posted by:

Even though in the grand context of things. Bloom helps them. Because it's EASY for a competitive player to get a teammate to back them up. Casual players...usually don't have the teamwork needed to overcome the handicap that bloom presents. If you could even call it a handicap.


You know what. Just thinking about how much competitive players cried about bloom. I just wish you'd all kill yourselves for being such a huge bunch of -blam!-'s.


What happens when you aren't playing against casuals?

Since, you know, by definition a competitive player likes competition.

How then does bloom benefit us when it is competitive players against competitive players?

[Edited on 04.25.2012 7:45 AM PDT]

  • 04.25.2012 7:43 AM PDT
  • gamertag: MR E0S
  • user homepage:

Halo: Reach is the beginning of a new age for gaming.
It proves that developers can get away with punishing their players instead of fixing their game....and yet the fanboys will still sing praises to them.

-blam!- all of you fanboys!

Which competitive teams has better teamwork...duh!
That's how bloom benefits you. because 2v1 overcomes bloom.
The team with better teamwork and assistance wins.

  • 04.25.2012 7:44 AM PDT

The shadow on the wall.

Silent


Posted by: So Slick

Posted by:

Even though in the grand context of things. Bloom helps them. Because it's EASY for a competitive player to get a teammate to back them up. Casual players...usually don't have the teamwork needed to overcome the handicap that bloom presents. If you could even call it a handicap.


You know what. Just thinking about how much competitive players cried about bloom. I just wish you'd all kill yourselves for being such a huge bunch of -blam!-'s.


What happens when you aren't playing against casuals?

Since, you know, by definition a competitive player likes competition.

How then does bloom benefit us?


If everyone has bloom, then there is no unbalancing factor. I dont see the problem with bloom on the DMR honestly. Heck, i like it.

  • 04.25.2012 7:45 AM PDT
  • gamertag: MR E0S
  • user homepage:

Halo: Reach is the beginning of a new age for gaming.
It proves that developers can get away with punishing their players instead of fixing their game....and yet the fanboys will still sing praises to them.

-blam!- all of you fanboys!

Not to mention Bloom was what kept the DMR in check in relation to the rest of the weapon sandbox.

It's like, You have a weapon that has pro's/Con's

You just removed all the con's for that weapon.

[Edited on 04.25.2012 7:46 AM PDT]

  • 04.25.2012 7:46 AM PDT
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I'm new to competitive Halo and Halo itself (Reach being my first video game ever actually). Message me if you want to play;

Reach: MLG, Arena, Doubles, BTB and customs.
Halo 3: Ranked MM and customs.

Also I have every Halo title and all of its DLC on the Xbox 360.
-Umpa

The only difference in competitive vs. casual is the players intentions and goals of playing.

  • 04.25.2012 7:46 AM PDT
  • gamertag: [none]
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Reach has ended my 5 year addiction to Halo. Thanks Bungie!
GOML Noob
6/1/07


Posted by: MR E0S
Which competitive teams has better teamwork...duh!
That's how bloom benefits you. because 2v1 overcomes bloom.
The team with better teamwork and assistance wins.


The team with better teamwork will win regardless of bloom.

2v1 overcomes the other player regardless. Bloom only makes the game inconsistent and any 1v1 battle has a random factor.

  • 04.25.2012 7:47 AM PDT
  • gamertag: [none]
  • user homepage:

Reach has ended my 5 year addiction to Halo. Thanks Bungie!
GOML Noob
6/1/07


Posted by: MR E0S
Not to mention Bloom was what kept the DMR in check in relation to the rest of the weapon sandbox.

It's like, You have a weapon that has pro's/Con's

You just removed all the con's for that weapon.


FIXED RATE OF FIRE.

You would actually balance the DMR against the rest of the sandbox better with a fixed rate of fire and no bloom than what we have now, because you can ignore bloom for almost any range.

  • 04.25.2012 7:49 AM PDT

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