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Subject: Competitives and Casuals
  • gamertag: MR E0S
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Halo: Reach is the beginning of a new age for gaming.
It proves that developers can get away with punishing their players instead of fixing their game....and yet the fanboys will still sing praises to them.

-blam!- all of you fanboys!

And how hard is it for you to avoid getting yourself involved in a 1v1?

Do you realize that this could actually be called a skill. Learning how to avoid 1v1, and leading your opponents into ambushes instead.

Halo, was never about 1v1 encounters... EVER!

[Edited on 04.25.2012 7:50 AM PDT]

  • 04.25.2012 7:49 AM PDT
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Reach has ended my 5 year addiction to Halo. Thanks Bungie!
GOML Noob
6/1/07


Posted by: MR E0S
And how hard is it for you to avoid getting yourself involved in a 1v1?

Do you realize that this could actually be called a skill. Learning how to avoid 1v1, and leading your opponents into ambushes instead.

Halo, was never about 1v1 encounters... EVER!


What if I enjoy 1v1 encounters?

I challenge everything in Halo, and bloom punishes me for that. I didn't get punished for it in Halo 1/2 or 3, so why should I now, just because Bungie decided it would be a good idea to put a horribly broken mechanic on their utility weapon.

  • 04.25.2012 7:53 AM PDT

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Posted by: MR E0S
Tell me something.

Why is it ok... to have EVERYONE start with DMR's pretty much forcing everyone to play with DMR's to compete.

But when it comes to jetpacks.. or AL it's just wrong.


I mean...how does that make any -blam!- sense?



Although I disagree with you on pretty much everything you have said I have to say you do have a point here.

I think the problem is that everyone isnt viewing Reach as a different game. It was never intended to be like Halos 1-3. I admit I expected more from Reach but it doesnt deserve the trash talk it gets. I for one loved armour lock and the other armour abilities when the game first came out. Now Im close to despising them. So what do I do? I avoid playlists that have AL in them (besides BTB or Invasion).

If you really hate Reach so much go back to Halo 3. When Im not in the mood to play Reach thats what I do.

Iv also come to the realization that Reach is not competitive. So people need to stop trying to make it competitive. Do you really think that bloom and AAs are competitive? No, so stop compaining about them. I cannot believe that this is what the Halo community has come too. Sometimes I wish we could all go back to the Halo 2 xbox live days. Everyone didnt act like little bratty kids.

Lets hope that Halo 4 brings us back together as a community or we might never become a tightly bound commutinity again.

  • 04.25.2012 7:55 AM PDT
  • gamertag: MR E0S
  • user homepage:

Halo: Reach is the beginning of a new age for gaming.
It proves that developers can get away with punishing their players instead of fixing their game....and yet the fanboys will still sing praises to them.

-blam!- all of you fanboys!

The only horribly broken mechanic Bungie ever made with this game is not giving customs a fair chance.

The only other horribly broken mechanic that infest Halo?
Making the game revolve around 1 "Utility Weapon" 90% of the time.

Why is Halo getting boring?
Because all I see are people spamming DMR's.
Every match.. Every day. It the same thing. OVER...and OVER...AND OVER!

Hell just look at my record. What weapon is the most used? DMR!(By a long shot) Why? Because of people like YOU!



[Edited on 04.25.2012 8:01 AM PDT]

  • 04.25.2012 7:56 AM PDT
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Reach has ended my 5 year addiction to Halo. Thanks Bungie!
GOML Noob
6/1/07


Posted by: MR E0S
The only horribly broken mechanic Bungie ever made with this game is not giving customs a fair chance.

The only other horribly broken mechanic that infest Halo?
Making the game revolve around 1 "Utility Weapon" 90% of the time.

Why is Halo getting boring?
Because all I see are people spamming DMR's.
Every match.. Every day. It the same thing. OVER...and OVER...AND OVER!

Hell just look at my record. What weapon is the most used? DMR!(By a long shot) Why? Because of people like YOU!



You do the same thing with an AR that you do with a DMR. The only difference is you aren't limited with a DMR. You can actually engage in combat wherever you are.

Really, there is little difference between the gunplay with an AR and DMR.

Explain to me the huge benefit of non-utility weapon gameplay.

Also, "people like you;" So people who actually like to be able to engage their enemy when they see them? or defend themselves off spawn? Yeah I guess that would be horrible for a FPS.

[Edited on 04.25.2012 8:09 AM PDT]

  • 04.25.2012 8:07 AM PDT
  • gamertag: MR E0S
  • user homepage:

Halo: Reach is the beginning of a new age for gaming.
It proves that developers can get away with punishing their players instead of fixing their game....and yet the fanboys will still sing praises to them.

-blam!- all of you fanboys!

You're trying to assume that on AR starts, the entire enemy team is bearing down on you with DMR's.

Why do you all make this assumption?

And if you're unable to take on 1 enemy on the opposing team having a DMR vs your entire team of 3xAR's/1xDMR then your just....avoiding stepping up to the challenge of that situation. The only time a problem might arise is if it becomes 2xDMR/2xAR vs 4xAR. But this can happen on maps with snipers as well. I don't hear you -blam!-ing about that.

Can you not handle 1 enemy having a slightly more powerful weapon than you when you spawn?


Then why does the sniper or rockets exist?

The DMR is easily classified as a power weapon. And should be treated as such.

DMR starts may as well be the equivalent of a rockets only or snipes only gametype.

[Edited on 04.25.2012 8:16 AM PDT]

  • 04.25.2012 8:10 AM PDT


Posted by: MR E0S
It's not how much skill it takes for them to press that button and go into Armor Lock... It's what YOU DO to get around it.

This is why competitive players are -blam!- retarded.

It's not about how easy it is to press the button and jetpack up to the highground. It's what "YOU DO TO DEAL WITH IT AND STILL MAINTAIN AN ADVANTAGE"


What you do to "deal with it and still maintain an advantage" is use that armor ability yourself. When people in Arena are jetpacking to soft killzones to avoid being killed when they are one shot, you have to jetpack up there yourself to kill them. The way you compensate for an unbalanced AA is, as I said before, using it yourself.

Map control takes skill to take and maintain. You need to make a well-coordinated push with your team, using teamwork (a skill) and you have to put yourself in an advantageous position on the map so that it will be easier to kill the opponents in future battles. I'll quote my own post as an example.

Posted by: chrishans
So all these blatantly ill-informed arguments trying to defend AL/jetpack/armor abilities/etc when you clearly have no idea how they're abused at high levels of play are just that. It's already been stated multiple times, but here's another example.

Take Sanctuary. In MLG, teams have to make a well-coordinated push to gain map control-- first pushing into ring and ultimately into their base/etc in order to get the other team in a bad spawn-- drastically out-slaying the other team in the process. It takes skill, teamwork, and coordination to do so, and players in a forum called "forum tryhards" enjoy this. You're rewarded for being the better team, and the process of gaining map control is never exactly the same. There's so many different permutations of where the enemy might go, or how they might react to certain situations, that this process of trying to gain map control isn't completely boring.

Now let's say this is an Onyx Arena game. How does the other team react to your well-coordinated push to take over ring control? Switch to jetpacks. Suddenly I can now jetpack ridiculously high into the air and shoot down on you from anywhere in the map, completely breaking your map control and even breaking the point of having map control in the first place. Pretty soon these Arena games turn out exactly the same-- everyone on both teams is simply jetpacking and shooting at other players jetpacking.

Or an even worse example is when a jetpacker abuses a soft-kill zone to regain their shield. Let's say we're playing on Kingdom and I have jetpack while you have sprint. You get me one-shot. I merely jetpack onto the roof of one of the four corners of the map, a place only accessible (and further more, only VISIBLE) via the use of a jetpack. So no matter what you do, you can't finish your kill because I'm in an unobtainable area unless you yourself use the jetpack. So guess what this Arena game devolves into? You guessed it, both teams simply jetpack straight into the air every game while shooting at each other.

This type of gameplay, to me and to many other players, is boring.

Yes, we enjoy winning and have the ranks to show for it. But this type of gameplay gets stale really quickly. Simply put, it isn't fun to play any more.

I enjoy playing maps and gametypes that have a chance of being different every time I play them. When I get a gametype like Pit CTF, I know that the general storyline might be the same (teams pushing long hall, controlling sword, etc), but the games will never be exactly alike. If you put that gametype in Arena, you know what would happen? Both teams would simply jetpack over the center of the map shooting at each other, and every gametype would turn out exactly the (bleep) same. Boring.


[Edited on 04.25.2012 8:19 AM PDT]

  • 04.25.2012 8:16 AM PDT
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Reach has ended my 5 year addiction to Halo. Thanks Bungie!
GOML Noob
6/1/07


Posted by: MR E0S
You're trying to assume that on AR starts, the entire enemy team is bearing down on you with DMR's.

Why do you all make this assumption?

And if you're unable to take on 1 enemy on the opposing team having a DMR vs your entire team of AR's then your just....avoiding stepping up to the challenge of that situation.


sigh. This is why I have such a hard time keeping my cool with noobs like you. You don't play at the same level I do, you don't experience the game the same way I do.

Yes, there can be times when the other team all has DMR's and your team has AR's. You see, when you have to pick up DMR's on the map, each team starts with the same amount, but the second one player dies with one on either team, the other team is at an immediate advantage, because they are a DMR up. This sort of imbalance should not come from a few encounters that went the other teams way.

Can you not handle 1 enemy having a slightly more powerful weapon than you when you spawn?


Then why does the sniper or rockets exist?


There is a fundamental difference between rockets and the DMR. Rockets are a power weapon with very limited ammo. The "power" of rockets last for 4 kills or less. The "power" of the DMR in an AR start game lasts for several kills if not more. And the power of the sniper is dependent on the user. It takes the most amount of skill to use so that is what balances it.

Not to mention, like I said, you can fight back against the power of a rocket or snipe when you have a DMR. You can not fight back against a DMR when you have an AR. The AR is literally useless against it.

It is completely different having a rocket or sniper over a DMR than having a DMR over an AR.

  • 04.25.2012 8:23 AM PDT

Two makes there more than speakers.

MR E0S
The PSU Athlete of the Reach Forum.

  • 04.25.2012 8:24 AM PDT

The shadow on the wall.

Silent


Posted by: So Slick

Posted by: MR E0S
You're trying to assume that on AR starts, the entire enemy team is bearing down on you with DMR's.

Why do you all make this assumption?

And if you're unable to take on 1 enemy on the opposing team having a DMR vs your entire team of AR's then your just....avoiding stepping up to the challenge of that situation.


sigh. This is why I have such a hard time keeping my cool with noobs like you. You don't play at the same level I do, you don't experience the game the same way I do.

Yes, there can be times when the other team all has DMR's and your team has AR's. You see, when you have to pick up DMR's on the map, each team starts with the same amount, but the second one player dies with one on either team, the other team is at an immediate advantage, because they are a DMR up. This sort of imbalance should not come from a few encounters that went the other teams way.

Can you not handle 1 enemy having a slightly more powerful weapon than you when you spawn?


Then why does the sniper or rockets exist?


There is a fundamental difference between rockets and the DMR. Rockets are a power weapon with very limited ammo. The "power" of rockets last for 4 kills or less. The "power" of the DMR in an AR start game lasts for several kills if not more. And the power of the sniper is dependent on the user. It takes the most amount of skill to use so that is what balances it.

Not to mention, like I said, you can fight back against the power of a rocket or snipe when you have a DMR. You can not fight back against a DMR when you have an AR. The AR is literally useless against it.

It is completely different having a rocket or sniper over a DMR than having a DMR over an AR.


If spawning with an ar is such a problem against a DMR, then two things. One, grenades are your friend. Use them to take out his sheilds and then gun him down. Secondly, you have a pistol, use it to your advantage.

Whenever i play and AR start, i immedeatly take out my pistol. I have absolutely no problem takeing out people with DMRs when use my pistol.

  • 04.25.2012 8:28 AM PDT
  • gamertag: MR E0S
  • user homepage:

Halo: Reach is the beginning of a new age for gaming.
It proves that developers can get away with punishing their players instead of fixing their game....and yet the fanboys will still sing praises to them.

-blam!- all of you fanboys!

IF the AR is completely useless against DMR's

Why then was I able to kill DMR users with an AR?

Tactics!
and

TEAMWORK!
and

Short controlled bursts.
and

GRENADES!
and

Melee's
and

VEHICLES!
and

...

There is more to Halo than just DMR's and AR's.

Hell even you mentioned one.. Pull out the pistol.

[Edited on 04.25.2012 8:31 AM PDT]

  • 04.25.2012 8:29 AM PDT


Posted by: MR E0S
IF the AR is completely useless against DMR's

Why then was I able to kill DMR users with an AR?

Tactics!
and

TEAMWORK!
and

Short controlled bursts.


No, you're able to kill DMR users with an AR because the person using the DMR is absolutely terrible. I guaranteed you if we were to 1v1 with me using DMR starts and you using AR starts, you wouldn't get a single kill.

  • 04.25.2012 8:31 AM PDT
  • gamertag: MR E0S
  • user homepage:

Halo: Reach is the beginning of a new age for gaming.
It proves that developers can get away with punishing their players instead of fixing their game....and yet the fanboys will still sing praises to them.

-blam!- all of you fanboys!

I would never 1v1 you...this is where you people are retarded.

HALO IS NOT ABOUT 1v1 battles!

WTF can't you understand this?!

I would go so far as to say this.

When you people come to realize that Halo is a team game.

I would bet money, that a decent team of all AR's could take on a full team of DMR's.

And they would win.

You know how?

By having better tactics.

Because there are ways to eliminate the range advantage that the DMR has over the AR. It's called flanking, using cover, all that good stuff. Using distractions, fake-outs, ambushes.

[Edited on 04.25.2012 8:36 AM PDT]

  • 04.25.2012 8:32 AM PDT


Posted by: So Slick

Posted by: MR E0S
You're trying to assume that on AR starts, the entire enemy team is bearing down on you with DMR's.

Why do you all make this assumption?

And if you're unable to take on 1 enemy on the opposing team having a DMR vs your entire team of AR's then your just....avoiding stepping up to the challenge of that situation.


sigh. This is why I have such a hard time keeping my cool with noobs like you. You don't play at the same level I do, you don't experience the game the same way I do.

Yes, there can be times when the other team all has DMR's and your team has AR's. You see, when you have to pick up DMR's on the map, each team starts with the same amount, but the second one player dies with one on either team, the other team is at an immediate advantage, because they are a DMR up. This sort of imbalance should not come from a few encounters that went the other teams way.

Can you not handle 1 enemy having a slightly more powerful weapon than you when you spawn?


Then why does the sniper or rockets exist?


There is a fundamental difference between rockets and the DMR. Rockets are a power weapon with very limited ammo. The "power" of rockets last for 4 kills or less. The "power" of the DMR in an AR start game lasts for several kills if not more. And the power of the sniper is dependent on the user. It takes the most amount of skill to use so that is what balances it.

Not to mention, like I said, you can fight back against the power of a rocket or snipe when you have a DMR. You can not fight back against a DMR when you have an AR. The AR is literally useless against it.

It is completely different having a rocket or sniper over a DMR than having a DMR over an AR.


I strongly agree with this post. With AR starts, the outcome of the battle is disproportionately weighted on whoever wins the first few battles of the game. If you're a competent team, you win a few battles, gain control of the DMRs, and now the other team spawning with ARs is hopeless. You're not going to overcome that advantage against a good team with ARs, melees, and grenades or whatever nonsense you're purporting. A good team is not going to allow you to get into AR range. Especially since their DMR has a much greater range than your AR, they have absolutely no incentive to even allow you to get close. And I highly doubt you're an expert in cross-map sticks or what-have-you which would be necessary to overcome such a situation.

  • 04.25.2012 8:35 AM PDT


Posted by: MR E0S
I would never 1v1 you...this is where you people are retarded.

HALO IS NOT ABOUT 1v1 battles!

WTF can't you understand this?!

I would go so far as to say this.

When you people come to realize that Halo is a team game.

I would bet money, that a decent team of all AR's could take on a full team of DMR's.

And they would win.

You know how?

By having better tactics.

Because there are ways to eliminate the range advantage that the DMR has over the AR. It's called flanking, using cover, all that good stuff. Using distractions, fake-outs, ambushes.


Alright, you have a deal. A 4v4 sound good? You get your 3 best AR kids, and I'll pick 3 friends at random from my Friends List. How much would you like to bet? I'll even place to O/U at a steak dinner.

  • 04.25.2012 8:37 AM PDT
  • gamertag: MR E0S
  • user homepage:

Halo: Reach is the beginning of a new age for gaming.
It proves that developers can get away with punishing their players instead of fixing their game....and yet the fanboys will still sing praises to them.

-blam!- all of you fanboys!

After playing CTF on large open maps on other peoples hosts.. ALL day every day, over XBconnect. Believe me, I know what it's like to be at such disadvantages. And yet we overcame.
Our K/D's may have suffered. But then again. We don't play mindless Team Slayer games. We actually played competitive gametypes like CTF. Where winning is what matters. Not how bad your host is dominating someone.

And we won..ALOT.

ARvsDMR is basically the equivalent of what me and my team had to go through to overcome other peoples host advantages back in the day. Now maybe if you people got away from your 1v1, team slayer mindset. You'd actually see Halo for what it really is. A Game of tactics and persistance. Not a game of K/D Ratios.

Which, if you ask me, the whole business behind your "bloom screws me over in 1v1 battles" all revolves around you and your -blam!- K/D ratios.

[Edited on 04.25.2012 8:44 AM PDT]

  • 04.25.2012 8:41 AM PDT

No one said anything about K/D ratios or XBC latency. Answer my challenge, how much are you willing to bet on a 4v4 of DMRs vs. ARs?

  • 04.25.2012 8:43 AM PDT
  • gamertag: MR E0S
  • user homepage:

Halo: Reach is the beginning of a new age for gaming.
It proves that developers can get away with punishing their players instead of fixing their game....and yet the fanboys will still sing praises to them.

-blam!- all of you fanboys!

Sorry, everyone on my friends list moved over to CoD/BF.

So no go.

  • 04.25.2012 8:43 AM PDT

How convenient. You can take as long as you'd like to find a good team of AR users, and when you do, feel free to hit me up and wager some money on a 4v4. I would love it.

  • 04.25.2012 8:45 AM PDT
  • gamertag: MR E0S
  • user homepage:

Halo: Reach is the beginning of a new age for gaming.
It proves that developers can get away with punishing their players instead of fixing their game....and yet the fanboys will still sing praises to them.

-blam!- all of you fanboys!

Which will be.... never. Seeing as how I don't plan on adding anyone else to that friends list.

Nor do I ever plan on turning Reach on.

And if Halo 4, doesn't make some much needed changes to matchmaking, I won't even have my Live Account anymore.


But hypothetically,
IF we did do the 4xAR vs 4xDMR. It better be an objective based gametype.

[Edited on 04.25.2012 8:53 AM PDT]

  • 04.25.2012 8:50 AM PDT

@MR E0S:

You are a -blam!- joke mate. -blam!- off, and learn to use forums properly. If I could give less of a -blam!- about your opinion, my body would explode from keeping all the -blam!-s I'm not giving within it. Do not post in my thread. Do not post in anyone's thread, unless it is a) not -blam!-ing about a group of people b) not you trying to hijack a discussion so you can be a -blam!- keyboard warrior.

Also I'm going to go to your home and take a -blam!- on your space bar if you don't learn to -blam!- type like a normal person.


Probs gonna get banned for this. Well worth it though.

If you would people, return to discussing about the 'competitive' and 'casual' labels instead of arguing with this senseless -blam!--blam!-.

  • 04.25.2012 8:53 AM PDT
  • gamertag: MR E0S
  • user homepage:

Halo: Reach is the beginning of a new age for gaming.
It proves that developers can get away with punishing their players instead of fixing their game....and yet the fanboys will still sing praises to them.

-blam!- all of you fanboys!

Mission Accomplished.

  • 04.25.2012 8:54 AM PDT

Do not post in my threads. No one cares about you. You've made yourself look more stupid than I have made myself by raging.

[Edited on 04.25.2012 9:03 AM PDT]

  • 04.25.2012 8:59 AM PDT

I'm about as slightly above average as you can get.


Posted by: Ghostie117
@MR E0S:

You are a -blam!- joke mate. -blam!- off, and learn to use forums properly. If I could give less of a -blam!- about your opinion, my body would explode from keeping all the -blam!-s I'm not giving within it. Do not post in my thread. Do not post in anyone's thread, unless it is a) not -blam!-ing about a group of people b) not you trying to hijack a discussion so you can be a -blam!- keyboard warrior.

Also I'm going to go to your home and take a -blam!- on your space bar if you don't learn to -blam!- type like a normal person.


Probs gonna get banned for this. Well worth it though.

If you would people, return to discussing about the 'competitive' and 'casual' labels instead of arguing with this senseless -blam!--blam!-.




Seconded.

  • 04.25.2012 9:05 AM PDT

~ Videogames are my favorite videogames ~


Posted by: Umpalumpalump63
The only difference in competitive vs. casual is the players intentions and goals of playing.


This pretty much nails it.
You can have a horribly unskilled player who has a competitive play to win mentality, while someone who is more of pick up game player can have the skills to easily outplay most opponents they face, even if it's all just for fun.

And of course, it works the other way around too.

  • 04.25.2012 9:17 AM PDT

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